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You can fix much of your code. You must know this:
switch(Style[id]) {
case 1: BanPlayer(id) // Ban}
switch(Style[id]) {
case 2: SlayPlayer(id) // Slay}
switch(Style[id]) {
case 3: RevivePlayer(id) // Revive}
switch(Style[id]) {
case 4: KickPlayer(id) // Kick}
switch(Style[id]) {
case 5: SlapPlayer(id) // Slap}
}-->switch(Style[id])
{
case 1: BanPlayer(id);
case 2: SlayPlayer(id);
case 3: RevivePlayer(id);
case 4: KickPlayer(id);
case 5: SlapPlayer(id);
}and
if(cs_get_user_team(id) == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
if(!(cs_get_user_team(id) == CS_TEAM_T))
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
-->
if(cs_get_user_team(id) == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
else if(cs_get_user_team(id) != CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
// OR YOU CAN MAKE THIS
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
else if(team != CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
Napoleon_be
02-05-2013, 12:39
This will most likely get unapproved. But like didowee said, you can improve your code a lot. It doesn't mean if your plugin is unapproved, it doesn't allow you to edit it!
You can fix much of your code. You must know this:
switch(Style[id]) {
case 1: BanPlayer(id) // Ban}
switch(Style[id]) {
case 2: SlayPlayer(id) // Slay}
switch(Style[id]) {
case 3: RevivePlayer(id) // Revive}
switch(Style[id]) {
case 4: KickPlayer(id) // Kick}
switch(Style[id]) {
case 5: SlapPlayer(id) // Slap}
}-->switch(Style[id])
{
case 1: BanPlayer(id);
case 2: SlayPlayer(id);
case 3: RevivePlayer(id);
case 4: KickPlayer(id);
case 5: SlapPlayer(id);
}and
if(cs_get_user_team(id) == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
if(!(cs_get_user_team(id) == CS_TEAM_T))
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
-->
if(cs_get_user_team(id) == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
else if(cs_get_user_team(id) != CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
// OR YOU CAN MAKE THIS
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_CT)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
else if(team != CS_TEAM_T)
{
cs_set_user_team(id, CS_TEAM_T)
ExecuteHamB(Ham_CS_RoundRespawn, tempid)
}
Thanks ill fix it
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