PDA

View Full Version : [Deathrun] Semiclip


Xalus
01-05-2013, 11:55
[Deathrun] Semiclip
v1.0

Description
- The existing semiclips are bugged for deathrun, so I try'd to make a working one for deathrun.

Examples
- trigger_push will work with this semiclip.
- If a hammer goes on more players, they all get slayed. (With old they get unstucked out)
- ...

System
- The basic is from coderiz's Semiclip. I added a 'kill'-system in it if players get stuck in a trap they get slayed. Also there is a check if the CT can see the terrorists, else if CT finishes, he runs trought the terrorist, and so its impossible to kill.

Todo
- Add 'env_beam' support. (Atm it isnt working)
- Add 'aim name', when you aim on a player, so you see there name.

Credits
- coderiz : For the semiclip.
- Pukata and Gamerone: For testing the system.

Note
- Auto unstuck can bug the system.

This semiclip is still in beta, so if you got any trouble post it here. So in the end we got a perfect working semiclip for deathrun!

quilhos
01-05-2013, 13:56
Nice one, thanks ^^

bLacK-bLooD
01-05-2013, 15:28
Is this plugin going to solve dias's zombie escape bug?

Xalus
01-05-2013, 15:31
Could you explain what 'dias's zombie escape bug' means?

bLacK-bLooD
01-05-2013, 15:37
I PM'ed you since it was too much to write and this would go offtopic.

Thanks for the plugin though.

kp3t3h
01-05-2013, 16:02
instead of killing the player if stuck it's best to unstuck him

Napoleon_be
01-05-2013, 20:52
instead of killing the player if stuck it's best to unstuck him

Not if he is stuck in a trap, he should get slain if he got stuck thanks to a trap.

kp3t3h
01-06-2013, 11:55
there could be an option to select what happens if a player is stuck, kill or unstuck. imo unstuck is better

Napoleon_be
01-06-2013, 14:14
there could be an option to select what happens if a player is stuck, kill or unstuck. imo unstuck is better

Why are the traps there then. Traps are made to kill players, if a player is stuck in it, he is supposed to be dead and not to get unstuck.

myusername
01-07-2013, 12:11
Why are the traps there then. Traps are made to kill players, if a player is stuck in it, he is supposed to be dead and not to get unstuck.
He's right. That's the purpose of the trap :crab:

kp3t3h
01-07-2013, 12:20
didn't i say an option as in feature or command to control whether to kill or unstuck.

if you want to, set it to kill, i will set it to unstuck

bibu
01-08-2013, 11:52
Still has nothing todo with deathrun what you ask. Such feature could be requested in the right place and not in this "Deathrun Semiclip" thread since it doesn't work like that.

grimvh2
01-10-2013, 12:56
Could you explain what 'dias's zombie escape bug' means?
Who does'nt know that!!!

YamiKaitou
01-10-2013, 14:24
Who does'nt know that!!!

I don't and so does everyone else who doesn't use that plugin

Gam3ronE
01-17-2013, 17:46
Good job Xalus! Keep it up.

claudiuhks
01-23-2013, 10:05
For being approved, a few comments are required as far as I know.
I am unable to understand what the entire algorithm does.

Just try to add a few comments.

alibimag
03-01-2013, 13:23
Deathrun to do damage through the glass

Hackerpcs
11-13-2013, 15:06
Thanks a lot, works right. xPaw's original deathrun manager's semiclip suddenly stopped working and Team Semiclip by schmurgel1983 isn't designed for deathrun so players got killed on moving/rotating platforms and other things like that.

niqo
11-13-2013, 20:11
http://forums.alliedmods.net/showthread.php?t=137576

Commy
11-14-2013, 06:19
http://forums.alliedmods.net/showthread.php?t=137576

I was going to comment the exact same thing, that plugin already has this fix doesn't it.