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View Full Version : [FF2] Occasional crash, model not precached with special_dropprop in ff2_1st_set_abilities


jasonfrog
11-16-2012, 13:42
I'm seeing an occasional crash due to the model used by special_dropprop in ff2_1st_set_abilities not getting precached.


# grep "not precached" L11*
L1102075.log:L 11/02/2012 - 16:04:08: Engine error: 337/ - prop_physics_override: UTIL_SetModel: not precached: models\weapons\c_models\c_buffalo_steak\c_buf falo_steak.mdl
L1105003.log:L 11/05/2012 - 00:34:43: Engine error: 314/ - prop_physics_override: UTIL_SetModel: not precached: models\freak_fortress_2\demopan\giant_shako.m dl
L1109064.log:L 11/09/2012 - 15:42:10: Engine error: 161/ - prop_physics_override: UTIL_SetModel: not precached: models\player\items\sniper\sniper_bill.mdl
L1111019.log:L 11/11/2012 - 04:34:52: Engine error: 159/ - prop_physics_override: UTIL_SetModel: not precached: models\freak_fortress_2\demopan\giant_shako.m dl
L1114001.log:L 11/14/2012 - 00:39:37: Engine error: 666/ - prop_physics_override: UTIL_SetModel: not precached: models\freak_fortress_2\demopan\giant_shako.m dl
L1114024.log:L 11/14/2012 - 10:17:48: Engine error: 316/ - prop_physics_override: UTIL_SetModel: not precached: models\props_halloween\eyeball_projectile.mdl
L1115054.log:L 11/15/2012 - 17:23:11: Engine error: 381/ - prop_physics_override: UTIL_SetModel: not precached: models\weapons\c_models\c_buffalo_steak\c_buf falo_steak.mdl
L1116045.log:L 11/16/2012 - 18:16:05: Engine error: 649/ - prop_physics_override: UTIL_SetModel: not precached: models\player\items\sniper\sniper_bill.mdl

What I find odd is that it works most of the time, e.g. DemoPan dropping a giant shakos, but then, out of the blue, it doesn't and the server crashes with one of the errors above.

I'm using this version of ff2_1st_set_abilities - http://forums.alliedmods.net/showpost.php?p=1810062&postcount=2932