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View Full Version : [FF2] Freak Fortress 2 Releases: 1.06h (2012/09/29)


Powerlord
09-30-2012, 18:47
For a description of Freak Fortress 2, see this thread.

Readme folder was missed when creating the zip, it will be included in the next version.

Dependencies:
MetaMod: Source 1.10 snapshot (http://www.sourcemm.net/snapshots) hg809 or newer
SourceMod 1.5.0 snapshot (http://www.sourcemod.net/snapshots.php) hg3675 or newer

SDKHooks 2.1 or newer. For Linux, SDKHooks 2.2 with this update.
TF2Items 1.53 or newer

Optional:
To use FF2 on koth maps, Stripper: Source with an appropriate configuration. Linux users need snapshot (http://www.bailopan.net/stripper/snapshots/1.2/) 63 or newer.

Downloads:
Freak Fortress 2 1.06h Game Server Files (includes CBSv3) (http://sourcemod-freakfortress2.googlecode.com/files/Freak%20Fortress%202%201.06h.zip)
Freak Fortress 2 Fast Download Files (includes CBSv3) (http://sourcemod-freakfortress2.googlecode.com/files/Freak%20Fortress%202%20Fast%20Download%20w%20 CBSv3.zip)

For just CBSv3:
CBSv3 Game Server Files (http://sourcemod-freakfortress2.googlecode.com/files/CBS%20fixed.zip), includes materials, models, and updated CBS config file.
CBSv3 Fast Download Files (http://sourcemod-freakfortress2.googlecode.com/files/CBSv3%20Fast%20Download.zip)

Items marked [Package] are only applicable to downloads and are not reflected in the in-game change log.

Changelog (main):
1.06h

[Players] Remove MvM powerup_bottle on Bosses. (RavensBro)
[Package] Integrated new default_abilities and ff2_1st_set_abilities into main package. This fixes special_dropprop and adds the ff2_old_jump cvar.
[Package] Integrated CBSv3 model and Sniper stockmodels model and materials, and updated the CBSv3 configuration to use these.
[Package] Converted CBS and HHH configurations from UTF-8 with BOM to UTF-8 without BOM. This fixes errors about missing { in KeyValues.

1.06g

[Players] Fixed vote for charset. (RavensBro)

1.06f

[Players] Changelog now divided into [Players] and [Dev] sections. (Otokiru)
[Players] Don't bother reading [Dev] changelogs because you'll have no idea what it's stated. (Otokiru)
3) [Players] Fixed civilian glitch. (Otokiru)
4) [Players] Fixed hale HP bar. (Valve) lol?
[Dev] Fixed "GetEntProp" reported: Entity XXX (XXX) is invalid on checkFirstHale(). (Otokiru)

1.06e

[Players] Remove MvM water-bottle on hales. (Otokiru)
[Dev] Fixed "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn) error on checkFirstHale(). (Otokiru)
[Dev] Change how FF2 check for player weapons. Now also checks when spawned in the middle of the round. (Otokiru)
[Dev] Changed some FF2 warning messages color such as "First-Hale Checker" and "Change class exploit". (Otokiru)

1.06d

Fix first boss having missing health or abilities. (Otokiru)
Health bar now goes away if the boss wins the round. (Powerlord)
Health bar cedes control to Monoculus if he is summoned. (Powerlord)
Health bar instantly updates if enabled or disabled via cvar mid-game. (Powerlord)

1.06c

Remove weapons if a player tries to switch classes when they become boss to prevent an exploit. (Otokiru)
Reset hale's queue points to prevent the 'retry' exploit. (Otokiru)");
Better detection of backstabs. (Powerlord)");
Boss now has optional life meter on screen. (Powerlord)");

1.06

Fixed attributes key of weaponN block. Now 1 space needed for explode string.
Disabled vote for charset when there is only 1 not hidden chatset.
Fixed "Invalid key value handle 0 (error 4)" when when round starts.
Fixed ammo for special_noanims.ff2\rage_new_weapon ability.
Coming soon: weapon balance will be moved into config file.

1.05

Added FF2_OnLoadCharacterSet forward.
Added "hidden" key for charsets.
Added "sound_stabbed" key for characters.
Mantread stomp deals 5x damage to Boss.
Minicrits will not play loud sound to all players
For mappers: Add info_target with name 'hale_no_music' to prevent Boss' music.
FF2 renames *.smx from plugins/freaks/ to *.ff2 by itself.
Third Degree hit adds uber to healers.
Fixed hard "ghost_appearation" in default_abilities.ff2.
FF2FLAG_HUDDISABLED flag blocks EVERYTHING of FF2's HUD.
Changed FF2_PreAbility native to fix bug about broken Boss' abilities.

1.04

Seeldier's minions have protection (teleport) from pits for first 4 seconds after spawn.
Seeldier's minions correctly dies when owner-Seeldier dies.
Added multiplier for brave jump ability in char.configs (arg3, default is 1.0).
Added config key sound_fail. It calls when Boss fails, but still alive.
Fixed potential exploits associated with feign death.
Added ff2_reload_subplugins command to reload FF2's subplugins.

1.03

Finally fixed exploit about queue points.
Fixed non-regular bug with 'UTIL_SetModel: not precached'.
Fixed potential bug about reducing of Boss' health by healing.
Fixed Boss' stun when round begins.

1.02

Added isNumOfSpecial parameter into FF2_GetSpecialKV and FF2_GetBossSpecial natives.
Added FF2_PreAbility forward. Plz use it to prevent FF2_OnAbility only.
Added FF2_DoAbility native.
Fixed exploit about queue points...ow wait, it done in 1.01.
ff2_1st_set_abilities.ff2 sets kac_enabled to 0.
FF2FLAG_HUDDISABLED flag disables Boss' HUD too.
Added FF2_GetQueuePoints and FF2_SetQueuePoints natives.



1.01
Fixed "classmix" bug associated with Boss' class restoring.
Fixed other little bugs.
Fixed bug about instant kill of Seeldier's minions.
Now you can use name of Boss' file for "companion" Boss' keyvalue.
Fixed exploit when dead Boss can been respawned after his reconnect.
Fixed "Random" charpack, there is no vote if only one charpack.
Fixed bug when boss' music have a chance to DON'T play.
Fixed bug associated with ff2_enabled in cfg/sourcemod/FreakFortress2.cfg and disabling of pugin.
Added rage_overlay.ff2 and special_noanims.ff2 sub-plugins.
What's abilities contains this plugins? Read commentaries of sources.
Fixed bug about Seeman's companion.

1.0 (compared with VSH v.1.38 ) (http://forums.alliedmods.net/showthread.php?t=146884)

Boss' health is divided by 3.6 in medieval mode
Restoring player's default class, after his round as a Boss
Added !ff2_resetqueuepoints command (also there is admin version)
Medic is credited 100% of damage done during ubercharge
If map changes mid-round, queue points are not lost.
Dead Ringer will not be able to be activated for 2 seconds after backstab
Added ff2_spec_force_boss cvar