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nope.avi
06-21-2012, 07:36
Gentlemen, may I present a boss, after a wait!

http://i48.tinypic.com/2m4ziwx.png
William Bill Overbeck
L4D's Bill: 'WHERE'S MY HAT?!'
Super-jump, weigh-down, 3 lives (first aid kits!), returned from the dead to kill us because we turned his hat into currency! (When we die we turn into bill's hat)

Video (NOTE: It says it has incendiary but was removed, and the sound_block_vo was 0. Fixed now):
http://youtu.be/yUV5I6K02aM (note: video is still uploading at the stage of this post, so check back later. lol ^__^)

BZ2 Included!
http://www.mediafire.com/download.php?1bm52gqyo5a9avv

Extra:
Anyone know what logo/name this is from?: http://i49.tinypic.com/2nixhmh.png

BBG_Theory
06-21-2012, 18:21
Gentlemen, may I present a boss, after a wait!

http://i48.tinypic.com/2m4ziwx.png
William Bill Overbeck
L4D's Bill: 'WHERE'S MY HAT?!'
Super-jump, weigh-down, 3 lives (first aid kits!), returned from the dead to kill us because we turned his hat into currency! (When we die we turn into bill's hat)

Video (NOTE: It says it has incendiary but was removed, and the sound_block_vo was 0. Fixed now):
http://youtu.be/yUV5I6K02aM (note: video is still uploading at the stage of this post, so check back later. lol ^__^)

BZ2 Included!
http://www.mediafire.com/download.php?1bm52gqyo5a9avv

Extra:
Anyone know what logo/name this is from?: http://i49.tinypic.com/2nixhmh.png

Bill is missing the textures on his face also. This is easily seen with the model viewer

Research
06-21-2012, 19:09
Gentlemen, may I present a boss, after a wait!



}
mod_download
{
"1" "models\player\bill"
}
"download"
{


add "" your cfg file


}
"mod_download"
{
"1" "models\player\bill"
}
"download"
{

nope.avi
06-22-2012, 02:38
Bill is missing the textures on his face also. This is easily seen with the model viewer
hmm... I heard about this problem with my heavy weapons spy boss... I'll look into it.

FF2 War3 Ability Pack. (Latest Version: v1.0)
Original idea & credits, War3Source Team (http://war3source.com/). Teleport particle effects credits, FuncommandsX. (http://forums.alliedmods.net/showthread.php?t=75520) Re-coded by Otokiru.
Tell me if there's any problem. Enjoy! :3

Awesome.
Is there a way to give a boss infinite of this ability? Do you set the arg to like... -1? So when he rages it's all over! How about the colour of the chain lightning? I would like it to be blue or white!

Here, have some bacon for your work :bacon!::bacon!:


Anyone know what this logo is?
http://i49.tinypic.com/2nixhmh.png

BBG_Theory
06-22-2012, 07:58
EDITED BILL IS OK!

war100ck
06-22-2012, 09:11
Yes this is true, however the model is still missing a texture on his face as seen in hammer's model viewer

***

In the Model Viewer shows that there is no texture, but on the server model displays all the textures :)
http://i.piccy.info/i7/4e3d8f9c64cab5cf0e87c08188c8df42/1-8-57/36081027/vsh_dunger_a_500.jpg (http://piccy.info/view3/3175075/201e4ce26afbfeba657d564e1e9cff8f/)

Darthmule
06-22-2012, 10:29
In the Model Viewer shows that there is no texture, but on the server model displays all the textures :)

Ehm, if the Model Viewer gives off a purple-black error you know it will also do that on game environment, Team Fortress 2 in this case.

skin (used in the SDK screenshot) = red
skin2 (used in the TF2 screenshot) = blue.

nope.avi
06-22-2012, 10:34
In the Model Viewer shows that there is no texture, but on the server model displays all the textures :)

Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.

Darthmule
06-22-2012, 10:40
Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.

Sorry to say but that is a somewhat bad choice seeing as people still complain about the missing head textures, so it actually is necessary and you will eat that potato.


EDIT:
Hey Powerlord, could you add this onto your release in any way?

It's an MP3 conversion of all sounds provided for the Default Freaks, they have been converted to 64kbps .MP3's and are ~30% of their original size, which is great for server admins/new players.

Includes BZ2's/edited Freaks.

http://www.newgrounds.com/dump/download/eee5ffda5fc96f69115edb30d6c9bcf3

BBG_Theory
06-22-2012, 15:30
Everyone, i am here to explain the head of Bill and Hvywepspy
Bosses spawn on blue team. My bosses (call them X for now) have only blue team textures, not X_head_red, just X_head_blue, so in sdk, view skin2 instead. That is the blue texture for X. I didnt include red because it is unecessary use.
If this ISN'T the reason, then i will just eat this potato

PS: Anyone know what that logo is? I seriously need to know. He is from marvel comics i think.

hvywepspy did not have the head texture ingame. I did not even try the bill ingame when I saw it was missing the texture in the viewer. I will try it ingame sometime when my server is empty, but I am going to guess it will be missing in game as well.. but this has not been confirmed yet.

edited!!! BILL IS OK!!!!

BBG_Theory
06-22-2012, 19:59
while we are talking about bill, great model by the way. Like flaminSarge said... lets please include the textures. Also, let's look at his config file and discuss "sound_precache"
specifically, what needs to be precached (if thats a word)
I am sure however that that a file does not need to be entered twice ( 1 and 8 )


"sound_precache"
{
"1" "freak_fortress_2\bill\bgm.mp3"
"2" "freak_fortress_2\bill\deathscream01.wav"
"3" "freak_fortress_2\bill\deathscream02.wav"
"4" "freak_fortress_2\bill\deathscream03.wav"
"5" "freak_fortress_2\bill\deathscream04.wav"
"6" "freak_fortress_2\bill\deathscream05.wav"
"7" "freak_fortress_2\bill\deathscream06.wav"
"8" "freak_fortress_2\bill\bgm.mp3"
"9" "freak_fortress_2\bill\intro1.wav"
"10" "freak_fortress_2\bill\intro2.wav"
"11" "freak_fortress_2\bill\kill1.wav"
"12" "freak_fortress_2\bill\kill2.wav"
"13" "freak_fortress_2\bill\kill3.wav"
"14" "freak_fortress_2\bill\kill4.wav"
"15" "freak_fortress_2\bill\kill5.wav"
"16" "freak_fortress_2\bill\kill6.wav"
"17" "freak_fortress_2\bill\kill7.wav"
"18" "freak_fortress_2\bill\kill8.wav"
"19" "freak_fortress_2\bill\kill9.wav"
"20" "freak_fortress_2\bill\kill10.wav"
"21" "freak_fortress_2\bill\next.wav"
"22" "freak_fortress_2\bill\hello.wav"
}


Can one of the guru's here teach us all what does and does not need to be mentioned in "sound_precache"
and do we need to use "mod_precache" in all boss configs?

Darthmule
06-23-2012, 02:17
while we are talking about bill, great model by the way. Like flaminSarge said... lets please include the textures. Also, let's look at his config file and discuss "sound_precache"
specifically, what needs to be precached (if thats a word)
I am sure however that that a file does not need to be entered twice ( 1 and 8 )


"sound_precache"
{
"1" "freak_fortress_2\bill\bgm.mp3"
"2" "freak_fortress_2\bill\deathscream01.wav"
"3" "freak_fortress_2\bill\deathscream02.wav"
"4" "freak_fortress_2\bill\deathscream03.wav"
"5" "freak_fortress_2\bill\deathscream04.wav"
"6" "freak_fortress_2\bill\deathscream05.wav"
"7" "freak_fortress_2\bill\deathscream06.wav"
"8" "freak_fortress_2\bill\bgm.mp3"
"9" "freak_fortress_2\bill\intro1.wav"
"10" "freak_fortress_2\bill\intro2.wav"
"11" "freak_fortress_2\bill\kill1.wav"
"12" "freak_fortress_2\bill\kill2.wav"
"13" "freak_fortress_2\bill\kill3.wav"
"14" "freak_fortress_2\bill\kill4.wav"
"15" "freak_fortress_2\bill\kill5.wav"
"16" "freak_fortress_2\bill\kill6.wav"
"17" "freak_fortress_2\bill\kill7.wav"
"18" "freak_fortress_2\bill\kill8.wav"
"19" "freak_fortress_2\bill\kill9.wav"
"20" "freak_fortress_2\bill\kill10.wav"
"21" "freak_fortress_2\bill\next.wav"
"22" "freak_fortress_2\bill\hello.wav"
}


Can one of the guru's here teach us all what does and does not need to be mentioned in "sound_precache"
and do we need to use "mod_precache" in all boss configs?

sound_precache should always include the theme, if you have any concerns about a sound being longer (as with my Painis Cupake's Next Live ability) then you can add that too, doesn't do anything bad at all.

mod_precache is only needed when gibs are activated with an ability.

Diviara27
06-25-2012, 06:01
I didn't ignore it. I was just busy with other things. but since it was an easy fix here it is:
http://www.mediafire.com/?cz835xgjj1ylxq0

Also, nope.avi, just a suggestion: Can you make bill's hat larger so players can see it like the demopan's giant shako model?

nope.avi
06-25-2012, 08:13
Also, nope.avi, just a suggestion: Can you make bill's hat larger so players can see it like the demopan's giant shako model?

That would resort to making another model.. Yikes I dunno...