View Full Version : Can You Assign Weapons Attributes from the Mann Vs. Machine Upgrade Station?
Requiesta
09-22-2012, 16:08
I've been trying to give sniper rifles in my mod exploding headshots but have yet to figure out what the heck is going on.
"14"
{
"preserve-attributes" "1"
"1" "395 ; 100"
}
do I have to enable mann vs. machine for upgrade attributes to work?
SlimeCounty
09-22-2012, 17:07
Value is additive not percentage, try 1 instead of 100.
Powerlord
09-22-2012, 19:10
Value is additive not percentage, try 1 instead of 100.
My understanding is that a lot of the MvM attributes don't work in standard game modes.
Requiesta
09-22-2012, 19:34
I tried one and one hundred, but it looks like what Powerlord says is the truth here :/ damn
Leonardo
09-23-2012, 05:18
http://forums.alliedmods.net/showpost.php?p=1790409
Powerlord
09-23-2012, 18:58
http://forums.alliedmods.net/showpost.php?p=1790409
Having to manually patch the check for every attribute (there are what, 40 MvM attributes?) would be a pain, especially if Valve does something that breaks it.
MasterMind420
09-24-2012, 13:25
hmm as far as i know there are cvars to adjust explosive headshots and such
i will look into this....also have u tried switching the ammo type to get what your looking for?
not sure if that will help. u shouldnt need the use of a plugin though...im pretty sure theres a way to do it...
Powerlord
09-24-2012, 14:58
hmm as far as i know there are cvars to adjust explosive headshots and such
i will look into this....also have u tried switching the ammo type to get what your looking for?
not sure if that will help. u shouldnt need the use of a plugin though...im pretty sure theres a way to do it...
This is for TF2, not L4D/L4D2.
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