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sir_noobalot
03-11-2004, 17:56
i am goin to attempt a new mod for cs but i dont no what to rite it for
im not sure if they have same code i would like to write it for amxx as is gonna be around for longer but may require a bit of help

SiRi
03-11-2004, 18:17
If you are going for something new, write it for amxx -- it is the evolution of amx mod, and will be updated. Amx mod apparently has seen its last update.

SiRi

ArtAttack
03-11-2004, 18:24
what kind of mod?

sir_noobalot
03-11-2004, 18:45
ok if i tell u can help me if u can yes?

DoubleTap
03-11-2004, 19:22
If you dont tell him you have nothing but a pipe dream, these are the guys that know... you are the one that wants to know :)

Vic?DT

sir_noobalot
03-11-2004, 21:40
If you dont tell him you have nothing but a pipe dream, these are the guys that know... you are the one that wants to know :)

Vic?DT


and its a final fantasy mod

if u wanna help i will leave ana attached file with skill trees and menus and everythin

MagicShot
03-11-2004, 22:31
ok if i tell u can help me if u can yes? How is he supppose to know if he can help u if you don't tell him what it is...

hehe

DoubleTap
03-12-2004, 00:14
I said these guys man... not US guys... I am a decent troubleshooter but cannot code for beans :)

Vic/DT

ThorW634
03-12-2004, 14:02
final fantasy mod?

sir_noobalot
03-12-2004, 14:47
yes final fantasy
wanna help or not?

ThorW634
03-12-2004, 15:36
i would but i am very busy with my classes at the moment. If you want to wait a week or so, i can probably help.

sir_noobalot
03-13-2004, 02:15
i can make a start on the code

infact i have already here take a look this is just the menu start
#include <amxmod>
#include <mysql>
#include <amxmisc>
#include <xtrafun>
#include <vault>

//"final fantasy" "by Rafiki" "v0.1"

public plugin_init()
{
register_plugin("Final Fantasy", "0.1", "|2afiki")
register_menucmd(register_menuid("\yFirst Menu:"),(1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5),"MenuCommand")
register_clcmd( "say credits","ShowMenu", -1, "Shows The menu" )
register_clcmd("FUN", "myfunction",clcmd," : showsmenu for FFCS Mod Credits")

public myfunction(id,level,cid) {
if (cmd_access(id,level,cid,0)) {
return PLUGIN_HANDLED
}

client_print(0,print_chat , "[FF] Menu)
if

public MenuCommand( id, key )
{
client_print( id, print_chat, "[AMX] Menu Key Pressed: %d", key )

}

switch( key )
{
case 0:
{
client_print( id, print_chat, "[FF] Code By Rafiki")
}
case 1:
{
client_print( id, print_chat, "[FF] Idea By FryLoc")
}
case 2:
{
client_print( id, print_chat, "[FF] Modelled by "namehere")
}
case 3:
{
client_print( id, print_chat, "[FF] Wat Else Here")
}
}

return PLUGIN_CONTINUE

new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5)

new szMenuBody[256]

new nLen = format( szMenuBody, 255, "\yFirst Menu:\w^n" )
nLen += format( szMenuBody[nLen], 255-nLen, "^n1. "Coder"\w" ,name)
nLen += format( szMenuBody[nLen], 255-nLen, "^n2. "Idea\w" ,name2)
nLen += format( szMenuBody[nLen], 255-nLen, "^n3. "Modelled"\w" ,name3)
nLen += format( szMenuBody[nLen], 255-nLen, "^n4. "Anything else"\w" ,name4)
nLen += format( szMenuBody[nLen], 255-nLen, "^n5. "Exit"\w" )

show_menu( id, keys, szMenuBody, -1 )

return PLUGIN_CONTINUED



}

also i need some modellers for the final fantasy players

QwertyAccess
03-13-2004, 04:27
Good Luck.. -.- *gee noone makes a mod for other mods like tfc they could have well er.. nm tfc has neotf an adminop..

MagicShot
03-13-2004, 13:24
Good Luck.. -.- *gee noone makes a mod for other mods like tfc they could have well er.. nm tfc has neotf an adminop..

I'm sure if they knew how to make one for toher mods they would...