Farzad
01-27-2012, 19:07
I have searched all over the forums and found multiple answer but none of them work with out any problems.
I first tried changing the collision groups and solid type but noticed that it was causing the engine's mayhem bug. Afterwards, I tried block the touch event by returning Plugin_Handled on Touch/StartTouch but that didn't do anything (latest version of SDKHooks). I also tried using ShouldCollide but never got to work and if I were to get it to work, I assume it will be very resource heavy.
So, I was wondering if there is a clean, simple way of detecting the touch event between a player and a prop_physics_override entity without actually causing the player to collide and have to stop.
Any help is appreciated.
Thanks.
I first tried changing the collision groups and solid type but noticed that it was causing the engine's mayhem bug. Afterwards, I tried block the touch event by returning Plugin_Handled on Touch/StartTouch but that didn't do anything (latest version of SDKHooks). I also tried using ShouldCollide but never got to work and if I were to get it to work, I assume it will be very resource heavy.
So, I was wondering if there is a clean, simple way of detecting the touch event between a player and a prop_physics_override entity without actually causing the player to collide and have to stop.
Any help is appreciated.
Thanks.