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MyStErIo!
05-06-2004, 20:03
ok i read up on the deal with the vexd stuffs, but where do i put the <engine> thing or what ever?

FlyingMongoose
05-06-2004, 22:08
with the include statements
you'll probably see somewhere in existing code

#include <amxmodx>

so after that add a new line and do

#include <engine>


includes generally are the first thing in a plugin underneath the comments

MyStErIo!
05-06-2004, 22:26
cool thnx d00d

Neo
05-07-2004, 07:11
scripting support?

ts2do
05-14-2004, 23:34
kkkkk didnt wanna make a new topic to post this but.....
stock get_brush_entity_origin() in engine_stocks.inc doesnt work right....it returns some kooky numbers that arent even close.....theyre not even in the world bounds 8192 to -8192