View Full Version : Dragoneye (Diablo II Mod) (eyeball) !UPDATED!
UPDATED:
Thanks to Avalanche's infinite wisdom, all errors and third party includes were eliminated!
Wow... i think this is the longest that it has ever taken to port a plugin, but it was worth it. This is AWESOME. Its kinda like a warcraft plugin, but with Diablo II stuff. Ill be updating this as eyeball does, if he does anymore. This might be the final version.
You can choose from 4 races (Necromancer, Paladin, Mage, Assassin). Each have 5 skills and a starting skill. Each skill has 5 levels (except the starting skill). You gain exp by killing enemies. The maximum level is 20. Each round start one player in each team becomes a captain. While captain is alive, teammates get more exp. Later you will be getting items depending on what level you and your victim are. You can keep 3 items. Each item is a part of a set (for example: vital boots is an item from a set called "vital"). There are 3 items in a set and if you collect all 3 (for example: vital boots, vital coat, vital amulet), you will get new powers. There are 5 tipes of powers in Dragoneye: Weapon, Grenade, Autocast, Buttoncast and Passive. Only one of each power can be activated (except Passive). For example: "Sniper Power" and "Disarm" are weapon powers, that means that you can activate only one of them, but not both. You can configure your powers in magic menu (type "menu" in chat and select "magic menu" or type "statsmenu" in console and select "magic menu"). Some skills use armor as Mana, so allways check that you have the neaded amount of armor.
Required Modules:
engine
cstrike
fun
type "de_help" in console to see commands
Oh, yeah! One more thing. The monster mod is needed for the necromancer's "Summon Munsters" skill. Its a Metamod plugin, that you can download here: http://www.planethalflife.com/botman/monster.shtml
:) Thank you.
I do realize that there are errors coming up in the server console, i am working on them as i type this.
Zenith77
08-25-2005, 17:31
sound good :D
*EDIT*
ok add_xp doesnt work :/
hmm... your right... im gonna take those out until i figure them out.
Zenith77
08-25-2005, 18:13
hurry up...i love giving myself xp :twisted:
+50 karma will add up to fifty in 50 days :arrow: :up: :up:
UPDATED:
Thanks to Avalanche's infinite wisdom, all errors and third party includes were eliminated!
Zenith77
08-26-2005, 10:03
so it wont lag the server anymore by constatly showing up debugging messages?
*EDIT*
then just use the online compiler, because that runs fine
Zenith77
08-26-2005, 11:41
i did....it then says Plugin File open error in my console :/
I dont think this is comaptibale with 1.50 or 1.55 :/
... make sure you have your modules right, because its working for me... i just did a fresh install of the plugin, and downloaded it from this page... and im running 1.55
Zenith77
08-26-2005, 12:40
ok i still keep getting bad load even with amxx 1.55
you do have engine, cstrike, and fun running right? its working perfectly for me, can someone else try this and see if they are having a bad load?
Zenith77
08-26-2005, 12:44
Ok nm..i put it on debug so thats why it wasnt loading i gues..i turned debug off and it works now ! :D
lol, ok, at least that was solved
:) Thanks for the approve EKS
[KM]Saint
08-27-2005, 01:56
Ok so this mod worked for 1 map then began chain crashing?
wayville
08-27-2005, 11:57
nice one! always been fan of diablo now i can merge that with cs :lol:
NICE! Much karma for you!
Saint]Ok so this mod worked for 1 map then began chain crashing?
.. by the looks of other peoples posts, its only you that this is happeneing to... and i have tested this on a dedicated server of my own, and it works fine.
ay umm monster mod doesnt seem to be up i cant download it
Sir Apocalypse
08-28-2005, 05:13
ay umm monster mod doesnt seem to be up i cant download it
U have to creata a account to fileplanet, it's done quickly.
I think this mod owns Warcraft3 -plugins and superhero mod.
GJ is there a admin menu (in menu uc an give xp etc)?
:/ no, im working on a way to add xp though, but its hard since it doesnt save to a database
Zenith77
08-28-2005, 12:30
well coudnt you just store xp in a variable for each player
xp[id] = blba bla bla
thats what i am doing for coin mod....
and then add xp[id] += 50
here this is what i did to add coins...
public coinmod_addcoins(id, level, cid) {
new arg1[32], arg2[32], name[32], admin_name, name2[32], victim_name, victim[32]
admin_name = get_user_name(id, name, 31)
victim_name = get_user_name(id, victim, 31)
read_argv(1, arg1, 31)
read_argv(2, arg2, 31)
str_to_num(arg2)
new target
target = cmd_target(id, arg1, 2)
coins[target] += arg2
if( get_cvar_num( "coinmod_debug" ) == 1 ) {
server_print( " [COIN MOD] ADMIN %s Added %d coins to player %s!", admin_name, arg2, victim_name )
}
}
thats just me though.....
well coudnt you just store xp in a variable for each player
xp[id] = blba bla bla
thats what i am doing for coin mod....
and then add xp[id] += 50
here this is what i did to add coins...
public coinmod_addcoins(id, level, cid) {
new arg1[32], arg2[32], name[32], admin_name, name2[32], victim_name, victim[32]
admin_name = get_user_name(id, name, 31)
victim_name = get_user_name(id, victim, 31)
read_argv(1, arg1, 31)
read_argv(2, arg2, 31)
str_to_num(arg2)
new target
target = cmd_target(id, arg1, 2)
coins[target] += arg2
if( get_cvar_num( "coinmod_debug" ) == 1 ) {
server_print( " [COIN MOD] ADMIN %s Added %d coins to player %s!", admin_name, arg2, victim_name )
}
}
thats just me though.....
Why not just use something like ArrayX?
Zenith77
08-28-2005, 12:48
i dont know how :oops:
AngryMouse
09-04-2005, 20:57
I tried this on my CZ server last night, still using 1.01 but it worked great. Would love to see it finished off, one thing tho, as there is no .cfg file...how do I get it to save xp at the end of the map?
Would like to run this, my players have been playing wc3FT for a year now and this looks like a good replacement.
Sorry, forgot to add I'm using Vault to save xp at the moment.
scribex^
09-04-2005, 23:00
Great job sp4rt4n :up:
DeadEyeSavage
09-05-2005, 00:18
umm yeah the plugin works great but i can't get monster plugin to work.... idon't know hwo to isntall it cause the readme is so outdated... it says put the meteamod.dll in the MODS dlls folder when its alrdy in addons/metamod/dlls folder so why would i uot it there also >.<
Can anyone right a better instruction/newbie guide for the monster mod plugin its a metamod plug i have no clue how to install it.. the read me is shit... amxmodx x and meta mod works i use war3 ft on my server now i wanted to switch to this but the monster plugin won't not work >.<
ALSO is there a way to get a list of all the skills for each race and what they do?
i posted this here cause i have no where else to post about metamod.
DeadEyeSavage
09-06-2005, 06:11
:oops: umm so anyone gonna try to help? Can i at least get a lsit of the skills for reach race and what the skill dose?
k ... so ... can you make it so that the xp can be saved ... the people on my server love`s it ... but they are angry `cause thay cant get there xp saved ... end if so .. can you make the xp be set ?? like ... i wold like the xp to be made harder ... it`s more interesting like that.
HULLDUCK
10-17-2005, 22:40
Hmmm... I seem to be the only one having 5 errors upon compilation...
I get "get_player_class" must be array indexed or something...
Same error as that no.GIF... but I don't understand what he said; he put on debug before compiling? Can someone explain this to me?
DeadEyeSavage
10-19-2005, 04:43
in ur plugins.ini put debug at behind the plugin name that way when it dosen't work it gives u a detailed reason why.
HULLDUCK
10-19-2005, 23:00
I can't even compile it in order to add it to the plug-ins though.
tobbelisa
10-22-2005, 03:47
cant u make savexp on it? i hate to gain new :( pl0x?
I am finishing up a Diablo 2 mod. It will have all 7 character classes and almost all the spells. It also has models for monsters and bosses. We also have maps for each act. This project has been worked on for over a year now. Come to my website: www.2GCLAN.com and check out the forums for more info regarding the mod.
breit_paulner
11-03-2005, 12:19
hi
umm yeah the plugin works great but i can't get monster plugin to work....
im waiting for the release of diablo2 mod but so far i installed amxmodx1.60 and monstermod.
the monstermod manual worked for me, except in one part:
if i put my monstermod.dll/so in the same folder as the metamod.dll/so
the result is a bad load for me.
so i created a folder monster in /addons/ and put my dll/so there, edited the metamod.ini to look like:
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
linux addons/monster/dlls/monster_mm_i386.so
but...then i realised the download is broken and the diablo2 mod is not yet relased... :lol:
ok, first of all this plugin has some problems, and i cant compile it im my home, cant compile it on online amxx compiler,
Warning: readfile(/home/groups/amxmodx/public_html/compiled3/dragoneye_181.amxx): failed to open stream: No such file or directory in /home/groups/amxmodx/public_html/Compiler.class.php on line 90
this is what i download
ant this is what is the probklem
fix it soon
!!1:)
can some1 post me a working plugin?:/
im also getting this error in the downloaded compiler and site compiler
Your plugin failed to compile! Read the errors below:
Welcome to the AMX Mod X 1.70-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team
/home/users/amxmodx/tmp3/textmMfmKw.sma(2520) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/textmMfmKw.sma(2560) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/textmMfmKw.sma(2598) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/textmMfmKw.sma(2636) : error 033: array must be indexed (variable "get_player_class")
4 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/textmMfmKw.amx (compile failed).
so plz tell me how to fix this cause i've never played it and people here seem to like it so much :D
is it possible the get a reply??? or just tell me a link of the new mod... but i wanna make this on my server or play it on somebodies server!!!
mariosimpson
05-23-2006, 00:21
the Get Plugin butten isent working for me
LoverSama
06-01-2006, 13:49
For someone to say sometihng would be nice...
I have installed the other plugin but the Xp is broke on it, and i when to compile this and it dont even work.. how it got "Approved" i do not know.
Can anyone fix this plugin or atleastget me a Copy that works !!!
ty
nathan 8)
there are errors s;
please update .
ThomasNguyen
06-04-2006, 12:18
Cant compile :cry:
Your plugin failed to compile! Read the errors below:
Welcome to the AMX Mod X 1.70-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team
/home/users/amxmodx/tmp3/phpj89nwC.sma(2520) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/phpj89nwC.sma(2560) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/phpj89nwC.sma(2598) : error 033: array must be indexed (variable "get_player_class")
/home/users/amxmodx/tmp3/phpj89nwC.sma(2636) : error 033: array must be indexed (variable "get_player_class")
4 Errors.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpj89nwC.amx (compile failed).
Luc1f3rZ
12-07-2006, 08:24
hey i cant seem to dl it it says it fails to compile or sumthing...i realli wanna try diablo 2 mod
I cant compile the .sma file, and online compailer dont works for this plugin ....
/home/groups/alliedmodders/forums/files/3/1/2/6/3759.attach(2520) : error 033: array must be indexed (variable "get_player_class")
/home/groups/alliedmodders/forums/files/3/1/2/6/3759.attach(2560) : error 033: array must be indexed (variable "get_player_class")
/home/groups/alliedmodders/forums/files/3/1/2/6/3759.attach(2598) : error 033: array must be indexed (variable "get_player_class")
/home/groups/alliedmodders/forums/files/3/1/2/6/3759.attach(2636) : error 033: array must be indexed (variable "get_player_class")
The same error text in compiler
Runing on amxmodx 1.76 ..... any suggestions, how to run it on amxmodx 1.76 ?
xlvxjang
12-23-2006, 09:01
UPDATED:
Thanks to Avalanche's infinite wisdom, all errors and third party includes were eliminated!
Wow... i think this is the longest that it has ever taken to port a plugin, but it was worth it. This is AWESOME. Its kinda like a warcraft plugin, but with Diablo II stuff. Ill be updating this as eyeball does, if he does anymore. This might be the final version.
You can choose from 4 races (Necromancer, Paladin, Mage, Assassin). Each have 5 skills and a starting skill. Each skill has 5 levels (except the starting skill). You gain exp by killing enemies. The maximum level is 20. Each round start one player in each team becomes a captain. While captain is alive, teammates get more exp. Later you will be getting items depending on what level you and your victim are. You can keep 3 items. Each item is a part of a set (for example: vital boots is an item from a set called "vital"). There are 3 items in a set and if you collect all 3 (for example: vital boots, vital coat, vital amulet), you will get new powers. There are 5 tipes of powers in Dragoneye: Weapon, Grenade, Autocast, Buttoncast and Passive. Only one of each power can be activated (except Passive). For example: "Sniper Power" and "Disarm" are weapon powers, that means that you can activate only one of them, but not both. You can configure your powers in magic menu (type "menu" in chat and select "magic menu" or type "statsmenu" in console and select "magic menu"). Some skills use armor as Mana, so allways check that you have the neaded amount of armor.
Required Modules:
engine
cstrike
fun
type "de_help" in console to see commands
Oh, yeah! One more thing. The monster mod is needed for the necromancer's "Summon Munsters" skill. Its a Metamod plugin, that you can download here: http://www.planethalflife.com/botman/monster.shtml
can`t download the plugin... :( maybe u can snd me it by email?
xlvxjang
12-24-2006, 12:56
Finally..
To compile this plugin use atmost amxmodx 1.1
copy .sma file to cstrike\addons\amxmodx\scripting folder and run compile.exe Dont wory, it will take a while to compile.
it worked for me in amxmodx 1.0 and amxmodx 1.1
The plugin works fine on amxmodx 1.76.
just don`t forget to enable cstrike, fun and engine modules in addons\amxmodx\configs\modules.ini :)
Do not forget about monster plugin! You can find it in
http://www.geocities.com/monsterplugin/ :up:
Thats all...
fxfighter
02-02-2007, 17:38
whare can i dl the plugin?
Da_sk8rboy
02-02-2007, 17:49
Maybe where it says attached files?
link for download amxmodx 1.0 plzz!!!
link for download amxmodx 1.0 plzz!!!You don't need amxmodx 1.0, here this will compile. No idea how bugged this plugin is though, but seeing that error it probably has lots of other issues.
You think of fixing the probs with compiling the plugin so we can all download?
Zenith77
12-11-2007, 11:59
Unapproved for now.
It works fine but can you make a CVAR to manage XP multiplier? Cuz the XP i really low now. With 10v10 players they cant get over lvl 8 for 30 mins map.. ;/
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