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View Full Version : Adding SetSpeak into one of the std amxx modules


EKS
03-09-2004, 22:06
It is currenly in D2tools and vexd


native SetSpeak(iIndex, iSpeakFlags); //Set Player's Speak Flags.

KiN | SuicideDog
03-25-2004, 00:42
It is currenly in D2tools and vexd


native SetSpeak(iIndex, iSpeakFlags); //Set Player's Speak Flags.


OMG yes.. one of my favorite plugins (deadchat) that I made needs this. I would be even better if you allowed me to control all components of the voice .. but will settle with setspeak

BAILOPAN
03-25-2004, 00:50
in the release tomorrow set_speak and get_speak are in engine

EKS
03-25-2004, 12:56
in the release tomorrow set_speak and get_speak are in engine

thx :)

KiN | SuicideDog
03-25-2004, 23:44
in the release tomorrow set_speak and get_speak are in engine

will the usage be the same? also what does get_speak allow you to do? just check what they have?

BAILOPAN
03-25-2004, 23:54
yes

RAW_OmarBKhatab
05-07-2004, 19:48
in the release tomorrow set_speak and get_speak are in engine

It is not:


mute_voice.sma(32) : error 017: undefined symbol "SetSpeak"
mute_voice.sma(54) : error 017: undefined symbol "SetSpeak"


AMXX for windows with default ammx include folder.

QwertyAccess
05-07-2004, 19:51
it is it got renamed to Set_Speak http://www.nsarmslab.com/qwerty/smileys/sweat01.gif