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hiddeneyes02
01-26-2011, 05:27
Hi everybody !

I want some help configuring my CSDM. I have basically three questions :

1/ How to make the time infinite while playing CSDM mode ? I used the command mp_roundtime 100, but the most that I can get is 9minutes (that's not enough for me, every 9 minutes the game restarts again, and I don't want that).

2/ How to make the grenades undroppable ? I don't know how come that the grenades are droppable by default on my server, and while playing CSDM mode a lot of grenades are everywhere on the map and that makes my server slower.

3/ This one isn't CSDM related. I can't find the plugin that shows on the right how much damage I've done to the others, and how much I've received from them. Can someone remind what's it ?

Thanks a lot !

KWo
01-29-2011, 12:23
1/ How to make the time infinite while playing CSDM mode ? I used the command mp_roundtime 100, but the most that I can get is 9minutes (that's not enough for me, every 9 minutes the game restarts again, and I don't want that).

If You are using CSDM 2.1.x just find in csdm.cfg these settings:

[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

[settings]
;Sets whether the bomb is removed
remove_bomb = 1

2/ How to make the grenades undroppable ? I don't know how come that the grenades are droppable by default on my server, and while playing CSDM mode a lot of grenades are everywhere on the map and that makes my server slower.

After that question 'm not sure about the version of CSDM You are using. In CSDM 2.x there is a section concerning item mode and about drop packs:
[items]
drop_packs = 0 (default is 1)
but that works only for item mode enabled.

3/ This one isn't CSDM related. I can't find the plugin that shows on the right how much damage I've done to the others, and how much I've received from them.

It comes from statsx.amxx (attackers and victims as HUD and "Killer Chat" as chat) - default AMXX plugin but existing in CS addon pack - You need it installed to have CSDM 2.x working.

hiddeneyes02
01-29-2011, 22:22
Thanks for the answer.

I'm using CSDM 2.1.1, and AMX mod X 1.8.1., and here is my csdm.cfg :

;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 0

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds. note that enabling this can create lots of lag for clients
; AND server. 0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
; being able to respawn
tickets = 150


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 255 0 200"

;Number of seconds someone is respawned for.
time = 1.5


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psab

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahg

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = h

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 2


;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things
; from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1(M16) 1
ak47 AK47 1
aug "AUG(CT B44)" 1
sg552 "SG552(T B44)" 1
;galil Galil 1
;famas Famas 1
scout Scout 1
awp AWP(Sniper) 1
sg550 "SG550(Sniper Raffle)" 1
m249 M249(FM) 1
;g3sg1 G3SG1 1
;ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
;m3 M3 1
;xm1014 XM1014 1
;tmp TMP 1
;mac10 "Mac 10" 1
;p90 P90 1

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp

[botprimary]
ak47
m4a1
awp
galil
aug

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 1

;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 0

;Sets the number of armor given by a battery. Default is 15.
battery = 25

;Sets the number of health given by a medkit. Default is 15.
medkit = 25

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20

;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armorI still have the same problems, grenades are still droppable (only grenades, not other weapons), (item plugin is activated), the time is still limited. I managed some solutions to extend the time (CVAR Unlocker), but with this solution I can't have unlimited time.

And about Attackers' and Victims' HUD, the best that I can get is this :
http://tinypic.com/r/fmqst3/7
http://1magehut.com/images/35898146457276151660.png

http://1magehut.com/viewer.php?file=35898146457276151660.png

That's certainly not what I am looking for :cry:

I have this in StatsX configuration menu :

Show killer HP&AP
Show Attackers
Show Victims
Show killer
Show team score
Show total stats
Show best score
Show mot disruptive
Show HUD stats default
Show HUD lists

I tried several configuration, none of it works as I want. I remember I did it once, but I don't remember how ! :|

Thanks again.

Arkshine
01-30-2011, 05:21
If you have the roundtime it means you play on map with objectives. So use a plugin to remove map objectives.

hiddeneyes02
01-31-2011, 06:05
If you have the roundtime it means you play on map with objectives. So use a plugin to remove map objectives.

CSDM can't do it ?

I see this in csdm.cfg :

;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

Isn't that the same as removing maps objectives ?

Arkshine
01-31-2011, 06:20
It should.

hiddeneyes02
01-31-2011, 19:13
But it's not ! For example, when playing dust2, the bomb is removed, but not roundtime :(

Any help with the other problems ? Especially, victims attackers damage ?

KWo
02-01-2011, 16:24
You are missing one thing:
[settings]

;Sets whether CSDM is enabled or not.
enabled = 0

The last line change to:
enabled = 1

hiddeneyes02
02-01-2011, 19:19
The default option is 0, because I don't play CSDM all the time. But when I want to turn on the CSDM mode, I change that option.

KWo
02-02-2011, 14:17
If You are changing this option by i.e. "per map configs", it's possible removing objectivities doesn't work as it should, because it is starting too late. Thus Your round ends. Try to use CSDM enabled at map load (enabled = 1) if that what I stated in this post is true (I mean if that confirms the source of Your problem). If I'm right, removing objectivities should work normally - as it should.

horussjr
02-03-2011, 16:59
for the round time to now show write in your console amxmodmenu then go to csdm -> settings -> misc (i think) -> on the last page is hide round time

also there is a plugin like infinite_round used fpr CSDM so the round never restarts