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View Full Version : [NATIVE] Player AirAccelerate


Exolent[jNr]
09-22-2010, 17:27
It has been said that changing sv_airaccelerate for only one player was impossible.
Well, that statement is no longer true.

The following natives allow you to modify a player's airaccelerate value:
/*
* Sets a player's personal value for airaccelerate
*
* @param id - The player index
* @param airaccelerate - The value for airaccelerate
*
* @return The value for airaccelerate before setting to new value
*
* @note Use 0 as id to set all players' airaccelerate
*
*/
native set_user_airaccelerate(id, const airaccelerate);

/*
* Gets a player's personal value for airaccelerate
*
* @param id - The player index
*
* @return The value for airaccelerate
*
*/
native get_user_airaccelerate(id);

/*
* Resets a player's personal value for airaccelerate
*
* @param id - The player index
*
* @return 1
*
* @note Use 0 as id to reset all players' airaccelerate
*
*/
native reset_user_airaccelerate(id);

To use this, install airaccelerate.amxx above any plugin in the plugins.ini.
In the plugins that use this, you will need this line at the top:
#include <airaccelerate>
Also, the plugins using this include will obviously need to compile locally.
Here are some tutorials on compiling locally:
http://wiki.amxmodx.org/Compiling_Plugins_%28AMX_Mod_X%29
http://forums.alliedmods.net/showthread.php?t=130511




Requirements:
Orpheu (https://forums.alliedmods.net/showthread.php?t=116393)

PM Functions pack (http://forums.alliedmods.net/showpost.php?p=1175576&postcount=13) (attached to first post)





You can use my own test plugin to try it out for yourself.

Commands:
say /aa get
- Shows your current airaccelerate value

say /aa reset
- Resets your airaccelerate value to sv_airaccelerate

say /aa <integer>
- Sets your airaccelerate value to <integer>




Feedback and suggestions are welcome.

platzpatrone
09-22-2010, 17:32
:shock: nice Exolent, u uber haxorizor :)

GXLZPGX
09-22-2010, 17:59
I think some of the natives posted in the code snippets are valuable enough to be put in a newer version of amxmodx. Very nice!

Exolent[jNr]
09-22-2010, 19:14
Forgot to add requirements for this.
They are now in the first post.

GXLZPGX
09-22-2010, 19:57
;1306151']Forgot to add requirements for this.
They are now in the first post.

Bah. Orpheu.

Arkshine
09-22-2010, 20:00
You better avoid to use the memory file PM, it uses offset and can be easily broken on update. It would be more safe to save it from PM_Move.

Bah. Orpheu.

You have not idea how it's damn useful. ^^

GXLZPGX
09-22-2010, 21:07
You better avoid to use the memory file PM, it uses offset and can be easily broken on update. It would be more safe to save it from PM_Move.



You have not idea how it's damn useful. ^^

Well of course, Orpheu is the best solution for everything :)

Exolent[jNr]
09-22-2010, 22:08
You better avoid to use the memory file PM, it uses offset and can be easily broken on update. It would be more safe to save it from PM_Move.

Agreed and updated.

Well of course, Orpheu is the best solution for everything :)

No, it's not. But it is powerful when needed.

wrecked_
09-22-2010, 22:13
Good work. This probably won't receive as much appreciation as the hard work you put into this deserves, but it will be very useful to many people. :up:

Exolent[jNr]
09-22-2010, 22:15
Good work. This probably won't receive as much appreciation as the hard work you put into this deserves, but it will be very useful to many people. :up:

It actually wasn't that much work.
All I had to do was look in the PM_AirAccelerate function to see what was happening and realized what needed to be done.
But thanks for appreciating my work :)

GXLZPGX
09-22-2010, 23:31
;1306269']Agreed and updated.



No, it's not. But it is powerful when needed.

It was sarcasm :/ But yes, thats true.

lazarev
09-23-2010, 03:13
nice job, exolent, but you forgot to include orpheu_stocks ^^

I've made simillar thread like a week ago, but then removed because of kz -_- (demochecker shows 10aa)

Exolent[jNr]
09-23-2010, 03:32
nice job, exolent, but you forgot to include orpheu_stocks ^^

I've made simillar thread like a week ago, but then removed because of kz -_- (demochecker shows 10aa)

Yeah, I didn't notice that for OrpheuGetDLLFunction(), so thanks.
This is similar to the SteamID replacer: it's knowledge may break some projects but you cannot hide new knowledge to protect those vulnerable projects.

Lt.RAT
09-23-2010, 08:13
You better avoid to use the memory file PM, it uses offset and can be easily broken on update
Same thing for all functions in pm_pack from first post. But its easy to change with it (http://forums.alliedmods.net/showpost.php?p=1175576&postcount=13).

ps nea era for kreedz cheaters :(
I want to warn kreedz cheaters. That plugin changes only server physics, but on client side, we have physics prediction. And in demo we have both values (from server and from prediction) if they have difference we can detect personal aa and other similar cheats.

;1306388']
it's knowledge may break some projects but you cannot hide new knowledge to protect those vulnerable projects.
sometimes better to wait new versions of vulnerable projects with fixes, before posting such knowledge. Isn`t my chocolate knifein reader?

ps first personal aa plugin was done by Juice ~9may2010.

Arkshine
09-23-2010, 08:30
Yep, you're right, I remember Joaquim was lazy to make the signatures. Exolent[jNr], you better point the link to the Lt.RAT's package. :p

lazarev
09-23-2010, 08:31
ps nea era for kreedz cheaters :(
only airaccelerate is useful. :mrgreen:

ConnorMcLeod
09-23-2010, 11:27
;1306388']This is similar to the SteamID replacer

This is not.


I would have anjoy tp see a native where airaccelerate is set relatively to server airaccelerate, similar to set_user_gravity native.

Exolent[jNr]
09-23-2010, 14:26
Yep, you're right, I remember Joaquim was lazy to make the signatures. Exolent[jNr], you better point the link to the Lt.RAT's package. :p

Okay, changed the link.

This is not.

I don't want to start an argument/debate here, so okay.

I would have anjoy tp see a native where airaccelerate is set relatively to server airaccelerate, similar to set_user_gravity native.

I personally like setting the actual value better than having to do a calculation to make it based off the server's value.
Imo, it would be much easier for people using set_user_gravity() to have the value you want to be the value you would put for sv_gravity.

grimvh2
09-23-2010, 16:35
Nice work exo.

Orpheu is powerfull, but I dont really have an idea how to work with it :p.
And not enough time anymore I guess.

ehha
09-23-2010, 17:09
Great job!
This could evolve in some nice punishments for surf servers.

Alucard^
09-29-2010, 10:09
Wow, this is a good thing... at this moment i dont have an idea where i can use this but... i will think in something.

Thanks.

Seta00
09-29-2010, 16:47
Wow, this is a good thing... at this moment i dont have an idea where i can use this but... i will think in something.

Thanks.

1) Open your own surf server
2) Code something to set your airaccelerate + maxspeed to a higher value
3) pwn

Alucard^
09-30-2010, 02:35
Yes, i have 3 surf servers xd. The point is that i don't want to change the airaccelerate of the player unless i think an idea of a new type of MOD in surf using this.

OH, i have a question related to the airacceleration... someone know what is the top of the airaccelerate value? its 100? or more?

Exolent[jNr]
09-30-2010, 03:04
It's not very noticeable after 100 since the 2 standards are 10 and 100 but there really isn't a max except the integer limits.

Alucard^
10-01-2010, 00:52
Oh... and, what you mean with "integer limits"?

Exolent[jNr]
10-01-2010, 01:33
Oh... and, what you mean with "integer limits"?

Well, since the native only allows integers, you can only go -(2^31) to 2^31.

ot_207
10-01-2010, 06:20
-(2^31) to (2^31 - 1)

ehha
10-03-2010, 05:20
I guess that's the limit on a 64bit cpu?

Exolent[jNr]
10-03-2010, 12:38
I guess that's the limit on a 64bit cpu?

No.

For n-bit signed integers, it is -(2^(n-1)) to (2^(n-1)-1).
For n-bit unsigned integers, it is 0 to (2^n-1).

Thanks Bugsy for that correction.

ehha
10-03-2010, 13:54
;1314723']No.

For n-bit signed integers, it is -(2^((n/2)-1)) to (2^((n/2)-1)-1).
For n-bit unsigned integers, it is 0 to (2^n-1).

Thanks Bugsy for that correction.

Both signed and unsigned should hold the same amount of numbers, in you example, signed holds 2x.

Exolent[jNr]
10-03-2010, 23:31
Both signed and unsigned should hold the same amount of numbers, in you example, signed holds 2x.

Wow. You are so wrong with your math, but the logic is right.

For n-bit signed integers, it is -(2^(n-1)) to (2^(n-1)-1).
For n-bit unsigned integers, it is 0 to (2^n-1).

For example, if n = 8 for 8bit integers.

signed = -(2^(8-1)) to (2^(8-1)-1) = -(2^7) to (2^7-1) = -128 to 127
unsigned = 0 to (2^8-1) = 0 to 255

127 - (-128) = 127 + 128 = 255
255 - 0 = 255

ehha
10-04-2010, 11:07
rofl! Yep, my bad, i had this table... don't know how i extrapolated that :cry:

NiwzZ
03-19-2011, 21:02
hmm i have installed everything but my cs crashes when i start my listen server whit the plugin on. Where to place orpheu folder? maby i put in wrong folder or some thing? ( i put it in configs) some one who can help me whit this prob?

gtpunkt
03-19-2011, 21:09
@NiwzZ
Hey my frend :)
I hope you get help , so I dont need help you tomorow :)

urban_ninja
03-24-2011, 14:07
Nice. I'm going to need this in the near future.

kostov
07-31-2011, 17:04
Hello,

This method has a problem. With more than 4-5 users in the server begins to remove players from the server with the error:

WARNING: reliable overflow for NickName
Dropped NickName from server
Reason: Reliable channel overflowed

Tested and when I stopped this plugin no problems. I use this: http://forums.alliedmods.net/showpost.php?p=1350889&postcount=5

Regards,
Kostov

kostov
08-14-2011, 08:48
Hello,

This method has a problem. With more than 4-5 users in the server begins to remove players from the server with the error:

WARNING: reliable overflow for NickName
Dropped NickName from server
Reason: Reliable channel overflowed

Tested and when I stopped this plugin no problems. I use this: http://forums.alliedmods.net/showpost.php?p=1350889&postcount=5

Regards,
Kostov

Bump?

kostov
09-04-2011, 03:15
Bump?

Ram
10-31-2011, 15:17
Load fails: Module/Library "airaccelerate" required for plugin. Check modules.ini.

Arkshine
10-31-2011, 16:04
Like it says, you don't have airaccelerate.amxx running.

Ram
10-31-2011, 16:27
[ 2] unknown unknown unknown airaccelerate.amxx bad load
( 2) Load fails: Module/Library "airaccelerate" required for plugin. Check mod
ules.ini.

Ram
11-01-2011, 07:29
Bump

Ram
11-10-2011, 00:50
And I try to put this plugin on my server but write amx_plugins and shows me that the plugin.

(2) Load fails: Plugin uses an unknown function (name "set_user_airaccelerate") - check your modules.ini.

Arkshine
11-10-2011, 04:06
Did you install the requirements ?

Ram
11-11-2011, 09:56
Did you install the requirements ?
I'll write you a short how to fix it to work properly.

hleV
03-27-2013, 09:16
airaccelerate.amxx seems to crash the server.

Kz1.0
05-01-2013, 06:00
I dont know but this will cause the server to overflow :(.

lazarev
05-01-2013, 09:12
I dont know but this will cause the server to overflow :(.
have you tried Arkshine's code?

Arkshine
05-01-2013, 10:16
The method used by xolent is wrong.

Will post in few minutes here an update of my version (posted somewhere I don't remember where exactly) so it will contain the API and commands + reviewing a bit the code.

Arkshine
05-01-2013, 12:29
You can test that.

Basically, this plugin :
handles properly move vars change per player
uses the same client command as original plugin
uses the same API as original plugin
supports float value in command and natives

The plugins requires :
Orpheu
Cvar Utilities

As notes :
Not tried under linux on latest HLDS update, but should work.
Not tried if API is working, but since copied/pasted from original plugin, it should work.

Package contains : plugin source/compiled + API include + Orpheu config files.

EDIT: if you're running latest HLDS version under linux and you encounter an error with PM_AirAccelerate, redownload the package, and replace again orpheu/functions/PM_AirAccelerate.

Kia
05-05-2013, 06:34
L 05/05/2013 - 12:34:08: [ORPHEU] Function "PM_AirAccelerate" not found
L 05/05/2013 - 12:34:08: [AMXX] Displaying debug trace (plugin "custom_airaccelerate.amxx")
L 05/05/2013 - 12:34:08: [AMXX] Run time error 10: native error (native "OrpheuGetFunction")
L 05/05/2013 - 12:34:08: [AMXX] [0] custom_airaccelerate.sma::handleForward (line 231)
L 05/05/2013 - 12:34:08: [AMXX] [1] custom_airaccelerate.sma::plugin_init (line 151)


Doesn't work on Linux with latest HLDS Update.

Arkshine
05-05-2013, 06:43
No wonder it doesn't find, symbols are not provided in the config files -_-'.

Will update package in few minutes.

Arkshine
05-05-2013, 06:46
Actaully just one file to change, it's because in latest HLDS version, PM_AirAccelerate is no more integrated in the callee function.

Open orpheu/functions/PM_AirAccelerate and replace content with :
{
"name" : "PM_AirAccelerate",
"library" : "mod",
"arguments" :
[
{
"type" : "Vector *",
"info" : "wishdir"
},
{
"type" : "float",
"info" : "wishspeed"
},
{
"type" : "float",
"info" : "accel"
}
],
"identifiers" :
[
{
"os" : "windows",
"mod" : "cstrike",
"value" : [0x8B,0x0D,"*","*","*","*",0xD9,"*","*","*",0x8B,0x81,"*","*","*","*",0x85,0xC0,0x0F]
},
{
"os" : "linux",
"mod" : "cstrike",
"value" : "PM_AirAccelerate"
}
]
}


EDIT: Package updated.

Kia
05-05-2013, 08:39
Works fine, thanks.

Kz1.0
05-08-2013, 11:13
@Arkshine: Sometime my server still crash (appcrash), but i'm not sure it's because your plugin.

Kia
05-08-2013, 11:36
Post log, also Outputs from amxx version etc.

Arkshine
05-08-2013, 12:14
You should try also firstly to make sure it's from my plugin, which is most likely not the case.

Kz1.0
05-08-2013, 23:46
I removed your plugins and my server has run fine for about 9-10hr without crashing. I'll put your plugin again and check :).

About the log, it usually crash at "World Triggered 'Round End'", that's all I knew.

Arkshine
05-09-2013, 04:19
It means nothing, unless you can reproduce the crash, you can't know it's really from my plugins, which is unlikely considering what it does.

Kz1.0
05-09-2013, 11:35
I've put your plugin again and my server crashed (appcrash) after about 10-15minutes. So I think it must be the AA or some required modules. Can u tell me how to make the server creats the most detailed log so I can post it here ?

Arkshine
05-09-2013, 12:04
Try :

log "on"
mp_logdetail "3"
mp_logmessages "1"

For sure it could be interesting what happens before the crash. Maybe someone has used weird value or something in the command.

Kz1.0
05-09-2013, 13:34
Try :

log "on"
mp_logdetail "3"
mp_logmessages "1"

For sure it could be interesting what happens before the crash. Maybe someone has used weird value or something in the command.

Okay, I have add these cvars to server.cfg and enable your plugin. I'll post the log soon. Thanks for supporting.

Kz1.0
05-10-2013, 00:31
I've checked the log and the server crashed after someone connected.
L 05/10/2013 - 11:25:03: "Benz_Pham<7><STEAM_0:1:41452150><>" connected, address "183.80.104.249:11908"

Arkshine
05-10-2013, 10:31
The plugin does nothing at player's connection.

You should anyway show the full log.

Kz1.0
05-11-2013, 00:31
It's someone connected again.
Full LOG:


L 05/11/2013 - 11:17:32: Log file started (file "logs\L0511017.log") (game "cstrike") (version "48/1.1.2.6/5758")
L 05/11/2013 - 11:17:32: Loading map "de_dust"
L 05/11/2013 - 11:17:32: Server cvars start
L 05/11/2013 - 11:17:32: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_debug_level" = "0"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_examine_time" = "0.5"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_hint_interval_time" = "10.0"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_look_angle" = "10"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_look_distance" = "200"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_message_character_display_time_coeffic ient" = "0.07"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_message_minimum_display_time" = "1"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_message_repeats" = "5"
L 05/11/2013 - 11:17:32: Server cvar "_tutor_view_distance" = "1000"
L 05/11/2013 - 11:17:32: Server cvar "allchat_version" = "1.1"
L 05/11/2013 - 11:17:32: Server cvar "allow_spectators" = "1.0"
L 05/11/2013 - 11:17:32: Server cvar "amx_client_languages" = "1"
L 05/11/2013 - 11:17:32: Server cvar "amx_language" = "en"
L 05/11/2013 - 11:17:32: Server cvar "amx_nextmap" = "de_dust"
L 05/11/2013 - 11:17:32: Server cvar "amx_timeleft" = "02:20"
L 05/11/2013 - 11:17:32: Server cvar "amxmodx_version" = "1.8.1.3746"
L 05/11/2013 - 11:17:32: Server cvar "awt_version" = "1.3.0"
L 05/11/2013 - 11:17:32: Server cvar "coop" = "0"
L 05/11/2013 - 11:17:32: Server cvar "deathmatch" = "1"
L 05/11/2013 - 11:17:32: Server cvar "decalfrequency" = "30"
L 05/11/2013 - 11:17:32: Server cvar "dp_version" = "0.8.73"
L 05/11/2013 - 11:17:32: Server cvar "edgefriction" = "2"
L 05/11/2013 - 11:17:32: Server cvar "GHW_GHW" = "1"
L 05/11/2013 - 11:17:32: Server cvar "hostage_debug" = "0"
L 05/11/2013 - 11:17:32: Server cvar "hostage_stop" = "0"
L 05/11/2013 - 11:17:32: Server cvar "humans_join_team" = "any"
L 05/11/2013 - 11:17:32: Server cvar "map_spawns" = "T(16) CT(19)"
L 05/11/2013 - 11:17:32: Server cvar "max_queries_sec" = "3.0"
L 05/11/2013 - 11:17:32: Server cvar "max_queries_sec_global" = "30"
L 05/11/2013 - 11:17:32: Server cvar "max_queries_window" = "60"
L 05/11/2013 - 11:17:32: Server cvar "metamod_version" = "1.19"
L 05/11/2013 - 11:17:32: Server cvar "mp_allowmonsters" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_autokick" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_autoteambalance" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_buytime" = "9999"
L 05/11/2013 - 11:17:32: Server cvar "mp_c4timer" = "45"
L 05/11/2013 - 11:17:32: Server cvar "mp_chattime" = "10"
L 05/11/2013 - 11:17:32: Server cvar "mp_consistency" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_fadetoblack" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_flashlight" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_footsteps" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_forcecamera" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_forcechasecam" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_fragsleft" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_freezetime" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_friendlyfire" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_ghostfrequency" = "0.1"
L 05/11/2013 - 11:17:32: Server cvar "mp_hostagepenalty" = "13"
L 05/11/2013 - 11:17:32: Server cvar "mp_kickpercent" = "0.66"
L 05/11/2013 - 11:17:32: Server cvar "mp_limitteams" = "2"
L 05/11/2013 - 11:17:32: Server cvar "mp_logdetail" = "3"
L 05/11/2013 - 11:17:32: Server cvar "mp_logfile" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_logmessages" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_mapvoteratio" = "0.66"
L 05/11/2013 - 11:17:32: Server cvar "mp_maxrounds" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_mirrordamage" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_playerid" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_roundtime" = "3"
L 05/11/2013 - 11:17:32: Server cvar "mp_startmoney" = "800"
L 05/11/2013 - 11:17:32: Server cvar "mp_timeleft" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_timelimit" = "40"
L 05/11/2013 - 11:17:32: Server cvar "mp_tkpunish" = "0"
L 05/11/2013 - 11:17:32: Server cvar "mp_windifference" = "1"
L 05/11/2013 - 11:17:32: Server cvar "mp_winlimit" = "0"
L 05/11/2013 - 11:17:32: Server cvar "MultiModManager" = "2.2"
L 05/11/2013 - 11:17:32: Server cvar "pausable" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_accelerate" = "5"
L 05/11/2013 - 11:17:32: Server cvar "sv_aim" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_airaccelerate" = "10"
L 05/11/2013 - 11:17:32: Server cvar "sv_airmove" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_allowupload" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_alltalk" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_bounce" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_cheats" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_clienttrace" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_clipmode" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_contact" = ""
L 05/11/2013 - 11:17:32: Server cvar "sv_friction" = "4"
L 05/11/2013 - 11:17:32: Server cvar "sv_gravity" = "800"
L 05/11/2013 - 11:17:32: Server cvar "sv_logblocks" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_maxrate" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_maxspeed" = "9999"
L 05/11/2013 - 11:17:32: Server cvar "sv_minrate" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_password" = ""
L 05/11/2013 - 11:17:32: Server cvar "sv_proxies" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_region" = "255"
L 05/11/2013 - 11:17:32: Server cvar "sv_restart" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_restartround" = "0"
L 05/11/2013 - 11:17:32: Server cvar "sv_stepsize" = "18"
L 05/11/2013 - 11:17:32: Server cvar "sv_stopspeed" = "75"
L 05/11/2013 - 11:17:32: Server cvar "sv_uploadmax" = "0.5"
L 05/11/2013 - 11:17:32: Server cvar "sv_voiceenable" = "1"
L 05/11/2013 - 11:17:32: Server cvar "sv_wateraccelerate" = "10"
L 05/11/2013 - 11:17:32: Server cvar "sv_waterfriction" = "1"
L 05/11/2013 - 11:17:32: Server cvar "WalkGuard" = "1.3.2"
L 05/11/2013 - 11:17:32: Server cvars end
L 05/11/2013 - 11:17:34: Server cvar "sv_maxspeed" = "900"
L 05/11/2013 - 11:17:36: Server cvar "amx_nextmap" = "cs_italy"
L 05/11/2013 - 11:17:37: Started map "de_dust" (CRC "-1641307065")
L 05/11/2013 - 11:17:37: Server cvar "sv_maxspeed" = "9999"
L 05/11/2013 - 11:17:38: World triggered "Round_Start"
L 05/11/2013 - 11:17:41: "jS<22><STEAM_ID_LAN><>" entered the game
L 05/11/2013 - 11:17:41: "ZzZSsS1<21><STEAM_ID_LAN><>" entered the game
L 05/11/2013 - 11:17:45: "jS<22><STEAM_ID_LAN><>" joined team "CT"
L 05/11/2013 - 11:17:49: "jS<22><STEAM_ID_LAN><CT>" changed name to "Tsukasa"
L 05/11/2013 - 11:18:16: "naaz<23><HLTV><>" connected, address "123.30.136.110:27020"
L 05/11/2013 - 11:18:18: "naaz<23><HLTV><>" entered the game
L 05/11/2013 - 11:18:18: "naaz<23><HLTV><>" joined team "SPECTATOR"
L 05/11/2013 - 11:19:06: "ZzZSsS1<21><STEAM_ID_LAN><>" joined team "TERRORIST"
L 05/11/2013 - 11:19:06: World triggered "Game_Commencing"
L 05/11/2013 - 11:19:06: World triggered "Game_Commencing" (CT "0") (T "0")
L 05/11/2013 - 11:19:06: World triggered "Round_End"
L 05/11/2013 - 11:19:09: World triggered "Round_Start"
L 05/11/2013 - 11:19:35: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "31") (damage_armor "0") (health "219") (armor "100")
L 05/11/2013 - 11:19:35: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "31") (damage_armor "0") (health "188") (armor "100")
L 05/11/2013 - 11:19:37: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "10") (damage_armor "0") (health "198") (armor "100")
L 05/11/2013 - 11:19:45: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "10") (damage_armor "0") (health "206") (armor "100")
L 05/11/2013 - 11:19:45: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "10") (damage_armor "0") (health "196") (armor "100")
L 05/11/2013 - 11:19:47: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "173") (armor "100")
L 05/11/2013 - 11:19:47: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "150") (armor "100")
L 05/11/2013 - 11:19:48: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "126") (armor "100")
L 05/11/2013 - 11:19:48: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "102") (armor "100")
L 05/11/2013 - 11:19:48: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "32") (damage_armor "0") (health "70") (armor "100")
L 05/11/2013 - 11:19:48: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "46") (armor "100")
L 05/11/2013 - 11:19:49: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "22") (armor "100")
L 05/11/2013 - 11:19:49: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "-2") (armor "100")
L 05/11/2013 - 11:19:49: "Tsukasa<22><STEAM_ID_LAN><CT>" killed "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1"
L 05/11/2013 - 11:19:49: Team "CT" triggered "CTs_Win" (CT "1") (T "0")
L 05/11/2013 - 11:19:49: World triggered "Round_End"
L 05/11/2013 - 11:19:54: World triggered "Round_Start"
L 05/11/2013 - 11:20:17: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "35") (damage_armor "0") (health "215") (armor "100")
L 05/11/2013 - 11:20:18: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "34") (damage_armor "0") (health "181") (armor "100")
L 05/11/2013 - 11:20:25: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "33") (damage_armor "0") (health "188") (armor "100")
L 05/11/2013 - 11:20:41: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "deagle" (damage "55") (damage_armor "0") (health "173") (armor "100")
L 05/11/2013 - 11:20:41: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "deagle" (damage "55") (damage_armor "0") (health "118") (armor "100")
L 05/11/2013 - 11:20:50: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "16") (damage_armor "0") (health "162") (armor "100")
L 05/11/2013 - 11:20:51: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "64") (damage_armor "0") (health "98") (armor "100")
L 05/11/2013 - 11:20:58: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "64") (damage_armor "0") (health "74") (armor "100")
L 05/11/2013 - 11:21:13: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "34") (damage_armor "0") (health "160") (armor "100")
L 05/11/2013 - 11:21:14: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "34") (damage_armor "0") (health "126") (armor "100")
L 05/11/2013 - 11:22:31: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "deagle" (damage "35") (damage_armor "0") (health "215") (armor "100")
L 05/11/2013 - 11:22:32: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" attacked "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-67") (armor "0")
L 05/11/2013 - 11:22:32: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" killed "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:22:32: Team "TERRORIST" triggered "Terrorists_Win" (CT "1") (T "1")
L 05/11/2013 - 11:22:32: World triggered "Round_End"
L 05/11/2013 - 11:22:37: World triggered "Round_Start"
L 05/11/2013 - 11:22:51: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "38") (damage_armor "0") (health "144") (armor "100")
L 05/11/2013 - 11:22:53: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "17") (damage_armor "0") (health "112") (armor "100")
L 05/11/2013 - 11:22:53: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "64") (damage_armor "0") (health "48") (armor "100")
L 05/11/2013 - 11:22:53: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "16") (damage_armor "0") (health "32") (armor "100")
L 05/11/2013 - 11:22:54: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "15") (damage_armor "0") (health "17") (armor "100")
L 05/11/2013 - 11:23:41: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "33") (damage_armor "0") (health "217") (armor "100")
L 05/11/2013 - 11:23:41: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "36") (damage_armor "0") (health "181") (armor "100")
L 05/11/2013 - 11:23:42: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "128") (damage_armor "0") (health "53") (armor "100")
L 05/11/2013 - 11:23:59: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "76") (damage_armor "0") (health "77") (armor "100")
L 05/11/2013 - 11:23:59: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "xm1014" (damage "38") (damage_armor "0") (health "39") (armor "100")
L 05/11/2013 - 11:24:00: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" attacked "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-87") (armor "0")
L 05/11/2013 - 11:24:00: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" killed "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:24:00: Team "TERRORIST" triggered "Terrorists_Win" (CT "1") (T "2")
L 05/11/2013 - 11:24:00: World triggered "Round_End"
L 05/11/2013 - 11:24:05: World triggered "Round_Start"
L 05/11/2013 - 11:24:14: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" attacked "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-50") (armor "0")
L 05/11/2013 - 11:24:14: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" killed "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:24:14: Team "TERRORIST" triggered "Terrorists_Win" (CT "1") (T "3")
L 05/11/2013 - 11:24:14: World triggered "Round_End"
L 05/11/2013 - 11:24:19: World triggered "Round_Start"
L 05/11/2013 - 11:24:29: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" attacked "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-50") (armor "0")
L 05/11/2013 - 11:24:29: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" killed "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:24:29: Team "TERRORIST" triggered "Terrorists_Win" (CT "1") (T "4")
L 05/11/2013 - 11:24:29: World triggered "Round_End"
L 05/11/2013 - 11:24:34: World triggered "Round_Start"
L 05/11/2013 - 11:24:40: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" attacked "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-50") (armor "0")
L 05/11/2013 - 11:24:40: "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" killed "ZzZSsS1<21><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:24:40: Team "TERRORIST" triggered "Terrorists_Win" (CT "1") (T "5")
L 05/11/2013 - 11:24:40: World triggered "Round_End"
L 05/11/2013 - 11:24:45: World triggered "Round_Start"
L 05/11/2013 - 11:25:04: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "deagle" (damage "24") (damage_armor "0") (health "195") (armor "100")
L 05/11/2013 - 11:25:12: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "35") (damage_armor "0") (health "200") (armor "100")
L 05/11/2013 - 11:25:17: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "35") (damage_armor "0") (health "165") (armor "100")
L 05/11/2013 - 11:25:17: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "35") (damage_armor "0") (health "130") (armor "100")
L 05/11/2013 - 11:25:17: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "35") (damage_armor "0") (health "95") (armor "100")
L 05/11/2013 - 11:25:18: "ZzZSsS1<21><STEAM_ID_LAN><CT>" attacked "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47" (damage "140") (damage_armor "0") (health "-45") (armor "100")
L 05/11/2013 - 11:25:18: "ZzZSsS1<21><STEAM_ID_LAN><CT>" killed "Tsukasa<22><STEAM_ID_LAN><TERRORIST>" with "ak47"
L 05/11/2013 - 11:25:18: Team "CT" triggered "CTs_Win" (CT "2") (T "5")
L 05/11/2013 - 11:25:18: World triggered "Round_End"
L 05/11/2013 - 11:25:21: "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" say "=)"
L 05/11/2013 - 11:25:23: World triggered "Round_Start"
L 05/11/2013 - 11:25:29: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "37") (damage_armor "0") (health "213") (armor "100")
L 05/11/2013 - 11:25:29: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "30") (damage_armor "0") (health "183") (armor "100")
L 05/11/2013 - 11:25:31: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "22") (damage_armor "0") (health "181") (armor "100")
L 05/11/2013 - 11:25:31: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "37") (damage_armor "0") (health "144") (armor "100")
L 05/11/2013 - 11:25:33: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "120") (armor "100")
L 05/11/2013 - 11:25:33: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "31") (damage_armor "0") (health "89") (armor "100")
L 05/11/2013 - 11:25:34: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "31") (damage_armor "0") (health "58") (armor "100")
L 05/11/2013 - 11:25:36: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "usp" (damage "29") (damage_armor "0") (health "29") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "226") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "202") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "178") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "24") (damage_armor "0") (health "154") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "131") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "108") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "85") (armor "100")
L 05/11/2013 - 11:26:40: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "62") (armor "100")
L 05/11/2013 - 11:26:41: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "39") (armor "100")
L 05/11/2013 - 11:26:41: "Tsukasa<22><STEAM_ID_LAN><CT>" attacked "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" with "m4a1" (damage "23") (damage_armor "0") (health "16") (armor "100")
L 05/11/2013 - 11:26:45: "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" attacked "Tsukasa<22><STEAM_ID_LAN><CT>" with "knife" (damage "150") (damage_armor "0") (health "-70") (armor "0")
L 05/11/2013 - 11:26:45: "ZzZSsS1<21><STEAM_ID_LAN><TERRORIST>" killed "Tsukasa<22><STEAM_ID_LAN><CT>" with "knife"
L 05/11/2013 - 11:26:45: Team "TERRORIST" triggered "Terrorists_Win" (CT "2") (T "6")
L 05/11/2013 - 11:26:45: World triggered "Round_End"
L 05/11/2013 - 11:26:48: "Dracula<24><STEAM_0:0:56021244><>" connected, address "113.165.221.152:16799"

Arkshine
05-11-2013, 04:05
It doesn't help and it can't be the plugin. Nothing is done when a player is connecting. Maybe some issue with a specific module but I don't see what.

Show the output of "meta list", "amxx list", "amxx modules", and "version".

Kz1.0
05-11-2013, 11:05
ok I will put your plugin, module to a clean hlds and test them one by one :).

Kia
09-17-2013, 15:39
I tried using the new version posted on page 5, but often the server crashes randomly with this error.

FATAL ERROR (shutting down): Host_Error: WriteDest_Parm: not a client

Can this be fixed?

hornet
09-18-2013, 06:16
This is assuming your trying it on an up to date Steam server? Unlike Kz1.0 if you check his log :nono:

Kia
09-18-2013, 06:59
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 109.230.231.158:27015

Metamod version 1.21-am Copyright (c) 2001-2013 Will Day <[email protected]>
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.


AMX Mod X version 1.8.2 Copyright (c) 2004-2006 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.

ConnorMcLeod
09-28-2013, 05:05
Type 'orpheu config' in server console and check new create file in amxmodx/logs/ folder.

Kia
09-28-2013, 05:35
Orpheu configuration started.

Parsing mods configuration started.
Parsing mod file "cstrike"
Parsing mod file "esf"
Parsing mod file "dod"
Parsing mod file "SvenCoop"
Parsing mod file "ts"
Parsing mod file "ns"
Parsing mod file "tfc"
Parsing mod file "valve"
Parsing mod file "esf_openbeta"
Parsing mods configuration ended.

Parsing libraries configuration started.

Parsing file "monstermod"
Added library monstermod identified by cvar monster_spawn
Parsing file "podbot"
Added library podbot identified by cvar pb_version

Parsing libraries configuration ended.

Parsing type aliases started.

Parsing folder "charPointer"
Adding alias"char *"
Parsing folder "long"
Adding alias"long"
Parsing folder "VectorPointer"
Adding alias"Vector *"
Parsing folder "CBaseEntity"
Adding alias"CBaseEntity *"
Parsing folder "CMBaseMonster"
Adding alias"CMBaseMonster *"
Parsing folder "CGameRules"
Adding alias"CGameRules *"


Parsing type aliases ended.

Orpheu configuration ended.

Orpheu libraries search started.

Adding library metamod.so (0xb35fb000)
Adding library amxmodx (0xb326b000)
Adding library mysql (0xb3080000)
Adding library engine (0xb3060000)
Adding library fakemeta (0xb3011000)
Adding library hamsandwich (0xb2fd4000)
Adding library cstrike (0xb2fc4000)
Adding library fun (0xb2fbb000)
Adding library cvar (0xb2fa4000)
Adding library orpheu (0xb120f000)

Orpheu libraries search ended.

Orpheu functions search started.

Parsing functions started.

Parsing file "PM_CheckWaterJump" started
Searching for name "PM_CheckWaterJump"... FOUND
Parsing file "PM_CheckWaterJump" ended
Parsing file "SV_WriteMovevarsToClient" started
Argument type "int" validated
Searching for name "SV_WriteMovevarsToClient"... FOUND
Parsing file "SV_WriteMovevarsToClient" ended
Parsing file "PM_CheckFalling" started
Searching for name "PM_CheckFalling"... FOUND
Parsing file "PM_CheckFalling" ended
Parsing file "PM_CheckParamters" started
Searching for name "PM_CheckParamters"... FOUND
Parsing file "PM_CheckParamters" ended
Parsing file "PM_Init" started
Argument type "playermove_s *" validated
Searching for name "PM_Init"... FOUND
Parsing file "PM_Init" ended
Parsing file "PM_Ladder" started
Return type "physent_s *" validated
Searching for name "PM_Ladder"... FOUND
Parsing file "PM_Ladder" ended
Parsing file "PM_PlayStepSound" started
Argument type "int" validated
Argument type "float" validated
Searching for name "PM_PlayStepSound"... FOUND
Parsing file "PM_PlayStepSound" ended
Parsing file "SV_SetMoveVars" started
Searching for name "SV_SetMoveVars"... FOUND
Parsing file "SV_SetMoveVars" ended
Parsing file "PM_CreateStuckTable" started
Searching for name "PM_CreateStuckTable"... FOUND
Parsing file "PM_CreateStuckTable" ended
Parsing file "PM_CatagorizePosition" started
Searching for name "PM_CatagorizePosition"... FOUND
Parsing file "PM_CatagorizePosition" ended
Parsing file "PM_WaterMove" started
Searching for name "PM_WaterMove"... FOUND
Parsing file "PM_WaterMove" ended
Parsing file "PM_CheckWater" started
Return type "qboolean" validated
Searching for name "PM_CheckWater"... FOUND
Parsing file "PM_CheckWater" ended
Parsing file "PM_LadderMove" started
Argument type "physent_s *" validated
Searching for name "PM_LadderMove"... FOUND
Parsing file "PM_LadderMove" ended
Parsing file "PM_PlayerMove" started
Argument type "qboolean" validated
Searching for name "PM_PlayerMove"... FOUND
Parsing file "PM_PlayerMove" ended
Parsing file "PM_UpdateStepSound" started
Searching for name "PM_UpdateStepSound"... FOUND
Parsing file "PM_UpdateStepSound" ended
Parsing file "PM_InitTextureTypes" started
Searching for name "PM_InitTextureTypes"... FOUND
Parsing file "PM_InitTextureTypes" ended
Parsing file "PM_AirAccelerate" started
Argument type "Vector *" validated
Argument type "float" validated
Argument type "float" validated
Searching for name "PM_AirAccelerate"... FOUND
Parsing file "PM_AirAccelerate" ended
Parsing file "PM_Duck" started
Searching for name "PM_Duck"... FOUND
Parsing file "PM_Duck" ended
Parsing file "PM_Move" started
Argument type "playermove_s *" validated
Argument type "qboolean" validated
Parsing file "PM_Move" ended
Parsing file "PM_WalkMove" started
Searching for name "PM_WalkMove"... FOUND
Parsing file "PM_WalkMove" ended
Parsing file "PM_CatagorizeTextureType" started
Searching for name "PM_CatagorizeTextureType"... FOUND
Parsing file "PM_CatagorizeTextureType" ended
Parsing file "SV_QueryMovevarsChanged" started
Searching for name "SV_QueryMovevarsChanged"... FOUND
Parsing file "SV_QueryMovevarsChanged" ended
Parsing file "PM_Physics_Toss" started
Searching for name "PM_Physics_Toss"... FOUND
Parsing file "PM_Physics_Toss" ended
Parsing file "PM_CheckVelocity" started
Searching for name "PM_CheckVelocity"... FOUND
Parsing file "PM_CheckVelocity" ended
Parsing file "PM_CheckStuck" started
Return type "int" validated
Searching for name "PM_CheckStuck"... FOUND
Parsing file "PM_CheckStuck" ended
Parsing file "PM_Friction" started
Searching for name "PM_Friction"... FOUND
Parsing file "PM_Friction" ended
Parsing file "PM_SpectatorMove" started
Searching for name "PM_SpectatorMove"... FOUND
Parsing file "PM_SpectatorMove" ended
Parsing file "PM_AirMove" started
Searching for name "PM_AirMove"... FOUND
Parsing file "PM_AirMove" ended
Parsing file "PM_FindTextureType" started
Argument type "char *" validated
Return type "char" validated
Searching for name "PM_FindTextureType"... FOUND
Parsing file "PM_FindTextureType" ended
Parsing file "PM_ClipVelocity" started
Argument type "Vector *" validated
Argument type "Vector *" validated
Argument type "Vector *" validated
Argument type "float" validated
Return type "int" validated
Searching for name "PM_ClipVelocity"... FOUND
Parsing file "PM_ClipVelocity" ended
Parsing file "PM_Jump" started
Searching for name "PM_Jump"... FOUND
Parsing file "PM_Jump" ended
Parsing file "PM_ReduceTimers" started
Searching for name "PM_ReduceTimers"... FOUND
Parsing file "PM_ReduceTimers" ended
Parsing file "PM_FlyMove" started
Return type "int" validated
Searching for name "PM_FlyMove"... FOUND
Parsing file "PM_FlyMove" ended
Parsing functions ended.


Orpheu functions search ended.

Orpheu virtual functions search started.

Parsing virtual functions started.


Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

Parsing memory structures started.


Parsing memory structures ended.

Orpheu memory structures search ended.

skodddy
04-15-2014, 18:38
is there a working version of this somewhere?

red_bull2oo6
04-24-2014, 15:09
i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.

Zayphod
08-02-2017, 09:46
i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.

Sorry for resurrecting an old thread, but I have the same problem. Anyone got a solution for this?

WaLkMaN
08-11-2017, 12:11
is there a working version of this somewhere?

If you want 100% working plugin without any problems, then you must use ReGameDLL (https://github.com/s1lentq/ReGameDLL_CS/) + ReAPI (https://github.com/s1lentq/reapi)

http://i.imgur.com/CLhlfL6.jpg

#include <amxmodx>
#include <reapi>

new Float:g_fPlayerCustomAA[33]

public plugin_init()
{
register_plugin("Custom Player AirAccelerate", "1.0", "Huehue a.k.a AJW1337//")

RegisterHookChain(RG_PM_AirMove, "PM_AirMove", false)

register_clcmd("say /aa", "ToggleAirAccelerateMenu")
}

public client_connect(id)
{
g_fPlayerCustomAA[id] = 10.0
}

public PM_AirMove(id)
{
set_movevar(mv_airaccelerate, g_fPlayerCustomAA[id])
}

public ToggleAirAccelerateMenu(id)
{
new szTitle[128]
formatex(szTitle, charsmax(szTitle), "\wAiraccelerate Menu^n\dCurrent Airaccelerate: \r%.f", g_fPlayerCustomAA[id])
new iMenu = menu_create(szTitle, "AirAccelerate_Menu_Handler")

menu_additem(iMenu, "Set \y10 \wAiraccelerate")
menu_additem(iMenu, "Set \y100 \wAiraccelerate")

menu_display(id, iMenu, 0)
}

public AirAccelerate_Menu_Handler(id, iMenu, Item)
{
if(Item == MENU_EXIT)
{
menu_destroy(iMenu)
return PLUGIN_HANDLED
}

switch(++Item)
{
case 1:
{
g_fPlayerCustomAA[id] = 10.0
}
case 2:
{
g_fPlayerCustomAA[id] = 100.0
}
}

client_print(id, print_chat, "* You have changed your airaccelerate to %.0f", g_fPlayerCustomAA[id])

menu_destroy(iMenu)
return PLUGIN_HANDLED
}

Zayphod
08-13-2017, 07:35
i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.

Whoever is experiencing the same issues - check your rates - most likely they're too low. At least that was the issue in my case. :wink: