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View Full Version : SourceMod 1.3.4, Metamod:Source 1.8.3 released!


BAILOPAN
07-19-2010, 02:08
I'm pleased to announce that SourceMod 1.3.4 has been released. This is a minor update with a few bug fixes and support for recent Valve updates.

We've also released Metamod:Source 1.8.3 (at http://www.metamodsource.net/) which fixes support for the latest Left 4 Dead 2 update.

You can get SourceMod from the downloads page (http://www.sourcemod.net/downloads.php).
Need help upgrading? (http://wiki.alliedmods.net/Upgrading_SourceMod)
Release notes. (http://wiki.alliedmods.net/SourceMod_1.3.4_Release_Notes)


Thanks to psychonic and Fyren for helping with the recent Valve updates, and DS for driving the Metamod:Source release.

DJ Tsunami
07-19-2010, 02:32
lastest Left 4 Dead 2 update.
latest :)

Also, yay.

D4rKr0W
07-19-2010, 03:29
Thanks for the update :D

KyleS
07-19-2010, 03:59
Awesome! Time to update.

lindo81
07-19-2010, 05:00
when i updated to mms 1.8..3 its still says 1.8.2 ,why is this ?

Shaman
07-19-2010, 06:21
Great job, thanks.

viper_z
07-19-2010, 08:10
Hello, what about problem with reserved slots?
Why STV takes +1 slot but it isn't in players list?
server have 12 maxplayers, 2 slots reserved, +STV. When server is empty showing 0/11 in full info, and sometimes showing 11/11 when only 9 players on server..
Autoconnect is not usefull when full with 10 players, server shows 10/11 players in full info and 9/10 in list of servers..people trying to connect and they are got kicked because of taking reserved slot

How to make it like in old CSS?

jockersoft
07-19-2010, 11:54
Hello, what about problem with reserved slots?
Why STV takes +1 slot but it isn't in players list?
server have 12 maxplayers, 2 slots reserved, +STV. When server is empty showing 0/11 in full info, and sometimes showing 11/11 when only 9 players on server..
Autoconnect is not usefull when full with 10 players, server shows 10/11 players in full info and 9/10 in list of servers..people trying to connect and they are got kicked because of taking reserved slot

How to make it like in old CSS?weird source tv handling in server queries is a problem introduced a few months ago in the orange box.
You can restore the old behaviour with sv_master_legacy_mode 1 but support for this might be removed and your server might not be visible in the master servers list

BAILOPAN
07-19-2010, 12:48
when i updated to mms 1.8..3 its still says 1.8.2 ,why is this ?

Probably means the update didn't take. Make sure you restarted your server.

daleGEND
07-19-2010, 19:21
Probably means the update didn't take. Make sure you restarted your server.

Same problem, and I did restart the server numerous times and reuploaded the files numerous times. Windows Server 2008.

Xp3r7
07-19-2010, 19:49
Will this support the new Alien Swarm that was just released today?



EDIT: Nevermind, just read THIS (http://forums.alliedmods.net/showpost.php?p=1244460&postcount=6). :)

Lob (UK
07-20-2010, 10:42
New versions all working fine on my L4D, L4D2, CSS and TF2 Servers (Windows).

Thanks very much guys. :)

Great work as always. :wink:

- Lob (UK)

Happy DODs player
07-20-2010, 12:56
Thanx people.

duydangle
07-21-2010, 01:52
why is not the timeleft function in CSS orange-box fixed???

BAILOPAN
07-21-2010, 03:45
I dunno. What are you talking about?

bobbobagan
07-21-2010, 04:30
why is not the timeleft function in CSS orange-box fixed???
This is an engine problem, not SourceMods. Regardless of if SM is loaded this bug can still occur.

Bacardi
07-23-2010, 12:06
why is not the timeleft function in CSS orange-box fixed???
This is an engine problem, not SourceMods. Regardless of if SM is loaded this bug can still occur.
Have you test some new cvars from Css ??
Timeleft function???
(https://forums.alliedmods.net/showthread.php?t=133023)
I don't know would this help...

Bacardi
07-23-2010, 12:13
Same problem, and I did restart the server numerous times and reuploaded the files numerous times. Windows Server 2008.
Can't update MMS and SM when server is running, some files are in "use" all the time.

Need shutdown server temporary and upgrade,
if can't stop server then un-install MMS first #12 (http://forums.alliedmods.net/showpost.php?p=1209377&postcount=12)

thesixhalcon
07-23-2010, 21:38
+Feedback:
I've just updated my servers to v1.0.0.44. Problem changing map with SM, it doesn't change anything. Also happens something strange with GunGame, so I think events numer in GameData has changed?

Thanks for reading

fatfull
08-20-2010, 12:42
Hey Im new to Css so i was jsut wondering whether this sourcemod can be installed on my mac ver of css? cos i dont see any mac downloads in e dl page

psychonic
08-20-2010, 12:50
Hey Im new to Css so i was jsut wondering whether this sourcemod can be installed on my mac ver of css? cos i dont see any mac downloads in e dl page
Snapshots of MM:S 1.9.0 and SM 1.4.0 will work.

MM:S Snapshots
http://metamodsource.net/snapshots

SM Snapshots
http://www.sourcemod.net/snapshots.php

j0k4w1ld
08-27-2010, 04:36
yes, so defetely we need this to be released in order for deathmatch to start working again, plus many of plugins as well.

jnnq.
09-18-2010, 09:33
Very nice :)

graczu
10-05-2010, 09:16
CSS: for me Sourcemod 1.3.4 + Sourcebans 1.7 and admins dont working. (After sm_reloadadmins is ok, after mapchange no one have admins)

gHOSt | ''powah,
10-05-2010, 14:14
CSS: for me Sourcemod 1.3.4 + Sourcebans 1.7 and admins dont working. (After sm_reloadadmins is ok, after mapchange no one have admins)

Add sm_reloadadmins to the top of your server.cfg until this is fixed, so it's automagically executed at mapchange :)

rappinduke
10-08-2010, 18:15
Hello,
Any one having trouble with Meta and source mods for the new L4D Update?? I can't seem to get them to work after the new update??

YamiKaitou
10-08-2010, 20:06
Hello,
Any one having trouble with Meta and source mods for the new L4D Update?? I can't seem to get them to work after the new update??

https://forums.alliedmods.net/showthread.php?t=139855

TechZilla
10-11-2010, 08:44
Hey, I run a css beta server, problem is.

When I use sm_admin I have to press esc to view admin menu.

Id rather it be displayed via hud (in game).
This is not a problem is CSS.

Thanks..

psychonic
10-11-2010, 09:02
Hey, I run a css beta server, problem is.

When I use sm_admin I have to press esc to view admin menu.

Id rather it be displayed via hud (in game).
This is not a problem is CSS.

Thanks..
This is intentional. Cstrike beta is only temporary and thus is not officially supported.

Arcy
10-15-2010, 12:32
When will be next release?

Will You add sm_deadtalk to it? Now Sourcemod is loosing to mani, bcoz their dead terros can freely talk with dead cts.

Sniper214
10-15-2010, 14:32
Lol I hardly call that a winning blow...

YamiKaitou
10-15-2010, 14:46
When will be next release?
When it is ready

Will You add sm_deadtalk to it? Now Sourcemod is loosing to mani, bcoz their dead terros can freely talk with dead cts.
Have you searched for a plugin that can do this yet? Is there a plugin request for this if it doesn't exist? I see no reason for that feature to be included in the Base SM package.

Arcy
10-16-2010, 04:14
When it is ready
are you a wiseman or something?

Have you searched for a plugin that can do this yet? Is there a plugin request for this if it doesn't exist? I see no reason for that feature to be included in the Base SM package.

Yes there was a plugin that worked before valve update and is working nicely with sm 1.3.3. With sm 1.3.4 it's working for 2-3 maps and then it stops working, it's loaded but doesn't work somehow, reloadin the plugin won't work ;/

Here is the plugin >> LINK (https://forums.alliedmods.net/showthread.php?t=123068)

Edit: I've tried that plugin with sm 1.3.3 and yea it works correctly.

Please fix this problem in 1.3.4

cheers

YamiKaitou
10-16-2010, 11:01
Please fix this problem in 1.3.4

That is something for Mister_Magotchi to fix, not the SM Dev Team.

Arcy
10-16-2010, 11:13
That is something for Mister_Magotchi to fix, not the SM Dev Team.

Just last question... if something works correctly in 1.3.3 and then comes 1.3.4 and that plugin seems to work properly, but stops working in third round it's that plugin's fault or the sourcemod?

Edit:
ah nvm whose fault is it, it's just that atm sourcemod is loosing to mani, so maybe if mr. magotchi says that he's done eveything to solve the problem and that didn't work, the SM Dev team could help him?

santaclaus
10-16-2010, 17:29
Edit:
ah nvm whose fault is it, it's just that atm sourcemod is loosing to mani, so maybe if mr. magotchi says that he's done eveything to solve the problem and that didn't work, the SM Dev team could help him?

http://www.sourcemod.net/newstats.php

Bacardi
10-16-2010, 18:13
I did not know that this is a huge competition between SourceMod and Mani Admin plugin..

BAILOPAN
10-16-2010, 18:51
Calm down and clam up with the hyperbole, Arcy. Demanding people do your work for you isn't going to fix your problem. If you want a plugin added to the distribution, and maintained by the development team, file a bug and make a convincing argument. If you think an SM release regressed an existing plugin, same deal.

strontiumdog
10-16-2010, 19:27
I did not know that this is a huge competition between SourceMod and Mani Admin plugin..


There isn't.
Some people try to make it so.
Those of us that use SM know we're onto a good thing.

Arcy
10-17-2010, 03:05
There isn't.
Some people try to make it so.
Those of us that use SM know we're onto a good thing.

Yea your totally true, I just had to make an argument so that someone could help fixing dead alltalk in sm 1.3.4 :D