Alucard^
06-11-2010, 14:13
I want to set something like a bool to an entity (exactly a dropped entity, like a weapon).
For example... if a created a new weapon and the player drop that weapon... now is a weaponbox, how to set that weaponbox that is the new weapon that i created? so when other player pickup that weapon he get the NEW weapon and not the default weapon.
You understand? sry, my english is not perfect.
For example... if a created a new weapon and the player drop that weapon... now is a weaponbox, how to set that weaponbox that is the new weapon that i created? so when other player pickup that weapon he get the NEW weapon and not the default weapon.
You understand? sry, my english is not perfect.