Xalus
06-11-2010, 12:22
Hello, I need some help for my new mod 'Western: Wild West'
// Rangs
new const RANG[][64] = {
"Bandit",
"Cowgirl",
"Cowboy",
"Shireff"
};
// Kills needed
new const KILLS[TOTALKILLS] = {
1,
5,
10,
15
}
And I need in a Hudmessage like:
Rangs
- Bandit (%s kills)
- Cowboy (%s kills)
- ..
How to make that? :)
public Rangs(id)
{
if(get_pcvar_num(Western_status))
{
set_hudmessage(255, 0, 0, 0.01, -1.0)
show_hudmessage(id, "%s^n Levels:^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n", RANG[0], KILLS[0], RANG[1], KILLS[1], RANG[2], KILLS[2], RANG[3], KILLS[3])
}
return PLUGIN_CONTINUE;
}
But is theire a better & shorter way?
// Rangs
new const RANG[][64] = {
"Bandit",
"Cowgirl",
"Cowboy",
"Shireff"
};
// Kills needed
new const KILLS[TOTALKILLS] = {
1,
5,
10,
15
}
And I need in a Hudmessage like:
Rangs
- Bandit (%s kills)
- Cowboy (%s kills)
- ..
How to make that? :)
public Rangs(id)
{
if(get_pcvar_num(Western_status))
{
set_hudmessage(255, 0, 0, 0.01, -1.0)
show_hudmessage(id, "%s^n Levels:^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n Rang: %s (Kills: %d)^n", RANG[0], KILLS[0], RANG[1], KILLS[1], RANG[2], KILLS[2], RANG[3], KILLS[3])
}
return PLUGIN_CONTINUE;
}
But is theire a better & shorter way?