sj821
03-27-2005, 20:10
This is my own dice script:
In the game, ppl can roll the dice by saying "roll the dice" or "rollthedice"
/*
By Potate J
You can do whatever you want to this script...
Admin Commands:
amx_pdice <on|off> turn the dice on or off
Cvar:
sv_pdice_interval
1.2:
added "invisible man"
some bug fix
1.1:
default sv_pdice_interval: 90.0
Possible outcomes:
Marines:
HMG, shotgun, gerenade launcher, catalyst, mines, welder, heavy, jetpack
(ppl can have HA and JP at the same time)
Aliens:
res, upgrades, weapons (devour, stomping ground, spores), primal scream,
All:
slap, slay, godmode, potate prize(speed change: +350, noclip, godmode, silence), no clip, silence, speeding(speed change+500), extra armor/health, inmovable, exp bonus on co maps, invisibility
Commander:
dmg change for mines: knives, LMGs, hand grenades( 1.5 times or 0.5 times)
team_slap, gravity change, friendlyfire,
*/
Special Thanks to: [SHN]Hoobs, v3x,
In the game, ppl can roll the dice by saying "roll the dice" or "rollthedice"
/*
By Potate J
You can do whatever you want to this script...
Admin Commands:
amx_pdice <on|off> turn the dice on or off
Cvar:
sv_pdice_interval
1.2:
added "invisible man"
some bug fix
1.1:
default sv_pdice_interval: 90.0
Possible outcomes:
Marines:
HMG, shotgun, gerenade launcher, catalyst, mines, welder, heavy, jetpack
(ppl can have HA and JP at the same time)
Aliens:
res, upgrades, weapons (devour, stomping ground, spores), primal scream,
All:
slap, slay, godmode, potate prize(speed change: +350, noclip, godmode, silence), no clip, silence, speeding(speed change+500), extra armor/health, inmovable, exp bonus on co maps, invisibility
Commander:
dmg change for mines: knives, LMGs, hand grenades( 1.5 times or 0.5 times)
team_slap, gravity change, friendlyfire,
*/
Special Thanks to: [SHN]Hoobs, v3x,