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AhItsManey
01-13-2010, 14:02
hi guys do i need to put in my server whole scripting folder even if it means overwriting other files?

LordVader!
01-13-2010, 14:14
Install this first (folow the direction in the link)

http://forums.alliedmods.net/showthread.php?t=67640

after that just put the KAC plugin in the plugins folder thats it.

AhItsManey
01-13-2010, 14:17
but there is a scripting folder too :) and i don't want to mess thing up.

If it comes to socket 3.0.0 alpha i already did it and i put a few things in scripting folder but didn't overwrite anything.

nightrider
01-13-2010, 15:00
The installation process is rather simple.
Please see this thread for details and links.
here https://forums.alliedmods.net/showthread.php?t=114153
or here viewtopic.php?f=4&t=231 (http://www.kigenac.com/viewtopic.php?f=4&t=231)

Specifically KAC version 1.2.0 and above require Sockets 3.0.0 Alpha or later installed
KAC 1.2.0 will NOT work correctly with earlier versions of Sockets! & will crash your server.

Download the latest debug build from sfPlayer.
Currently listed as socket_3.0.0alpha.zip
http://forums.alliedmods.net/showthread.php?t=67640

Then install
KACSM/BETA/kigen-ac-pub.smx


Installation path listed below is for Counter-Strike Source

KAC 1.2.0 Beta or later Installation path
cstrike/addons/sourcemod/plugins/kigen-ac-pub.smx

Sockets 3.0.0 Alpha or later Installation path
cstrike/addons/sourcemod/extensions/socket.ext.dll
cstrike/addons/sourcemod/extensions/socket.ext.so
cstrike/addons/sourcemod/scripting/include/socket.inc
cstrike/addons/sourcemod/scripting/example
cstrike/addons/sourcemod/scripting/listenexample
cstrike/addons/sourcemod/scripting/selftest

LordVader!
01-13-2010, 15:26
but there is a scripting folder too :) and i don't want to mess thing up.

If it comes to socket 3.0.0 alpha i already did it and i put a few things in scripting folder but didn't overwrite anything.

You don't even need the scripting folder at all you could even delete it.

bobbobagan
01-13-2010, 23:09
The scripting folder is only for people who are making SourceMod plugins/people customizing existing ones to their needs. It is not actually required for SourceMod to run on a game server.