rhelgeby
01-08-2010, 11:23
Here we can discuss how the immunity modes should behave. My ideas so far:
Individual modes per class so each class can have their own special skills.
Timed god mode. Just like spawn protection, but can be triggered manually. Should be limited to 1 or 2 times per round (not per life in that round).
Slow infection. Will be infected n seconds after hit by a zombie.
Knife to death. Won't turn zombie until less than x HP left.
We could have some immunity modes for zombies too, like eliminating knock back and bullet damage for n seconds.
Post your ideas, and after a while we might get some awesome ideas we could implement.
Individual modes per class so each class can have their own special skills.
Timed god mode. Just like spawn protection, but can be triggered manually. Should be limited to 1 or 2 times per round (not per life in that round).
Slow infection. Will be infected n seconds after hit by a zombie.
Knife to death. Won't turn zombie until less than x HP left.
We could have some immunity modes for zombies too, like eliminating knock back and bullet damage for n seconds.
Post your ideas, and after a while we might get some awesome ideas we could implement.