rhelgeby
09-07-2009, 20:14
For developers:
This plugin is getting complex and we need a better debugging system so we can watch evens on all or spesific parts in the plugin. With general debug messages it might be spammed because a lot of players might do the same at once.
I have an idea about a client log module that get all events in the plugin forwarded to it, where you can turn on log of one or more events on spesific clients. Then it's easier to watch events while testing in-game with a lot of players (sometimes you can't test alone or with bots). These messages could be logged to SourceMod logs, chat/admin chat or other places.
This feature will be controlled with a master switch (cvar) and the debug log flags.
What do you think of a feature like this? I hope it will be easier to properly test new features we make in ZR.
Is it worth making it?
This plugin is getting complex and we need a better debugging system so we can watch evens on all or spesific parts in the plugin. With general debug messages it might be spammed because a lot of players might do the same at once.
I have an idea about a client log module that get all events in the plugin forwarded to it, where you can turn on log of one or more events on spesific clients. Then it's easier to watch events while testing in-game with a lot of players (sometimes you can't test alone or with bots). These messages could be logged to SourceMod logs, chat/admin chat or other places.
This feature will be controlled with a master switch (cvar) and the debug log flags.
What do you think of a feature like this? I hope it will be easier to properly test new features we make in ZR.
Is it worth making it?