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  1. Scripting Tutorial
  2. NEW DBI API (MySQL /SQL)
  3. New compile.bat
  4. Small scripting tutorials, and how to fix some common errors
  5. Shield Tutorial
  6. Good programming habits
  7. Note to plugin authors: Add custom menu items to amxmodmenu
  8. Giving a model a weapon
  9. The XS Library
  10. Small app that finds runetime errors in logs
  11. A Simple Tutorial
  12. List of CS/CZ/DOD Events/Messages with their arguments
  13. BrainBread Stock File
  14. How To: Add callbacks without a module.
  15. How To: Make a perfect NPC
  16. XP Based Plugin - Tutorial!
  17. How To: Save Data
  18. How To Make Menus ( The Complete Example! )
  19. AMXx 1.50 Scripting Changes
  20. AMXx 1.60 Scripting Changes
  21. Decompiling Plugins (.amx/x -> .sma)
  22. list of the numbers of all the decals
  23. [TUTORIAL] "Structs" in pawn
  24. Tutorial: Catching Weapons Fire in mod inspecific fashion
  25. [INC] Fakemeta Utilities [last update: 2007/01/08]
  26. Forum Rules
  27. [FAQ/Tutorial] CS Bomb Scripting
  28. [TUT] Using Button Constants
  29. [TUT] Fakemeta General Usage
  30. [HOWTO] Finding Entites
  31. [DBI Module] - Multiple Plugins Using only one MySQL Connection
  32. Force Team Win
  33. [TUT] The Use of Static Variables
  34. [TUT] The Use of Stocks
  35. MySQL Info! [plugin example]
  36. Changing weapon models (Extended)
  37. How not to hard code paths
  38. [TUT] Plugin API
  39. [TUT] Dynamic / Fake Natives
  40. Blocking weapon fire, including client-side sounds/animations
  41. Formatted Strings in Dynamic Natives
  42. Sockets and webservers
  43. New Round / Player Spawn / Round Start / Round End - do Not mess it
  44. Timers
  45. [TUT/INFO] set_tasks: when they are and when they aren't necessary
  46. [TUT] Entities: what they are and how to use them
  47. Some Nice C++ Tutorials
  48. A word about memory
  49. How to Block Sounds
  50. Half Life 1 Events: Registering, Using, and Reading them
  51. CS Color Chat Function Updated:[01/26/2007]
  52. Converting Hexadecimal to Decimal
  53. Decode URI encoded string
  54. Using Files to write data/values(old and new file commands)
  55. New AMXX Menu System
  56. [TUT] SQLx - the newest AMXX SQL driver set (advantages and usage)
  57. [TUT] The Preprocessor (#if, #include, #pragma, etc.)
  58. Avalanche's TS Weapon Functions BETA V v3
  59. Multilines kick reason
  60. [HowTo] Detect weapon Drop/Touch details [including drop type, weapon type, etc]
  61. [INC] CHR Engine v1.1b
  62. [INC] CHR Engine
  63. [HowTo] Detect fired particle creation/type/number/attack/obstacle/vector
  64. Finding Entities from the dll
  65. [Info] About bullet/particle power change
  66. [TUT] Messages (Temp Entities, Game Events, etc.)
  67. [HOWTO] Finding a Random Origin (Scanning)
  68. Mapchooser with vote statistics
  69. Detecting when hitting a shield
  70. get user name (HL log format)
  71. [TUT] User Icon Status
  72. [TUT] Touch Stuff
  73. [INC] Tools X v0.1
  74. [SNIPPET] Beampoints from a player's weapon tip
  75. [HowTo] Properly catch shot event in CS
  76. Monster AI - Headcrab
  77. A SELECTIVE Introduction to AMXX scripting
  78. ham_give_weapon and ham_strip_weapon
  79. [HowTo] Detect Holding Walk Button (CS 1.6)
  80. FFAC/Tool : how to use : msn/aim/icq bot | skill
  81. Distance Based Accuracy / Cone of Fire Creation
  82. Worldspawn Keyvalue Access
  83. CS Weapon Information[UPDATED]
  84. Bury/Strip - KnifeOnly
  85. [TUT] Semiclip
  86. Useful Functions that Nobody Uses
  87. Pawn Language Definition for notepad++
  88. [HOWTO] Dead Bodies
  89. AutoCompiler Tool (*UPDATED*)
  90. Personal String Management (utilizes trunk's Cellarray)
  91. Precache that MOTD
  92. ExplodeString( p_szOutput[][], p_nMax, p_nSize, p_szInput[], p_szDelimiter )
  93. String Slicing
  94. DOD: add sprites to knives & nades
  95. Listenning socket
  96. [INC] ESF Stock
  97. [INC] Weapon Slots Stocks 1.0a
  98. imessage random colors
  99. CS 1.6 Custom 3rd Person View
  100. Traceline Tutorial (Fakemeta)
  101. New XP Mod tutorial
  102. get_user_fps
  103. Rainbow HUD messages using the HSV color model
  104. [Info] Counter-Strike pvPrivateData offsets
  105. More Flexible HUD Msg
  106. [TUT-CS] Changing player models and lowering svc_bad
  107. set_speak() in Fakemeta
  108. New Semiclip Method
  109. Pev Research
  110. [HOW TO] Retrieve random values from an array without retreiving the same twice
  111. [INC] CellTravTrie
  112. 2-Part Beginner Scripting Tutorial [REVISED]
  113. [INC] GHW Spawnlist Generator
  114. [INC] GHW Spawnlist Generator
  115. How To: Respawn a player
  116. Snippet: CSDM Style Weapons Menu
  117. FVault - A new vault system!
  118. Rectangular Room Max/Min Calculator
  119. [TOOL] Rectangular Room Max/Min Calculator
  120. [TUT/INFO] Condition operator aka ? and :
  121. Colors
  122. [TUT] Code Styling & Good Programming Habits
  123. [INFO] Cvars
  124. ham_get_user_weaponent [CSTRIKE]
  125. Automatons
  126. AMXX Keywords for Syntax Highlighting
  127. check base64 encode/decode
  128. Cstrike Module to Fakemeta [+Ham]
  129. [INC] ScreenFade Util [RAGE Supported]
  130. Your own Admin System
  131. Fake Forwards
  132. [TUT] Compiling errors
  133. DataPacks: Heterogeneous Container
  134. [TUT] CS Semirecoil
  135. The advantages of a trie over an array for strings storage
  136. TS Natives (Version: 0.1b)
  137. [INC] ESF UTIL
  138. [TUT] Modules and efficient scripting
  139. [Obsolete][Fix] strip_user_weapons [Cs Specific]
  140. [INFO] Bitsums and Operators
  141. [TUT] Packed vs Unpacked Strings
  142. Programming for starters
  143. Half-Life Position, Velocity, and Angles (for n00bs)
  144. nVault Tutorial
  145. [INC] Unix Time
  146. New File Vault - A newer file vault system!
  147. Get Cvars Changes
  148. [INFO] Fakemeta & Ham detailed function descriptions and examples
  149. Pawn Picture Tutorial
  150. [Dyn Native] ColorChat v0.3.2 (04 jul 2013)
  151. [STK] CvarToColor
  152. String <-> Int
  153. [INC] IP/NET converter and checker
  154. No Clip - Stuck
  155. [Native]Sync HUD Messages
  156. Add Admin IP Fix
  157. Blocking Buy Commands (Basic)
  158. [INC] Flashbang Remote Control API [Flash events]
  159. [How to] Detect if player is visible.
  160. [TUT] Usage EngFunc_EntitiesInPVS
  161. [TUT] EngFunc_* Interactive tutorial
  162. [DEBATE] Hawk552 vs SnoW
  163. Blockmaker [Changing Glass Color/Shade]
  164. [INFO] Think workflow
  165. [color chat]
  166. [TUT] How to make a Zombie Class
  167. Action Script for XP Block
  168. Blockmaker - Adding Blocks (12 Step) In-Depth | Updated 12/24/2013!
  169. Blockmaker - Removing Original Trampoline Skin
  170. Blockmaker - Changing Title/Changing Text Color
  171. Fall Damage Formula
  172. Special Characters - Character set for HL - CS
  173. Arrays with N Dimensions
  174. More array dimensions - Pawn
  175. [STOCK] Url encode stock
  176. [TUT] How to post on Twitter from CS
  177. Orpheu: Patching strings in memory
  178. Notepad++ Tips and Tricks
  179. Orpheu: Using virtual functions
  180. Orpheu: Engine PM Functions
  181. Orpheu: Searching for functions in libraries
  182. Blockmaker - How to use less actions in your bm
  183. [FIX] Blockmaker - create teleport aiming fix.
  184. [TUT] Recording Damage/Hits Per-Round and Displaying It
  185. Compiling Amxx Plugin on Linux (Ubuntu)[Video]
  186. Do you use Pawn Studio?
  187. Using sourcebans on a HL1 server..
  188. Pointer to g_pGameRules and it's offsets
  189. Counter-Strike SDK
  190. [INC] TS Stocks
  191. Getting user fps
  192. [TUT] Finding relations between entities
  193. Dynamic Items in Menu and Plugin API
  194. [TUT] IDA Pro - engfunc offsets
  195. Elements - Earth, Water, Fire and Wind
  196. Orpheu: GameRules Object
  197. [TUT] How to hook reload event properly
  198. Removing Blocks from Blockmaker
  199. Reading nVault Files
  200. [INC] bits.inc
  201. Automatic func_tanks in Counter Strike
  202. Orpheu: Control CZ Bots
  203. [INC] NS Team
  204. [STOCK] File copy/cut
  205. [HOWTO] Compile locally with custom includes
  206. Common Issues and Examples/Solutions
  207. [Datas Dump][Cstrike] m_iMenu : Menu IDs
  208. [TUT] How to create a custom game mode for ZPA
  209. Create customs Modes
  210. Blockmaker (All-in-One Tutorial)
  211. Respawn issues [Crosshair fix]
  212. HL-Style Holographic Effect
  213. Rain or snow on your map
  214. Random locations generator
  215. [Tut] MySql - Save/Load/Usefull Things (Xp Mod)
  216. [STOCK] Creating customizable fog
  217. [INC] Half-Life Stocks
  218. Dynamic number of arguments in functions
  219. [INC] text.inc
  220. [TUT] Using the Search Button
  221. [TUT] Finding "[TUT] Using the Search Button"
  222. [INC] hash.inc/hashx.inc
  223. [CSTRIKE FIX] mp_autokick/cs_get_user_lastactivity FIX
  224. Compass
  225. How to successfully precache files
  226. Updated Flyen's EXP Tutorial (Fixed Errors)
  227. How to properly reset user speed ?
  228. Dynamic HUD
  229. [CODE] [ORPHEU] How to hook when player use +voicerecord
  230. [INC] Number Conversions
  231. [NATIVE] Player AirAccelerate
  232. [HOWTO] Using XVars
  233. [INC] nVault Utility
  234. [TUT] Bits, Bit-fields, and Bit-wise Operators
  235. [TUT] Enumerations (enum)
  236. [TUT] Yet Another Introduction to Pawn
  237. [STOCK] Creating explosions by the engine
  238. [INC] FTP
  239. [NATIVE] Server Queries
  240. [TUT] Config files
  241. [Stock] Auto Exec Config File
  242. Bit - include file (formally Boolean)
  243. [Native] GetUserExtraInfo
  244. [INC] Tiny Encryption Algorithm
  245. [HOWTO] Make a NPC with extra features.
  246. [Native] Angle Speed
  247. [INC] SQLVault
  248. dDimension 1.1
  249. Orpheu: How to make signatures (of bytes)
  250. [INC] Director Hud Message