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[L4D/L4D2] Infected Bots Control (1.0.0)


  
 
 
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-10-2009 , 02:51   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #11

Quote:
Originally Posted by mi123645 View Post
It's actually a bug

I found out later that the Tank_killed event does not trigger all the time. When it goes to spawn a playable tank, it does not kick the original tank that was spawned by the director, because the event that was supposed to take place never happend and reset the variables.

Fixed in 1.7.5...along with a zillion other things
Oh it was a bug? It worked awesome to balance my server's KrX's Survivor Upgrades and 8 survivors.
Possible to make it a convar or something? :X

And yeah, tank_killed doesn't always trigger. Was a headache for me as well for Survivor Upgrades. Later found out that it almost always triggers for director spawned tanks.
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