[NMRiH] Clear map 1.2.0 [2016/09/15]
7 Attachment(s)
Name: Clear map
Description: Remove unnecessary items (weapons, tools, explosives and medical supplies not in the player's inventory) & zombies from the map. Useful for maps with lots of waves (like nms_bunkerdefense and nms_testone), which drops a lot of things from the dead zombies and may cause an overflow limit edicts («Ed_alloc: No Free Edicts»). Especially when used the plugins like Weapon Menu, Infinite Ammo and Full Infinite Ammo on the server. Installation: Place compiled plugin (nmrih_clear_map.smx) into the plugins folder (../addons/sourcemod/plugins/). For compiling need SM1.8_stable AdminCommands:
Console Variables:
Attachment 144039 Attachment 149785 Changes in v1.1.0 (2015/11/15):
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Re: [NMRiH] Clear map
There are still some ideas to enhance the functionality of the plugin?
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Re: [NMRiH] Clear map 1.1 (15.11.2015)
yes function add a lot of zombies + items
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Re: [NMRiH] Clear map 1.1 (15.11.2015)
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But this plugin for clearing a maps |
Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
Added command «sm_count» (if you want to know the number of existing items or/and zombies, but there is no need to remove them).
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Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
1. I don't want remove zombies. (ex. CVAR=sm_clear_map_remove_zombie)
2. I want function. When amount of edicts more than the max edicts, Plugin remove objects. (ex. CVAR=sm_clear_map_max_edicts) Can you do these? |
Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
1. you need remove line 176 if(!(1 < state < 4)) ClearMap();
2. cvar sm_clear_map_limit was created for this |
Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
1 Attachment(s)
This happens often...
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Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
phoenix0001, such messages appear when physics breaks on the server.
In this case You should restart server. Physics usually breaks when model collisions change frequently. |
Re: [NMRiH] Clear map 1.2.0 [2016/09/15]
Quote:
How can this cause be fixed or improved? |
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