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[L4D] Special Ammotypes awarded


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1037
Plugin Version:
1.0.7
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Lets Survivors dish out max damage!
    Old 07-24-2009 , 17:31   [L4D] Special Ammotypes awarded
    Reply With Quote #1

    Again, i ported a minor part of the Survivor Upgrades Collection to be used independently and with more options.

    Big Thanks to Fyren for giving us Survivor Upgrades and Jerrith for his Great cumulative Plugin

    This Plugin awards either hollowpoint or incendiary or DumDum ammo for every [cvar] Infected killed. You get a small HUD status update on every 20 Infected kills. You then have [cvar] rounds of special ammo to fire. A novelty: Shotguns use up 5 times more special ammo rounds, so they can't have 5 clips of hollowpoints while you have one in your m4. Every 10 rounds fired you get notified about your remaining supply.

    NOTE: Rounds are not gun exclusive or reload sensitive.

    Witches cannot be set on fire with incendiary ammo, and whether tanks can or cannot be you decide with a [cvar].

    Ahem. Cvars.


    l4d_specialammo_killcountsetting (default 50) how many Infected Kills it needs to be awarded special ammunition.

    l4d_specialammo_amount (default 100) how many special ammo rounds you get. This means 100 Uzi shots or(!) 20 shotgun shots.

    l4d_specialammo_canlighttank (default 0) does incendiary ammo set the tank on fire. Impossible to dodge.

    l4d_specialammo_recoilreduction (default 1) does special ammo also include recoil reduction?

    l4d_specialammo_dumdumforce (default 150) how much kickback does a DumDum round apply


    THIS PLUGIN IS FOR VERSUS AND SURVIVAL ONLY
    if you want Upgrades like this in Coop, i suggest using one of the other, more extensive Upgrade Plugins


    Changelog:

    1.0.0 - Release
    1.0.1 - Adds a massive speed boost to Tanks burned by incendiary ammo
    1.0.2 - Bugfix. 1.0.1 was broken
    1.0.3 - More Bugfixing. Tanks should now only get burned when the convar is set
    1.0.4 - Special Ammo Bullet Impact FX added
    1.0.5 - New Special Ammo added, DumDums!! They have Knockback
    1.0.6 - Expire Messages Suppression fixed
    1.0.7 - afterburn particle effect for incend. ammo added, code optimizations
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_specialammo.sp - 4317 views - 15.5 KB)

    Last edited by AtomicStryker; 09-11-2009 at 08:28.
    AtomicStryker is offline
    alicia
    Member
    Join Date: Jul 2009
    Old 07-24-2009 , 17:40   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #2

    Very cool. Can this be used in conjunction with Survivor Upgrades? I have removed the incendiary and hollow points from Server Upgrades because it makes it too easy, but a reward system based on kills would be a nice add.
    alicia is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 07-24-2009 , 17:53   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #3

    It can, however the hollowpoint und recoil Survivor Upgrades might interfere. At some points the Survivor Upgrades Plugin clears all.


    One thing:

    The ammo does not stack. If you get awarded new ammo before the old one is used up (for low kill count settings), all old ammo gets deleted.

    Another thing:

    This has nothing to do with your ACTUAL ammo amount. You don't get more m4 or shotgun rounds. The ones you fire get special.

    Last edited by AtomicStryker; 07-24-2009 at 17:56.
    AtomicStryker is offline
    alicia
    Member
    Join Date: Jul 2009
    Old 07-24-2009 , 18:10   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #4

    I tried it and works didn't notice issues, but when running and gunning I didn't pay to much attention to my ammo counts. Thanks for the plugin.
    alicia is offline
    webtax
    Junior Member
    Join Date: Jul 2009
    Old 07-24-2009 , 18:57   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #5

    ill be waiting for more feedback of how it works in conjunction with survivor upgrades. Gonna try it anyway . thanks

    working all right for the first round and survivor upgrades incendiary and howllow disabled.

    Last edited by webtax; 07-24-2009 at 20:23.
    webtax is offline
    olj
    Veteran Member
    Join Date: Jun 2009
    Old 07-25-2009 , 04:27   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #6

    Can someone test it with Survivor upgrades?
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    Sora3100
    Junior Member
    Join Date: May 2009
    Location: Hungary
    Old 07-25-2009 , 06:30   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #7

    This plugin rocks!
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    Sora3100
    Junior Member
    Join Date: May 2009
    Location: Hungary
    Old 07-25-2009 , 06:57   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #8

    Quote:
    Originally Posted by Sora3100 View Post
    This plugin rocks!
    By the way the fire ammo only works on Special Infected (Fire Ammo does not work on Witch)
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    Last edited by Sora3100; 07-25-2009 at 07:15.
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 07-25-2009 , 10:58   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #9

    Yes. Because on a Witch it's bugged.

    @olj
    If you use Survivor Upgrades, you don't need this? xD


    Tanks burned by special ammo have every right to be pissed - so i added a massive Speed Boost (130%) to any Tank that gets burned by incendiary shells.

    Last edited by AtomicStryker; 07-25-2009 at 11:17.
    AtomicStryker is offline
    Remmington
    Junior Member
    Join Date: Jul 2009
    Old 07-25-2009 , 11:41   Re: [L4D] Special Ammotypes awarded
    Reply With Quote #10

    I tested on our server last night, its running survivor mod, I turned off combat sling, incin ammo, and hollow points. You plugin worked right up to the point I got the ammo, I was awarded incin ammo, once I began using it, it was not lighting anything on fire, however it was depleting the ammo.

    Do I need to leave those items on in the survivor mod?
    Remmington is offline
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