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A-n-A
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Join Date: Aug 2008
Old 03-21-2009 , 17:01   Full cvar list + protected and private ones [TF2]
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Code:
_cl_classmenuopen
_fov
achievement_debug
adsp_alley_min
adsp_courtyard_min
adsp_debug
adsp_door_height
adsp_duct_min
adsp_hall_min
adsp_low_ceiling
adsp_opencourtyard_min
adsp_openspace_min
adsp_openstreet_min
adsp_openwall_min
adsp_room_min
adsp_street_min
adsp_tunnel_min
adsp_wall_height
ai_auto_contact_solver
ai_block_damage
ai_debug_assault
ai_debug_avoidancebounds
ai_debug_directnavprobe
ai_debug_doors
ai_debug_dyninteractions
ai_debug_efficiency
ai_debug_enemies
ai_debug_expressions
ai_debug_follow
ai_debug_loners
ai_debug_looktargets
ai_debug_los
ai_debug_nav
ai_debug_ragdoll_magnets
ai_debug_shoot_positions
ai_debug_speech
ai_debug_squads
ai_debug_think_ticks
ai_debugscriptconditions
ai_default_efficient
ai_drawbattlelines
ai_efficiency_override
ai_enable_fear_behavior
ai_expression_frametime
ai_expression_optimization
ai_fear_player_dist
ai_find_lateral_cover
ai_find_lateral_los
ai_follow_use_points
ai_follow_use_points_when_moving
ai_force_serverside_ragdoll
ai_frametime_limit
ai_inhibit_spawners
ai_lead_time
ai_LOS_mode
ai_moveprobe_debug
ai_moveprobe_jump_debug
ai_moveprobe_usetracelist
ai_navigator_generate_spikes
ai_navigator_generate_spikes_strength
ai_no_local_paths
ai_no_node_cache
ai_no_select_box
ai_no_steer
ai_no_talk_delay
ai_norebuildgraph
ai_path_adjust_speed_on_immediate_turns
ai_path_insert_pause_at_est_end
ai_path_insert_pause_at_obstruction
ai_post_frame_navigation
ai_radial_max_link_dist
ai_reaction_delay_alert
ai_reaction_delay_idle
ai_rebalance_thinks
ai_report_task_timings_on_limit
ai_sequence_debug
ai_setupbones_debug
ai_shot_bias
ai_shot_bias_max
ai_shot_bias_min
ai_shot_stats
ai_shot_stats_term
ai_show_hull_attacks
ai_show_think_tolerance
ai_simulate_task_overtime
ai_spread_cone_focus_time
ai_spread_defocused_cone_multiplier
ai_spread_pattern_focus_time
ai_strong_optimizations
ai_strong_optimizations_no_checkstand
ai_task_pre_script
ai_test_moveprobe_ignoresmall
ai_think_limit_label
ai_use_clipped_paths
ai_use_efficiency
ai_use_frame_think_limits
ai_use_think_optimizations
ai_use_visibility_cache
ai_vehicle_avoidance
ammo_max
anim_showmainactivity
anim_showstate
anim_showstatelog
anim_wayblend
async_allow_held_filesa
async_mode
async_serialize
async_simulate_delay
autoaim_max_deflect
autoaim_max_dist
binds_per_command
blink_duration
bot_changeclass
bot_com_meleerange
bot_com_viewrange
bot_com_wpnrange
bot_debug
bot_dontmove
bot_forceattack
bot_forceattack
bot_forceattack_down
bot_forcefireweapon
bot_jump
bot_mimic
bot_mimic_yaw_offset
bot_nav_offsetpathinset
bot_nav_recomputetime
bot_nav_simplifypaths
bot_nav_turnspeed
bot_nav_usefeelers
bot_nav_useoffsetpaths
bot_nav_wpdeceldistance
bot_nav_wpdistance
bot_randomnames
bot_saveme
bot_selectweaponslot
breakable_disable_gib_limit
breakable_multiplayer
budget_averages_window
budget_background_alpha
budget_bargraph_background_alpha
budget_bargraph_range_ms
budget_history_numsamplesvisible
budget_history_range_ms
budget_panel_bottom_of_history_fraction
budget_panel_height
budget_panel_width
budget_panel_x
budget_panel_y
budget_peaks_window
budget_show_averages
budget_show_history
budget_show_peaks
bugreporter_includebsp
bugreporter_uploadasync
building_cubemaps
c_maxdistance
c_maxpitch
c_maxyaw
c_mindistance
c_minpitch
c_minyaw
c_orthoheight
c_orthowidth
cam_collision
cam_command
cam_idealdelta
cam_idealdist
cam_idealdistright
cam_idealdistup
cam_ideallag
cam_idealpitch
cam_idealyaw
cam_showangles
cam_snapto
cc_captiontrace
cc_lang
cc_linger_time
cc_minvisibleitems
cc_predisplay_time
cc_sentencecaptionnorepeat
cc_smallfontlength
cc_subtitles
cl_allowdownload
cl_allowupload
cl_anglespeedkey
cl_autorezoom
cl_backspeed
cl_blobbyshadows
cl_bobcycle
cl_bobup
cl_burninggibs
cl_chatfilters
cl_class
cl_clock_correction
cl_clock_correction_adjustment_max_amount
cl_clock_correction_adjustment_max_offset
cl_clock_correction_adjustment_min_offset
cl_clock_correction_force_server_tick
cl_clock_showdebuginfo
cl_clockdrift_max_ms
cl_clockdrift_max_ms_threadmode
cl_cmdrate
cl_crosshair_blue
cl_crosshair_file
cl_crosshair_green
cl_crosshair_red
cl_crosshair_scale
cl_crosshairalpha
cl_crosshaircolor
cl_customsounds
cl_debugrumble
cl_demoviewoverride
cl_detail_multiplier
cl_detaildist
cl_detailfade
cl_downloadfilter
cl_drawhud
cl_drawleaf
cl_drawmaterial
cl_drawmonitors
cl_drawshadowtexture
cl_dynamiccrosshair
cl_ejectbrass
cl_entityreport
cl_extrapolate
cl_extrapolate_amount
cl_fastdetailsprites
cl_fasttempentcollision
cl_flag_return_height
cl_flag_return_size
cl_flushentitypacket
cl_forcepreload
cl_forwardspeed
cl_gunlowerangle
cl_gunlowerspeed
cl_hud_minmode
cl_idealpitchscale
cl_ignorepackets
cl_interp
cl_interp_all
cl_interp_npcs
cl_interp_ratio
cl_interp_threadmodeticks
cl_interpolate
cl_jiggle_bone_debug
cl_jiggle_bone_debug_pitch_constraints
cl_jiggle_bone_debug_yaw_constraints
cl_lagcomp_errorcheck
cl_lagcompensation
cl_language
cl_leveloverview
cl_leveloverviewmarker
cl_localnetworkbackdoor
cl_logofile
cl_maxrenderable_dist
cl_mouseenable
cl_mouselook
cl_muzzleflash_dlight_st
cl_new_impact_effects
cl_obj_fake_alert
cl_obj_test_building_damage
cl_observercrosshair
cl_overdraw_test
cl_particle_batch_mode
cl_particle_max_count
cl_particle_retire_cost
cl_particleeffect_aabb_buffer
cl_particles_show_bbox
cl_pclass
cl_pdump
cl_phys_props_enable
cl_phys_props_max
cl_phys_props_respawndist
cl_phys_props_respawnrate
cl_phys_timescale
cl_pitchdown
cl_pitchspeed
cl_pitchup
cl_playback_screenshots
cl_playerspraydisable
cl_pred_optimize
cl_predict
cl_predictionlist
cl_predictweapons
cl_ragdoll_collide
cl_ragdoll_fade_time
cl_ragdoll_forcefade
cl_ragdoll_physics_enable
cl_ragdoll_pronecheck_distance
cl_resend
cl_rumblescale
cl_scalecrosshair
cl_screenshotname
cl_SetupAllBones
cl_shadowtextureoverlaysize
cl_show_splashes
cl_showanimstate
cl_showanimstate_log
cl_ShowBoneSetupEnts
cl_showcrit
cl_showdemooverlay
cl_showerror
cl_showevents
cl_showfps
cl_showhelp
cl_showpausedimage
cl_showpluginmessages
cl_showpos
cl_ShowSunVectors
cl_showtextmsg
cl_sidespeed
cl_smooth
cl_smoothtime
cl_soundfile
cl_spec_mode
cl_sporeclipdistance
cl_sun_decay_rate
cl_team
cl_thirdperson
cl_threaded_bone_setup
cl_threaded_client_leaf_system
cl_timeout
cl_updaterate
cl_upspeed
cl_winddir
cl_windspeed
cl_voice_filter
cl_wpn_sway_interp
cl_wpn_sway_scale
cl_yawspeed
clientport
closecaption
collision_shake_amp
collision_shake_freq
collision_shake_time
commentary
commentary_available
commentary_firstrun
con_drawnotify
con_enable
con_filter_enable
con_filter_text
con_filter_text_out
con_logfile
con_notifytime
con_nprint_bgalpha
con_nprint_bgborder
con_timestamp
con_trace
contimes
coop
crosshair
datacachesize
deathmatch
debug_materialmodifycontrol
debug_materialmodifycontrol_client
debug_physimpact
debug_touchlinks
decalfrequency
default_fov
demo_avellimit
demo_debug
demo_fastforwardfinalspeed
demo_fastforwardramptime
demo_fastforwardstartspeed
demo_interplimit
demo_interpolateview
demo_legacy_rollback
demo_pauseatservertick
demo_quitafterplayback
demo_recordcommands
developer
disp_dynamic
dispcoll_drawplane
displaysoundlist
dsp_automatic
dsp_db_min
dsp_db_mixdrop
dsp_dist_max
dsp_dist_min
dsp_enhance_stereo
dsp_facingaway
dsp_mix_max
dsp_mix_min
dsp_off
dsp_player
dsp_room
dsp_slow_cpu
dsp_spatial
dsp_speaker
dsp_water
dsp_vol_ch
dsp_vol_ch
dsp_vol_ch
dsp_volume
dt_ShowPartialChangeEnts
dt_UsePartialChangeEnts
dtwarning
dtwatchclass
dtwatchent
dtwatchvar
english
ent_debugkeys
ent_messages_draw
fast_fogvolume
filesystem_buffer_size
fire_absorbrate
fire_dmgbase
fire_dmginterval
fire_dmgscale
fire_extabsorb
fire_extscale
fire_growthrate
fire_heatscale
fire_incomingheatscale
fire_maxabsorb
fish_debug
fish_dormant
flex_expression
flex_looktime
flex_maxawaytime
flex_maxplayertime
flex_minawaytime
flex_minplayertime
flex_rules
flex_smooth
flex_talk
fog_color
fog_colorskybox
fog_enable
fog_enable_water_fog
fog_enableskybox
fog_end
fog_endskybox
fog_maxdensity
fog_maxdensityskybox
fog_override
fog_start
fog_startskybox
fov_desired
fps_max
free_pass_peek_debug
fs_convert
fs_monitor_read_from_pack
fs_report_sync_opens
fs_warning_mode
func_break_max_pieces
func_break_reduction_factor
func_breakdmg_bullet
func_breakdmg_club
func_breakdmg_explosive
fx_drawimpactdebris
fx_drawimpactdust
fx_drawmetalspark
g_debug_angularsensor
g_debug_constraint_sounds
g_debug_doors
g_debug_npc_vehicle_roles
g_debug_ragdoll_removal
g_debug_ragdoll_visualize
g_debug_trackpather
g_debug_transitions
g_debug_vehiclebase
g_debug_vehicledriver
g_debug_vehicleexit
g_debug_vehiclesound
g_Language
g_ragdoll_fadespeed
g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed
g_ragdoll_maxcount
g_update_msec
gameui_xbox
gl_clear
gl_clear_randomcolor
hidehud
hl_episodic
host_flush_threshold
host_framerate
host_limitlocal
host_map
host_profile
host_showcachemiss
host_ShowIPCCallCount
host_sleep
host_speeds
host_thread_mode
host_timescale
hostip
hostname
hostport
hud_achievement_count
hud_achievement_count_engineer
hud_achievement_description
hud_achievement_glowtime
hud_achievement_tracker
hud_autoaim_method
hud_autoaim_scale_icon
hud_autoreloadscript
hud_classautokill
hud_deathnotice_time
hud_draw_active_reticle
hud_draw_fixed_reticle
hud_drawhistory_time
hud_escort_interp
hud_escort_test_progress
hud_escort_test_speed
hud_fastswitch
hud_magnetism
hud_reticle_alpha_speed
hud_reticle_maxalpha
hud_reticle_minalpha
hud_reticle_scale
hud_saytext_time
hud_takesshots
ifm_steadycam_armspeed
ifm_steadycam_ddragconstant
ifm_steadycam_dspringconstant
ifm_steadycam_mousefactor
ifm_steadycam_mousepower
ifm_steadycam_noise
ifm_steadycam_rotatedamp
ifm_steadycam_rotaterate
ifm_steadycam_sensitivity
ifm_steadycam_zoomdamp
ifm_steadycam_zoomspeed
in_usekeyboardsampletime
ip
item_quality_chance_common
item_quality_chance_rare
item_quality_chance_unique
joy_accel_filter
joy_accelmax
joy_accelscale
joy_advanced
joy_advaxisr
joy_advaxisu
joy_advaxisv
joy_advaxisx
joy_advaxisy
joy_advaxisz
joy_autoaimdampen
joy_autoaimdampenrange
joy_autosprint
joy_axisbutton_threshold
joy_diagonalpov
joy_display_input
joy_forwardsensitivity
joy_forwardthreshold
joy_inverty
joy_inverty_default
joy_lowend
joy_lowmap
joy_movement_stick
joy_movement_stick_default
joy_name
joy_pegged
joy_pitchsensitivity
joy_pitchsensitivity_default
joy_pitchthreshold
joy_response_look
joy_response_move
joy_response_move_vehicle
joy_sidesensitivity
joy_sidethreshold
joy_vehicle_turn_lowend
joy_vehicle_turn_lowmap
joy_wingmanwarrior_centerhack
joy_wingmanwarrior_turnhack
joy_virtual_peg
joy_xcontroller_cfg_loaded
joy_xcontroller_found
joy_yawsensitivity
joy_yawsensitivity_default
joy_yawthreshold
joystick
jpeg_quality
lightcache_maxmiss
lod_TransitionDist
lookspring
lookstrafe
lservercfgfile
m_customaccel
m_customaccel_exponent
m_customaccel_max
m_customaccel_scale
m_filter
m_forward
m_mouseaccel
m_mouseaccel
m_mousespeed
m_pitch
m_side
m_yaw
map_noareas
mapcyclefile
mat_aaquality
mat_accelerate_adjust_exposure_down
mat_alphacoverage
mat_antialias
mat_autoexposure_max
mat_autoexposure_min
mat_bloom_scalefactor_scalar
mat_bloomamount_rate
mat_bloomscale
mat_bufferprimitives
mat_bumpbasis
mat_bumpmap
mat_camerarendertargetoverlaysize
mat_clipz
mat_colcorrection_disableentities
mat_colorcorrection
mat_compressedtextures
mat_debug_autoexposure
mat_debug_bloom
mat_debug_postprocessing_effects
mat_debug_process_halfscreen
mat_debugalttab
mat_debugdepth
mat_debugdepthmode
mat_debugdepthval
mat_debugdepthvalmax
mat_depthbias_decal
mat_depthbias_normal
mat_depthbias_shadowmap
mat_diffuse
mat_disable_bloom
mat_disable_fancy_blending
mat_disable_lightwarp
mat_disable_ps_patch
mat_disablehwmorph
mat_drawflat
mat_drawTexture
mat_drawTextureScale
mat_drawwater
mat_dxlevel
mat_dynamic_tonemapping
mat_envmapsize
mat_envmaptgasize
mat_excludetextures
mat_exposure_center_region_x
mat_exposure_center_region_x_flashlight
mat_exposure_center_region_y
mat_exposure_center_region_y_flashlight
mat_fastnobump
mat_fastspecular
mat_fillrate
mat_filterlightmaps
mat_filtertextures
mat_force_bloom
mat_force_ps_patch
mat_force_tonemap_scale
mat_forceaniso
mat_forcedynamic
mat_forcehardwaresync
mat_forcemanagedtextureintohardware
mat_frame_sync_enable
mat_frame_sync_force_texture
mat_framebuffercopyoverlaysize
mat_fullbright
mat_hdr_level
mat_hdr_manual_tonemap_rate
mat_hdr_tonemapscale
mat_hdr_uncapexposure
mat_hsv
mat_leafvis
mat_levelflush
mat_lightmap_pfms
mat_loadtextures
mat_luxels
mat_max_worldmesh_vertices
mat_maxframelatency
mat_measurefillrate
mat_mipmaptextures
mat_monitorgamma
mat_monitorgamma_tv_enabled
mat_monitorgamma_tv_exp
mat_monitorgamma_tv_range_max
mat_monitorgamma_tv_range_min
mat_morphstats
mat_motion_blur_enabled
mat_motion_blur_falling_intensity
mat_motion_blur_falling_max
mat_motion_blur_falling_min
mat_motion_blur_forward_enabled
mat_motion_blur_percent_of_screen_max
mat_motion_blur_rotation_intensity
mat_motion_blur_strength
mat_non_hdr_bloom_scalefactor
mat_norendering
mat_normalmaps
mat_normals
mat_parallaxmap
mat_picmip
mat_postprocess_x
mat_postprocess_y
mat_postprocessing_combine
mat_proxy
mat_queue_mode
mat_reducefillrate
mat_report_queue_status
mat_reversedepth
mat_shadowstate
mat_show_ab_hdr
mat_show_ab_hdr_hudelement
mat_show_histogram
mat_show_texture_memory_usage
mat_showcamerarendertarget
mat_showenvmapmask
mat_showframebuffertexture
mat_showlightmappage
mat_showlowresimage
mat_showmiplevels
mat_showwatertextures
mat_slopescaledepthbias_decal
mat_slopescaledepthbias_normal
mat_slopescaledepthbias_shadowmap
mat_software_aa_blur_one_pixel_lines
mat_software_aa_debug
mat_software_aa_edge_threshold
mat_software_aa_quality
mat_software_aa_strength
mat_software_aa_strength_vgui
mat_software_aa_tap_offset
mat_softwarelighting
mat_softwareskin
mat_specular
mat_stub
mat_supportflashlight
mat_surfaceid
mat_surfacemat
mat_texture_limit
mat_texture_list
mat_texture_list_all
mat_texture_list_view
mat_tonemap_algorithm
mat_tonemap_min_avglum
mat_tonemap_percent_bright_pixels
mat_tonemap_percent_target
mat_tonemapping_occlusion_use_stencil
mat_trilinear
mat_use_compressed_hdr_textures
mat_wateroverlaysize
mat_viewportscale
mat_wireframe
mat_vsync
mat_yuv
matchmakingport
mem_dumpstats
mem_force_flush
mem_max_heapsize
mem_max_heapsize_dedicated
mem_min_heapsize
mem_periodicdumps
mem_test_each_frame
mem_test_every_n_seconds
metamod_version
mm_basedir
mm_max_spectators
mm_minplayers
mm_pluginsfile
mod_forcedata
mod_forcetouchdata
mod_load_anims_async
mod_load_fakestall
mod_load_mesh_async
mod_load_showstall
mod_load_vcollide_async
mod_lock_mdls_on_load
mod_test_mesh_not_available
mod_test_not_available
mod_test_verts_not_available
mod_touchalldata
mod_trace_load
motdfile
mp_allowNPCs
mp_allowspectators
mp_autocrosshair
mp_autoteambalance
mp_blockstyle
mp_bonusroundtime
mp_capdeteriorate_time
mp_capstyle
mp_chattime
mp_clan_ready_signal
mp_clan_readyrestart
mp_decals
mp_defaultteam
mp_disable_respawn_times
mp_enableroundwaittime
mp_facefronttime
mp_fadetoblack
mp_falldamage
mp_feetyawrate
mp_flashlight
mp_footsteps
mp_forceactivityset
mp_forcecamera
mp_forcerespawn
mp_fraglimit
mp_friendlyfire
mp_idledealmethod
mp_idlemaxtime
mp_ik
mp_match_end_at_timelimit
mp_maxrounds
mp_respawnwavetime
mp_restartgame
mp_restartround
mp_showcleanedupents
mp_showgestureslots
mp_showroundtransitions
mp_simulatemultiplecappers
mp_slammoveyaw
mp_stalemate_enable
mp_stalemate_timelimit
mp_teamlist
mp_teamoverride
mp_teamplay
mp_teams_unbalance_limit
mp_time_between_capscoring
mp_timelimit
mp_tournament
mp_tournament_allow_non_admin_restart
mp_tournament_blueteamname
mp_tournament_redteamname
mp_tournament_stopwatch
mp_usehwmmodels
mp_usehwmvcds
mp_waitingforplayers_cancel
mp_waitingforplayers_restart
mp_waitingforplayers_time
mp_weaponstay
mp_winlimit
muzzleflash_light
name
nav_area_bgcolor
nav_coplanar_slope_limit
nav_corner_adjust_adjacent
nav_create_place_on_ground
nav_edit
nav_quicksave
nav_restart_after_analysis
nav_show_approach_points
nav_show_area_info
nav_show_danger
nav_show_nodes
nav_show_player_counts
nav_slope_limit
nav_snap_to_grid
nav_split_place_on_ground
net_blockmsg
net_chokeloop
net_compresspackets
net_compresspackets_minsize
net_compressvoice
net_drawslider
net_droppackets
net_fakejitter
net_fakelag
net_fakeloss
net_graph
net_graphheight
net_graphmsecs
net_graphpos
net_graphproportionalfont
net_graphshowinterp
net_graphshowlatency
net_graphsolid
net_graphtext
net_maxcleartime
net_maxfilesize
net_maxfragments
net_maxroutable
net_queue_trace
net_queued_packet_thread
net_scale
net_showdrop
net_showevents
net_showfragments
net_showmsg
net_showpeaks
net_showsplits
net_showtcp
net_showudp
net_splitpacket_maxrate
net_splitrate
net_usesocketsforloopback
next
nextlevel
npc_ally_deathmessage
npc_height_adjust
npc_sentences
npc_vphysics
obj_capture_damage
obj_child_damage_factor
obj_damage_factor
obj_sapper_amount
obj_sapper_health
obj_show_damage
object_deterioration_time
object_verbose
old_radiusdamage
opt_EnumerateLeavesFastAlgorithm
option_duck_method
option_duck_method_default
overview_alpha
overview_health
overview_locked
overview_names
overview_tracks
particle_sim_alt_cores
particle_simulateoverflow
particle_test_attach_attachment
particle_test_attach_mode
particle_test_file
password
phonemedelay
phonemefilter
phonemesnap
phys_impactforcescale
phys_penetration_error_time
phys_pushscale
phys_speeds
phys_stressbodyweights
phys_timescale
phys_upimpactforcescale
physicsshadowupdate_render
pipeline_static_props
player_debug_print_damage
player_old_armor
prop_active_gib_limit
prop_active_gib_max_fade_time
props_break_max_pieces
props_break_max_pieces_perframe
pwatchent
pwatchvar
r_AirboatViewDampenDamp
r_AirboatViewDampenFreq
r_AirboatViewZHeight
r_ambientboost
r_ambientfactor
r_ambientfraction
r_ambientlightingonly
r_ambientmin
r_aspectratio
r_avglight
r_avglightmap
r_bloomtintb
r_bloomtintexponent
r_bloomtintg
r_bloomtintr
r_ClipAreaPortals
r_colorstaticprops
r_debugcheapwater
r_debugrandomstaticlighting
r_decal_cover_count
r_decal_cullsize
r_decal_overlap_area
r_decal_overlap_count
r_decals
r_decalstaticprops
r_depthoverlay
r_DispBuildable
r_DispDrawAxes
r_DispWalkable
r_dopixelvisibility
r_drawbatchdecals
r_DrawBeams
r_drawbrushmodels
r_drawclipbrushes
r_drawdecals
r_drawdetailprops
r_DrawDisp
r_drawentities
r_drawflecks
r_drawfuncdetail
r_drawleaf
r_drawlightcache
r_drawlightinfo
r_drawlights
r_drawmodeldecals
r_DrawModelLightOrigin
r_drawmodelstatsoverlay
r_drawmodelstatsoverlaydistance
r_drawmodelstatsoverlaymax
r_drawmodelstatsoverlaymin
r_drawopaquerenderables
r_drawopaquestaticpropslast
r_drawopaqueworld
r_drawothermodels
r_drawparticles
r_drawpixelvisibility
r_DrawPortals
r_DrawRain
r_drawrenderboxes
r_drawropes
r_drawskybox
r_DrawSpecificStaticProp
r_drawsprites
r_drawstaticprops
r_drawtranslucentrenderables
r_drawtranslucentworld
r_drawvgui
r_drawviewmodel
r_drawworld
r_dscale_basefov
r_dscale_fardist
r_dscale_farscale
r_dscale_neardist
r_dscale_nearscale
r_dsky
r_dynamic
r_dynamiclighting
r_entity
r_entityclips
r_eyeglintlodpixels
r_eyegloss
r_eyemove
r_eyes
r_eyeshift_x
r_eyeshift_y
r_eyeshift_z
r_eyesize
r_eyewaterepsilon
r_farz
r_fastzreject
r_fastzrejectdisp
r_flashlight_version
r_flashlightambient
r_flashlightclip
r_flashlightconstant
r_flashlightculldepth
r_flashlightdepthres
r_flashlightdepthtexture
r_flashlightdrawclip
r_flashlightdrawdepth
r_flashlightdrawfrustum
r_flashlightdrawfrustumbbox
r_flashlightdrawsweptbbox
r_flashlightfar
r_flashlightfov
r_flashlightladderdist
r_flashlightlinear
r_flashlightlockposition
r_flashlightmodels
r_flashlightnear
r_flashlightnodraw
r_flashlightoffsetx
r_flashlightoffsety
r_flashlightoffsetz
r_flashlightquadratic
r_flashlightrender
r_flashlightrendermodels
r_flashlightrenderworld
r_flashlightscissor
r_flashlightshadowatten
r_flashlightupdatedepth
r_flashlightvisualizetrace
r_flex
r_ForceRestore
r_ForceWaterLeaf
r_frustumcullworld
r_glint_alwaysdraw
r_glint_procedural
r_hunkalloclightmaps
r_hwmorph
r_itemblinkmax
r_itemblinkrate
r_JeepFOV
r_JeepViewBlendTo
r_JeepViewBlendToScale
r_JeepViewBlendToTime
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewZHeight
r_lightaverage
r_lightcache_numambientsamples
r_lightcache_zbuffercache
r_lightcachecenter
r_lightcachemodel
r_lightinterp
r_lightmap
r_lightstyle
r_lightwarpidentity
r_lockpvs
r_lod
r_mapextents
r_maxdlights
r_maxmodeldecal
r_maxnewsamples
r_maxsampledist
r_minnewsamples
r_modelwireframedecal
r_newflashlight
r_nohw
r_norefresh
r_nosw
r_novis
r_occludeemaxarea
r_occluderminarea
r_occludermincount
r_occlusion
r_occlusionspew
r_oldlightselection
r_overlayfadeenable
r_overlayfademax
r_overlayfademin
r_overlaywireframe
r_particle_sim_spike_threshold_ms
r_particle_timescale
r_partition_level
r_PhysPropStaticLighting
r_pix_recordframes
r_pix_start
r_pixelfog
r_pixelvisibility_partial
r_pixelvisibility_spew
r_portalscloseall
r_portalsopenall
r_PortalTestEnts
r_proplightingfromdisk
r_proplightingpooling
r_propsmaxdist
r_queued_decals
r_queued_post_processing
r_queued_ropes
r_radiosity
r_rainalpha
r_rainalphapow
r_raindensity
r_RainHack
r_rainlength
r_RainProfile
r_RainRadius
r_RainSideVel
r_RainSimulate
r_rainspeed
r_RainSplashPercentage
r_rainwidth
r_randomflex
r_renderoverlayfragment
r_rimlight
r_rootlod
r_ropetranslucent
r_screenfademaxsize
r_screenfademinsize
r_sequence_debug
r_shader_srgb
r_shadowids
r_shadowlod
r_shadowlodbias
r_shadowmaxrendered
r_shadowrendertotexture
r_shadows
r_shadows_gamecontrol
r_shadowwireframe
r_showenvcubemap
r_ShowViewerArea
r_showz_power
r_skin
r_skybox
r_snapportal
r_SnowColorBlue
r_SnowColorGreen
r_SnowColorRed
r_SnowDebugBox
r_SnowEnable
r_SnowEndAlpha
r_SnowEndSize
r_SnowFallSpeed
r_SnowInsideRadius
r_SnowOutsideRadius
r_SnowParticles
r_SnowPosScale
r_SnowRayEnable
r_SnowRayLength
r_SnowRayRadius
r_SnowSpeedScale
r_SnowStartAlpha
r_SnowStartSize
r_SnowWindScale
r_SnowZoomOffset
r_SnowZoomRadius
r_spewleaf
r_spray_lifetime
r_sse_s
r_staticprop_lod
r_staticpropinfo
r_swingflashlight
r_teeth
r_threaded_client_shadow_manager
r_threaded_particles
r_threaded_renderables
r_unloadlightmaps
r_updaterefracttexture
r_WaterDrawReflection
r_WaterDrawRefraction
r_waterforceexpensive
r_waterforcereflectentities
r_vehicleBrakeRate
r_VehicleViewClamp
r_VehicleViewDampen
r_visambient
r_visocclusion
r_visualizelighttraces
r_visualizelighttracesshowfulltrace
r_visualizeproplightcaching
r_visualizetraces
r_worldlightmin
r_worldlights
r_worldlistcache
ragdoll_sleepaftertime
rate
rcon_address
rcon_password
reload_materials
room_type
rope_averagelight
rope_collide
rope_rendersolid
rope_shake
rope_smooth
rope_smooth_enlarge
rope_smooth_maxalpha
rope_smooth_maxalphawidth
rope_smooth_minalpha
rope_smooth_minwidth
rope_solid_maxalpha
rope_solid_maxwidth
rope_solid_minalpha
rope_solid_minwidth
rope_subdiv
rope_wind_dist
rpt_vprof_time
rr_debug_qa
rr_debugresponses
rr_debugrule
rr_dumpresponses
save_async
save_asyncdelay
save_console
save_disable
save_history_count
save_huddelayframes
save_in_memory
save_noxsave
save_screenshot
save_spew
scene_async_prefetch_spew
scene_clamplookat
scene_clientflex
scene_flatturn
scene_forcecombined
scene_maxcaptionradius
scene_print
scene_showfaceto
scene_showlook
scene_showmoveto
scene_showunlock
scr_centertime
sensitivity
servercfgfile
shake_show
showbudget_texture
showbudget_texture_global_sum
showhitlocation
showparticlecounts
showtriggers
singlestep
sk_ally_regen_time
sk_autoaim_mode
sk_npc_arm
sk_npc_chest
sk_npc_head
sk_npc_leg
sk_npc_stomach
sk_player_arm
sk_player_chest
sk_player_head
sk_player_leg
sk_player_stomach
sk_plr_dmg_grenade
skill
smoothstairs
snd_async_fullyasync
snd_async_minsize
snd_async_spew_blocking
snd_async_stream_spew
snd_cull_duplicates
snd_defer_trace
snd_delay_sound_shift
snd_disable_mixer_duck
snd_duckerattacktime
snd_duckerreleasetime
snd_duckerthreshold
snd_ducktovolume
snd_foliage_db_loss
snd_gain
snd_gain_max
snd_gain_min
snd_legacy_surround
snd_lockpartial
snd_mix_async
snd_mix_minframetime
snd_mixahead
snd_musicvolume
snd_noextraupdate
snd_obscured_gain_dB
snd_pitchquality
snd_profile
snd_refdb
snd_refdist
snd_show
snd_showclassname
snd_showmixer
snd_showstart
snd_ShowThreadFrameTime
snd_soundmixer
snd_spatialize_roundrobin
snd_surround_speakers
snd_visualize
snd_vox_captiontrace
snd_vox_globaltimeout
snd_vox_sectimetout
snd_vox_seqtimetout
soundpatch_captionlength
soundscape_debug
soundscape_fadetime
sourcemod_version
spec_autodirector
spec_freeze_distance_max
spec_freeze_distance_min
spec_freeze_time
spec_freeze_traveltime
spec_scoreboard
spec_track
step_spline
studio_queue_mode
suitvolume
sv_accelerate
sv_airaccelerate
sv_allow_color_correction
sv_allow_wait_command
sv_allowdownload
sv_allowupload
sv_alltalk
sv_alternateticks
sv_autosave
sv_backspeed
sv_benchmark_autovprofrecord
sv_benchmark_freeroam
sv_benchmark_numticks
sv_bonus_challenge
sv_bounce
sv_cacheencodedents
sv_cheats
sv_client_cmdrate_difference
sv_client_max_interp_ratio
sv_client_min_interp_ratio
sv_client_predict
sv_clockcorrection_msecs
sv_consistency
sv_contact
sv_creationtickcheck
sv_debug_player_use
sv_debugmanualmode
sv_debugtempentities
sv_deltaprint
sv_deltatime
sv_downloadurl
sv_dumpstringtables
sv_enableoldqueries
sv_filterban
sv_footsteps
sv_force_transmit_ents
sv_forcepreload
sv_friction
sv_gravity
sv_ignore_hitboxes
sv_instancebaselines
sv_lagflushbonecache
sv_lan
sv_log_onefile
sv_logbans
sv_logblocks
sv_logdownloadlist
sv_logecho
sv_logfile
sv_logflush
sv_logsdir
sv_massreport
sv_master_legacy_mode
sv_master_share_game_socket
sv_max_queries_sec
sv_max_queries_sec_global
sv_max_queries_window
sv_maxcmdrate
sv_maxrate
sv_maxreplay
sv_maxroutable
sv_maxspeed
sv_maxunlag
sv_maxupdaterate
sv_maxvelocity
sv_mincmdrate
sv_minrate
sv_minupdaterate
sv_netvisdist
sv_noclipaccelerate
sv_noclipduringpause
sv_noclipspeed
sv_npc_talker_maxdist
sv_optimizedmovement
sv_parallel_packentities
sv_parallel_sendsnapshot
sv_password
sv_pausable
sv_playerperfhistorycount
sv_proj_stunball_damage
sv_pure_kick_clients
sv_pure_trace
sv_pushaway_clientside
sv_pushaway_clientside_size
sv_pushaway_force
sv_pushaway_max_force
sv_pushaway_max_player_force
sv_pushaway_min_player_speed
sv_pushaway_player_force
sv_pvsskipanimation
sv_rcon_banpenalty
sv_rcon_log
sv_rcon_maxfailures
sv_rcon_minfailures
sv_rcon_minfailuretime
sv_region
sv_rollangle
sv_rollspeed
sv_sendtables
sv_showanimstate
sv_showanimstate_log
sv_showhitboxes
sv_showladders
sv_showlagcompensation
sv_skyname
sv_soundemitter_trace
sv_specaccelerate
sv_specnoclip
sv_specspeed
sv_stats
sv_stepsize
sv_stickysprint_default
sv_stopspeed
sv_stressbots
sv_strict_notarget
sv_suppress_viewpunch
sv_tags
sv_test_scripted_sequences
sv_teststepsimulation
sv_thinktimecheck
sv_timeout
sv_turbophysics
sv_unlag
sv_unlag_debug
sv_unlag_fixstuck
sv_unlockedchapters
sv_useexplicitdelete
sv_wateraccelerate
sv_waterdist
sv_waterfriction
sv_vehicle_autoaim_scale
sv_visiblemaxplayers
sv_voicecodec
sv_voiceenable
systemlinkport
template_debug
testscript_debug
texture_budget_background_alpha
texture_budget_panel_bottom_of_history_fraction
texture_budget_panel_global
texture_budget_panel_height
texture_budget_panel_width
texture_budget_panel_x
texture_budget_panel_y
tf_arena_change_limit
tf_arena_force_class
tf_arena_max_streak
tf_arena_override_cap_enable_time
tf_arena_preround_time
tf_arena_round_time
tf_avoidteammates
tf_birthday
tf_boost_drain_time
tf_build_menu_controller_mode
tf_caplinear
tf_chargedfriends
tf_cheapobjects
tf_clamp_airducks
tf_clamp_back_speed
tf_clamp_back_speed_min
tf_damage_disablespread
tf_damage_events_track_for
tf_damage_lineardist
tf_damage_range
tf_damageforcescale_other
tf_damageforcescale_self_pyro_rj
tf_damageforcescale_self_soldier_badrj
tf_damageforcescale_self_soldier_rj
tf_damagescale_self_soldier
tf_debug_bullets
tf_debug_damage
tf_debug_flamethrower
tf_debug_projectile
tf_debug_weapontrail
tf_disguise_menu_controller_mode
tf_escort_recede_time
tf_escort_recede_time_overtime
tf_escort_score_rate
tf_fastbuild
tf_feign_death_damage_scale
tf_feign_death_duration
tf_fixedup_damage_radius
tf_flag_caps_per_round
tf_flamethrower_boxsize
tf_flamethrower_burst_zvelocity
tf_flamethrower_burstammo
tf_flamethrower_drag
tf_flamethrower_flametime
tf_flamethrower_float
tf_flamethrower_maxdamagedist
tf_flamethrower_shortrangedamagemultiplier
tf_flamethrower_vecrand
tf_flamethrower_velocity
tf_flamethrower_velocityfadeend
tf_flamethrower_velocityfadestart
tf_gamemode_arena
tf_gamemode_cp
tf_gamemode_ctf
tf_gamemode_payload
tf_grenade_force_sleeptime
tf_grenade_forcefrom_blast
tf_grenade_forcefrom_buckshot
tf_grenade_forcefrom_bullet
tf_grenade_show_radius
tf_grenade_show_radius_time
tf_grenadelauncher_chargescale
tf_grenadelauncher_livetime
tf_grenadelauncher_min_contact_speed
tf_hud_notification_duration
tf_hud_num_building_alert_beeps
tf_impactwatertime
tf_impactwatertimeenable
tf_invuln_time
tf_max_health_boost
tf_max_separation_force
tf_max_voice_speak_delay
tf_maxspeed
tf_medigun_autoheal
tf_medigun_lagcomp
tf_meleeattackforcescale
tf_obj_build_rotation_speed
tf_obj_gib_maxspeed
tf_obj_gib_velocity_max
tf_obj_gib_velocity_min
tf_obj_ground_clearance
tf_obj_max_attach_dist
tf_obj_upgrade_per_hit
tf_pipebomb_force_to_move
tf_pipebomb_reflect_reset_time
tf_player_movement_stun_time
tf_playergib
tf_playergib_maxspeed
tf_playersgib_force
tf_playersgib_forceup
tf_playerstatetransitions
tf_remember_lastswitched
tf_rocket_show_radius
tf_roundinfo_pause
tf_scout_air_dash_count
tf_scout_bat_launch_delay
tf_scout_dodge_move_penalty
tf_scout_dodge_move_penalty_duration
tf_scout_phase_activation
tf_scout_phase_consume_rate
tf_scout_phase_regen_rate
tf_scout_stunball_ball_regen_rate
tf_scout_stunball_base_duration
tf_scout_stunball_base_speed
tf_sentrygun_ammocheat
tf_sentrygun_damage
tf_sentrygun_metal_per_rocket
tf_sentrygun_metal_per_shell
tf_sentrygun_newtarget_dist
tf_sentrygun_notarget
tf_showspeed
tf_solidobjects
tf_spy_cloak_consume_rate
tf_spy_cloak_no_attack_time
tf_spy_cloak_regen_rate
tf_spy_invis_time
tf_spy_invis_unstealth_time
tf_spy_max_cloaked_speed
tf_stalematechangeclasstime
tf_stats_nogameplaycheck
tf_stats_track
tf_stats_verbose
tf_tauntcam_dist
tf_tauntcam_pitch
tf_tauntcam_speed
tf_tauntcam_yaw
tf_teammate_max_invis
tf_teleporter_fov_start
tf_teleporter_fov_time
tf_tournament_classlimit_demoman
tf_tournament_classlimit_engineer
tf_tournament_classlimit_heavy
tf_tournament_classlimit_medic
tf_tournament_classlimit_pyro
tf_tournament_classlimit_scout
tf_tournament_classlimit_sniper
tf_tournament_classlimit_soldier
tf_tournament_classlimit_spy
tf_tournament_hide_domination_icons
tf_useparticletracers
tf_weapon_criticals
tf_weapon_ragdoll_maxspeed
tf_weapon_ragdoll_velocity_max
tf_weapon_ragdoll_velocity_min
tf_weapon_select_demo_start_delay
tf_weapon_select_demo_time
tf_vm_max_invis
tf_vm_min_invis
think_limit
thirdperson_platformer
thirdperson_screenspace
threadpool_affinity
threadpool_reserve
trace_report
tracer_extra
tv_allow_camera_man
tv_allow_static_shots
tv_autorecord
tv_autoretry
tv_chatgroupsize
tv_chattimelimit
tv_debug
tv_delay
tv_delaymapchange
tv_deltacache
tv_dispatchmode
tv_enable
tv_maxclients
tv_maxrate
tv_name
tv_nochat
tv_overridemaster
tv_password
tv_port
tv_relaypassword
tv_relayvoice
tv_snapshotrate
tv_timeout
tv_title
tv_transmitall
ui_posedebug_fade_in_time
ui_posedebug_fade_out_time
v_centermove
v_centerspeed
vcollide_wireframe
vcr_verbose
weapon_medigun_charge_rate
weapon_medigun_chargerelease_rate
weapon_medigun_construction_rate
weapon_medigun_damage_modifier
weapon_showproficiency
vgui_drawfocus
vgui_drawtree
vgui_drawtree_bounds
vgui_drawtree_freeze
vgui_drawtree_hidden
vgui_drawtree_panelalpha
vgui_drawtree_panelptr
vgui_drawtree_popupsonly
vgui_drawtree_render_order
vgui_drawtree_visible
vgui_message_dialog_modal
viewmodel_fov
violence_ablood
violence_agibs
violence_hblood
violence_hgibs
voice_avggain
voice_clientdebug
voice_debugfeedback
voice_debugfeedbackfrom
voice_dsound
voice_enable
voice_fadeouttime
voice_forcemicrecord
voice_inputfromfile
voice_loopback
voice_maxgain
voice_modenable
voice_overdrive
voice_overdrivefadetime
voice_profile
voice_recordtofile
voice_scale
voice_serverdebug
voice_showchannels
voice_showincoming
voice_steal
voice_writevoices
volume
vprof_counters
vprof_dump_oninterval
vprof_dump_spikes
vprof_dump_spikes_budget_group
vprof_dump_spikes_node
vprof_graph
vprof_graphheight
vprof_graphwidth
vprof_scope
vprof_scope_entity_gamephys
vprof_scope_entity_thinks
vprof_unaccounted_limit
vprof_warningmsec
vprof_verbose
x_audio_english
x_resolution_height
x_resolution_interlaced
x_resolution_widescreen_mode
x_resolution_width
xbox_autothrottle
xbox_steering_deadzone
xbox_throttlebias
xbox_throttlespoof
xc_crouch_debounce
zoom_sensitivity_ratio
I suggest changing the values with sm_cvar
A-n-A is offline
PlasmaWaffle
Member
Join Date: Mar 2009
Old 04-03-2009 , 20:01   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #2

How do you get private/protected cvars?
PlasmaWaffle is offline
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-04-2009 , 02:28   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #3

cvarlist in console I think.Not sure if you get hidden like that though.
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MikeJS
Senior Member
Join Date: Nov 2008
Old 04-04-2009 , 06:45   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #4

PHP Code:
#pragma semicolon 1
#include <sourcemod>
#if !defined FCVAR_DEVELOPMENTONLY
#define FCVAR_DEVELOPMENTONLY (1<<1)
#endif
public OnPluginStart() {
    
RegAdminCmd("sm_cvarlist"Command_cvarsADMFLAG_CONVARS);
    
RegAdminCmd("sm_cmdlist"Command_cmdsADMFLAG_CONVARS);
}
public 
Action:Command_cvars(clientargs) {
    
decl String:name[64], String:value[64];
    new 
Handle:cvarbool:isCommandflags;
    
cvar FindFirstConCommand(namesizeof(name), isCommandflags);
    if(
cvar==INVALID_HANDLE) {
        
PrintToConsole(client"Could not load cvar list");
        return 
Plugin_Handled;
    }
    do {
        if(
isCommand || !(flags FCVAR_DEVELOPMENTONLY)) {
            continue;
        }
        
// GetConVarString(FindConVar(name), value, sizeof(value));
        
PrintToConsole(client"%s"name);
    } while(
FindNextConCommand(cvarnamesizeof(name), isCommandflags));
    return 
Plugin_Handled;
}
public 
Action:Command_cmds(clientargs) {
    
decl String:name[64];
    new 
Handle:cvarbool:isCommandflags;
    
cvar FindFirstConCommand(namesizeof(name), isCommandflags);
    if(
cvar==INVALID_HANDLE) {
        
PrintToConsole(client"Could not load cvar list");
        return 
Plugin_Handled;
    }
    do {
        if(!
isCommand || !(flags FCVAR_DEVELOPMENTONLY)) {
            continue;
        }
        
PrintToConsole(client"%s"name);
        
flags &= ~FCVAR_DEVELOPMENTONLY;
        
SetCommandFlags(nameflags);
    } while(
FindNextConCommand(cvarnamesizeof(name), isCommandflags));
    return 
Plugin_Handled;

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theevilchipmunk
Junior Member
Join Date: Apr 2009
Old 04-14-2009 , 11:41   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #5

Thanks for the List and thanks for how to get them. Will stop me having to come back onto here everytime I want to change something. How come some of them don't work? If I change them there is no effect? Spy Cloak ones for example
theevilchipmunk is offline
DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 04-15-2009 , 05:38   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #6

Are you changing them with sm_cvar? Spy cloak ones work fine for me.
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Please do not PM me with questions. Post in the plugin thread.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 04-22-2009 , 15:20   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #7

Work fine for me too.
Dragonshadow is offline
ThatGuy
Senior Member
Join Date: Nov 2007
Old 05-22-2009 , 02:54   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #8

Can you update the list for the latest update?
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DarthJiggles
Junior Member
Join Date: Feb 2009
Old 05-27-2009 , 05:10   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #9

If I knew how to find them in the first place I would gladly share. Heres hoping some one who does know how helps out
DarthJiggles is offline
Marx
Junior Member
Join Date: May 2009
Old 05-27-2009 , 20:28   Re: Full cvar list + protected and private ones [TF2]
Reply With Quote #10

The dev cvars / commands with the 5/26/09 update

Cmdlist
Code:
sv_soundemitter_flush
sv_soundemitter_filecheck
sv_findsoundname
sv_soundscape_printdebuginfo
listdeaths
tf_dumpplayerstats
CreatePredictionError
sv_debug_stuck_particles
tf_ignite_player
Cvar list
Code:
sv_showanimstate
sv_showanimstate_log
mp_feetyawrate
mp_facefronttime
mp_ik
sv_netvisdist
sv_suppress_viewpunch
sv_force_transmit_ents
sv_optimizedmovement
sv_stopspeed
sv_maxspeed
sv_accelerate
sv_airaccelerate
sv_wateraccelerate
sv_waterfriction
sv_footsteps
sv_rollspeed
sv_rollangle
sv_friction
sv_bounce
sv_maxvelocity
sv_stepsize
sv_backspeed
sv_waterdist
sv_pushaway_force
sv_pushaway_min_player_speed
sv_pushaway_max_force
sv_pushaway_clientside
sv_pushaway_player_force
sv_pushaway_max_player_force
sv_unlag
sv_maxunlag
sv_lagflushbonecache
sv_unlag_fixstuck
sv_unlag_debug
sv_pushaway_clientside_size
mp_capstyle
mp_blockstyle
mp_capdeteriorate_time
tf_arena_round_time
mp_showroundtransitions
mp_showcleanedupents
item_quality_chance_unique
item_quality_chance_rare
item_quality_chance_common
tf_obj_build_rotation_speed
tf_obj_max_attach_dist
sv_ignore_hitboxes
anim_showstate
anim_showstatelog
mp_showgestureslots
mp_slammoveyaw
tf_maxspeed
tf_showspeed
tf_avoidteammates
tf_solidobjects
tf_clamp_back_speed
tf_clamp_back_speed_min
tf_scout_air_dash_count
tf_caplinear
tf_stalematechangeclasstime
tf_arena_force_class
tf_arena_change_limit
mp_waitingforplayers_time
tf_gamemode_arena
tf_gamemode_cp
tf_gamemode_ctf
tf_gamemode_payload
tf_fixedup_damage_radius
tf_obj_gib_velocity_min
tf_obj_gib_velocity_max
tf_obj_gib_maxspeed
tf_obj_upgrade_per_hit
object_verbose
obj_damage_factor
obj_child_damage_factor
tf_fastbuild
tf_obj_ground_clearance
tf_sentrygun_damage
tf_sentrygun_ammocheat
tf_sentrygun_newtarget_dist
tf_sentrygun_metal_per_shell
tf_sentrygun_metal_per_rocket
tf_sentrygun_notarget
tf_teleporter_fov_start
tf_teleporter_fov_time
tf_playerstatetransitions
tf_weapon_ragdoll_velocity_min
tf_weapon_ragdoll_velocity_max
tf_weapon_ragdoll_maxspeed
tf_damageforcescale_other
tf_damageforcescale_self_soldier_rj
tf_damageforcescale_self_soldier_badrj
tf_damagescale_self_soldier
tf_damage_lineardist
tf_damage_range
tf_feign_death_damage_scale
tf_max_voice_speak_delay
tf_debug_damage
tf_spy_invis_time
tf_spy_invis_unstealth_time
tf_spy_max_cloaked_speed
tf_max_health_boost
tf_invuln_time
tf_player_movement_stun_time
tf_scout_dodge_move_penalty_duration
tf_scout_dodge_move_penalty
tf_boost_drain_time
tf_debug_bullets
tf_damage_events_track_for
tf_useparticletracers
tf_spy_cloak_consume_rate
tf_spy_cloak_regen_rate
tf_spy_cloak_no_attack_time
tf_scout_phase_regen_rate
tf_scout_phase_consume_rate
tf_scout_phase_activation
tf_feign_death_duration
tf_debug_projectile
tf_cheapobjects
tf_scout_stunball_base_duration
tf_scout_stunball_base_speed
sv_proj_stunball_damage
tf_scout_stunball_ball_regen_rate
tf_scout_bat_launch_delay
tf_flamethrower_velocity
tf_flamethrower_drag
tf_flamethrower_float
tf_flamethrower_flametime
tf_flamethrower_vecrand
tf_flamethrower_maxdamagedist
tf_flamethrower_shortrangedamagemultiplier
tf_flamethrower_velocityfadestart
tf_flamethrower_velocityfadeend
tf_flamethrower_burst_zvelocity
tf_flamethrower_burstammo
tf_damageforcescale_self_pyro_rj
tf_grenadelauncher_chargescale
tf_grenadelauncher_livetime
tf_grenadelauncher_min_contact_speed
tf_grenade_forcefrom_bullet
tf_grenade_forcefrom_buckshot
tf_grenade_forcefrom_blast
tf_grenade_force_sleeptime
tf_pipebomb_force_to_move
tf_pipebomb_reflect_reset_time
weapon_medigun_damage_modifier
weapon_medigun_construction_rate
weapon_medigun_charge_rate
weapon_medigun_chargerelease_rate
tf_medigun_lagcomp
mp_forceactivityset
tf_grenade_show_radius
tf_grenade_show_radius_time
tf_meleeattackforcescale
tf_rocket_show_radius
sv_instancebaselines
sv_useexplicitdelete
cl_interpolate
r_entity
sv_stressbots
sv_sendtables
sv_creationtickcheck

Last edited by Marx; 05-27-2009 at 20:50.
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