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TF2: Bonusround respawn


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Author
ratty
SourceMod Donor
Join Date: Jan 2006
Plugin ID:
421
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    7 
    Plugin Description:
    Old 06-10-2008 , 05:47   TF2: Bonusround respawn
    Reply With Quote #1

    "Bonusround" is after one team wins, "mp_bonusroundtime" seconds, the winning team gets to slaughter the losing team.
    I came up with this extremely simple plugin that respawns anyone who is dead 1 second after it starts, giving the winning team extra carnage.
    There's no configuring it, just load it and enjoy the extra humiliation after the round ends.

    Video: Normal. combined with teleporting team in front of a hadoken


    1.2 Fixed it, really this time! Also added a version cvar for tracking.
    1.1 Added some error checking to stop errors in the logs.
    1.0 Inital release
    Attached Files
    File Type: sp Get Plugin or Get Source (bonusroundrespawn.sp - 4763 views - 1.7 KB)

    Last edited by ratty; 09-16-2008 at 20:02.
    ratty is offline
    flubber
    Senior Member
    Join Date: Oct 2007
    Old 06-10-2008 , 07:19   Re: TF2: Bonusround respawn
    Reply With Quote #2

    Loving it, thx for this plugin.
    flubber is offline
    ColdFire
    Member
    Join Date: Jan 2008
    Old 06-10-2008 , 09:48   Re: TF2: Bonusround respawn
    Reply With Quote #3

    Sounds fantastic! Going to test it!
    ColdFire is offline
    MoggieX
    Veteran Member
    Join Date: Aug 2007
    Location: n00bville
    Old 06-10-2008 , 10:14   Re: TF2: Bonusround respawn
    Reply With Quote #4

    aww man the simple ones always provide the most enjoyment!

    Nice one!

    Matt
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    FunTF2Server
    Veteran Member
    Join Date: Apr 2008
    Old 06-10-2008 , 15:20   Re: TF2: Bonusround respawn
    Reply With Quote #5

    any way to make it in TF2 for the next round doesnt start until the winning tema has found all the losing team and exectued them all for war crimes?
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    ratty
    SourceMod Donor
    Join Date: Jan 2006
    Old 06-10-2008 , 22:32   Re: TF2: Bonusround respawn
    Reply With Quote #6

    HAHA oh I wish, there is mp_bonusroundtime but it seems to max out at 15 seconds, if there is a way to override that somehow and keep the end of round beatdown going, I'd love to hear it!
    ratty is offline
    Jamster
    Veteran Member
    Join Date: Jun 2008
    Old 06-17-2008 , 22:32   Re: TF2: Bonusround respawn
    Reply With Quote #7

    I seem to get a lot of errors in the error logs for sm:
    Code:
    L 06/17/2008 - 19:04:19: [SM] Native "IsPlayerAlive" reported: Client 20 is not in game
    L 06/17/2008 - 19:04:19: [SM] Debug mode is not enabled for "bonusroundrespawn.smx"
    L 06/17/2008 - 19:04:19: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 33 on
    L 06/17/2008 - 19:18:35: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
    L 06/17/2008 - 19:18:35: [SM] Debug mode is not enabled for "bonusroundrespawn.smx"
    L 06/17/2008 - 19:18:35: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 33 on
    L 06/17/2008 - 19:30:01: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
    L 06/17/2008 - 19:30:01: [SM] Debug mode is not enabled for "bonusroundrespawn.smx"
    L 06/17/2008 - 19:30:01: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 33 on
    L 06/17/2008 - 19:46:04: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
    L 06/17/2008 - 19:46:04: [SM] Debug mode is not enabled for "bonusroundrespawn.smx"
    L 06/17/2008 - 19:46:04: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 33 on
    L 06/17/2008 - 19:52:50: [SM] Native "IsPlayerAlive" reported: Client 16 is not in game
    L 06/17/2008 - 19:52:50: [SM] Debug mode is not enabled for "bonusroundrespawn.smx"
    And so it continues. Using that latest SM 1.1svn, TF2 on windows.

    Great plugin though and thanks for your time

    edit: and debug log:
    Code:
    L 06/17/2008 - 21:36:54: [SM] Native "IsPlayerAlive" reported: Client 18 is not in game
    L 06/17/2008 - 21:36:54: [SM] Displaying call stack trace for plugin "bonusroundrespawn.smx":
    L 06/17/2008 - 21:36:54: [SM]   [0]  Line 29, /home/groups/alliedmodders/forums/files/1/6/3/8/1/27560.attach::Timer_Respawn()

    Last edited by Jamster; 06-17-2008 at 22:37.
    Jamster is offline
    ratty
    SourceMod Donor
    Join Date: Jan 2006
    Old 06-22-2008 , 05:40   Re: TF2: Bonusround respawn
    Reply With Quote #8

    Ok I posted a fix, I believe the problem is I wasnt doing any error checking, seeing if the client was alive, in the game still, not a bot.. Fixed.
    I also made a quick video of it.
    ratty is offline
    dann
    Senior Member
    Join Date: Nov 2007
    Old 06-22-2008 , 05:54   Re: TF2: Bonusround respawn
    Reply With Quote #9

    there appears to be no download in your first post
    dann is offline
    ratty
    SourceMod Donor
    Join Date: Jan 2006
    Old 06-22-2008 , 05:57   Re: TF2: Bonusround respawn
    Reply With Quote #10

    Wow you're fast, I had it up for a few minutes, then right after I posted it, a new error in the log. I had more fixing to do.
    I'm watching my own server's error logs, if I see any errors in the next hour I'll post another fix, but I think I got it this time.
    ratty is offline
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