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Kigen's Anti-Cheat 1.1.9


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 09-01-2008 , 18:19   Re: Kigen's Anti-Cheat
#681

I just made the switch from Mani to SourceMod a few days ago and came across this plugin. I can't for the life of me to get it functioning though. As far as I know, I've uploaded everything to the correct directories but I continue to receive this message in my error log:

L 09/01/2008 - 17:15:09: [SM] Unable to load plugin "kigen-ac-pub.smx": Required extension "Socket" file("socket.ext") not running

Could I get a little assistance?

Thanks,
Panda.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 09-01-2008 , 19:38   Re: Kigen's Anti-Cheat
#682

You want the sockets extension, which is here:
http://forums.alliedmods.net/showthread.php?t=67640
Put that in the sourcemod extensions folder.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 09-01-2008 , 20:49   Re: Kigen's Anti-Cheat
#683

Ah Thanks! I just installed it with the directory structure which came with the zip file, so my extensions were in the wrong folder!
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jimmytheduce
Junior Member
Join Date: Aug 2008
Old 09-02-2008 , 10:08   Re: Kigen's Anti-Cheat
#684

I have the smx file in place am I supposed to put in pub.sp file in a certain place ?? nothing is working yet and I have done all the sockets etc .
please help

I am not a geek so I need to have it step by step so I can get this on my server.......I appreciate what you are doing and what you stand for however I find it difficult to donate to something I cannot use
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PStar
Veteran Member
Join Date: Mar 2008
Old 09-02-2008 , 11:01   Re: Kigen's Anti-Cheat
#685

Quote:
Originally Posted by jimmytheduce View Post
I have the smx file in place am I supposed to put in pub.sp file in a certain place ?? nothing is working yet and I have done all the sockets etc .
please help

I am not a geek so I need to have it step by step so I can get this on my server.......I appreciate what you are doing and what you stand for however I find it difficult to donate to something I cannot use
Copy this to your /cstrike flodder:
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jimmytheduce
Junior Member
Join Date: Aug 2008
Old 09-02-2008 , 11:16   Re: Kigen's Anti-Cheat
#686

thank you very much ...I am assuming that dod folder would be the one for my dods server ??
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dirtyjob
Senior Member
Join Date: Jul 2007
Location: Boston,MA
Old 09-03-2008 , 05:19   Re: Kigen's Anti-Cheat
#687

yes
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m4ster
Senior Member
Join Date: Mar 2007
Old 09-03-2008 , 10:07   Re: Kigen's Anti-Cheat
#688

Quote:
Originally Posted by Kigen View Post
I already told you that this was impossible because KAC is a server-side anti-cheat. Use sv_pure. Also, about sv_pure bypassing, just use +crc_check (or whatever it was) on the few critical models. An sv_pure bypass shouldn't be able to handle any CRC checks since it makes the client think sv_pure is disabled.

sv_consitency ... look sv_ ... consitency checkking is server-side think, you just protect more files by consitency check...*

sv_pure is SHIIIT in this way! it only check current files in game directory, actualy used materials arent checked...and cheats are changing models in memory, not in folder... and becouse valve dont protect players models with sv_consitency , you can change players models without sv_consitency bypass

its possible to add it .. so please look at this http://forums.alliedmods.net/showthr...ht=consistency ... thanks
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Kigen
BANNED
Join Date: Feb 2008
Old 09-03-2008 , 11:15   Re: Kigen's Anti-Cheat
#689

That is not currently possible in SourceMod. Maybe in KAC v2 (MM:S), but not SourceMod.
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m4ster
Senior Member
Join Date: Mar 2007
Old 09-04-2008 , 09:03   Re: Kigen's Anti-Cheat
#690

Quote:
Originally Posted by Kigen View Post
That is not currently possible in SourceMod. Maybe in KAC v2 (MM:S), but not SourceMod.

Oka, thanks for this question ;)
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