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MultiPlayer Bunny Hops


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Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   Hawk552 (427)
ian.cammarata
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Join Date: May 2007
Location: U.S.
Old 09-22-2007 , 00:15   MultiPlayer Bunny Hops
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MultiPlayer Bunny Hops v1.2
Sept 23, 2007



Description:
This plugin allows clients to jump across sections of bhops without the blocks being triggered. The blocks stay in place all the time making it much more suitable for multiplayer. If a player tries to stand on or jump on a block twice, then they are teleported off to the side. It is intended for bhop maps (Not BCM plugins), and also provides semiclip detection for map blocks as well as BCM blocks.


See it in Action:
1337bunnies server: 66.55.131.63:27015


Commands:
Not Applicable.


Cvars:
mpbhops <0|1> Disables/enables bhop handling.


Notes:
This is a stand alone version of the code from my climb plugin, for those who don't want all the features it offers.
http://ian.cammarata.us/projects/climb


Credits:
Thanks to Lola for letting me use her awesome server for testing purposes.
http://1337bunnies.com
66.55.131.63:27015
Thanks to r33d and Woofie for testing.


Change Log:
Key (+ added | - removed | c changed | f fixed)


v1.2 (SEPT 23, 2007)

+: Semiclip support for BCM plugins by Emp` and Necro.

v1.1 (SEPT 23, 2007)
c: Increased fail check time from 0.1 seconds to 0.2 seconds. Should fix some people getting fail when doing a standupbhop.
f: Teleporting to world origin rarely when hopping back and forth between func_door and world brush.
f: Touch is detected even when clients aren't solid. (No more semiclip exploit)
Attached Files
File Type: sma Get Plugin or Get Source (mpbhops.sma - 22409 views - 8.2 KB)
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Last edited by ian.cammarata; 09-25-2007 at 19:57.
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Old 09-22-2007, 00:18
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BlackMilk
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Join Date: Jun 2007
Old 09-22-2007 , 03:38   Re: MultiPlayer Bunny Hops
Reply With Quote #2

So it's usable with either Emp's or Necroghost's plugin right?

Or only one of either?
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ian.cammarata
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Join Date: May 2007
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Old 09-22-2007 , 03:57   Re: MultiPlayer Bunny Hops
Reply With Quote #3

Quote:
Originally Posted by BlackMilk View Post
So it's usable with either Emp's or Necroghost's plugin right?

Or only one of either?
I don't have a clue what either of those are?
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ABC3Q
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Join Date: Mar 2007
Old 09-22-2007 , 10:44   Re: MultiPlayer Bunny Hops
Reply With Quote #4

Last time i checked there was many "bhop" plugins so i dont think this will get approved.
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ConnorMcLeod
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Old 09-22-2007 , 11:44   Re: MultiPlayer Bunny Hops
Reply With Quote #5

Quote:
Originally Posted by ABC3Q View Post
Last time i checked there was many "bhop" plugins so i dont think this will get approved.
This one is unique, read the description.
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Zenith77
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Old 09-22-2007 , 11:57   Re: MultiPlayer Bunny Hops
Reply With Quote #6

Um, what are "sections of bhops" and "blocks"? Blocks as in the game preventing you from jumping multiple times? Am I missing something here?
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SchlumPF*
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Join Date: Mar 2007
Old 09-22-2007 , 14:03   Re: MultiPlayer Bunny Hops
Reply With Quote #7

uber nice plugin :O
this prevents semiclip cheaters AND blocking in bhopmaps!

ABC3Q... i dont know why this plugin shouldnt be approved xD

gj ian
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ConnorMcLeod
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Old 09-22-2007 , 14:58   Re: MultiPlayer Bunny Hops
Reply With Quote #8

Quote:
Originally Posted by SchlumPF* View Post
this prevents semiclip cheaters
In fact, if blocks are not triggered, 'semiclip cheaters' won't need to go both on a block anymore.
So it will be easier for them


@ian.cammarata
If you can do that blocks are triggered even if players are semiclip, it will be a very usefull plugin as lot of bhop server administrators request that.
I've already ask that in scripting help section but nobody seems to now how to do it : http://forums.alliedmods.net/showthread.php?t=60686
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SchlumPF*
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Old 09-22-2007 , 16:05   Re: MultiPlayer Bunny Hops
Reply With Quote #9

found 2 bugs on rabbithighways...
first bug: the plugin thought i failed the bhop when i did a standupbhop
second bug: i was teleported into a wall(!) when i landed on a func_wall(!) oO

http://www.sendspace.com/file/rmmz57
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ian.cammarata
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Old 09-23-2007 , 01:09   Re: MultiPlayer Bunny Hops
Reply With Quote #10

Quote:
Originally Posted by connorr View Post
In fact, if blocks are not triggered, 'semiclip cheaters' won't need to go both on a block anymore.
So it will be easier for them


@ian.cammarata
If you can do that blocks are triggered even if players are semiclip, it will be a very usefull plugin as lot of bhop server administrators request that.
I've already ask that in scripting help section but nobody seems to now how to do it : http://forums.alliedmods.net/showthread.php?t=60686
Yeah I guess I didn't think about how bad its' gonna work with other peoples semiclip, I'm used to semiclip in my climb plugin which doesn't affect touching. But I just thought of a way to fix that pretty easy for people using other semiclip plugins. I'll try and get that added in pretty quick here.
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