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[TUT][Modelling] How to reduce polygons


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GAARA54
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Join Date: Oct 2009
Location: Everywhere
Old 09-28-2016 , 11:40   [TUT][Modelling] How to reduce polygons
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Hi all

I think that a lot of people know that a lot of models which converted from other games to CS 1.6 have a lot of polygons and it can make lags on server

Here i will tell to you how to fix it

To see how many polygons have model open model with Jed's Half Life Model Viewer and in inset you will see inset "Model Display", in right you will see writed "Drawn Polys NUMBER"

For example we have model of w_model of ak47

Decompile her in MilkShape3D: Tools -> Kratisto's Half Life MDL Decompiler,set checkmark on all

Than import meshes

How to find them ?

Open .qc file
and see:

//reference mesh(es)
$body "studio" "w_ak47"

We need to import what after "//reference mesh(es)"

In this case it is "w_ak47.smd"

File -> Import -> Half-Life SMD

Set all checkmark, but don't set checkmark "Rename bones"

In this way we load all meshes and bones

Now we need to see which bones attached to which meshes because in future we need to attach meshes to bones anew

Go to "Joints"

We see one bone: "Line02"

Press "SelAssigned" and we see which meshes attached to this bone

After you press button in 2D Views you will see red meshes, initially they are white

Remember which mesh attached to which bones (Bones can be a lot and goup of meshes too)

Go to Tools -> DirectX Mesh Tools

We see slider, pull him to left and see that quantity of polygons are reduce and see number of polygons in down

We need to reduce polygons, but we need make it so that model will not have a holes, so see carefully on model in the window

After you reduce polygons push the diskette (after folder)

So we save model and reduce polygons in them

Again import w_ak47.smd

File -> Import -> Half-Life SMD

Why we need do this ? Because model now don't have a skeleton

Set checkmark only on skeleton

Because we saw which meshes attached to which bones, so we need to attached them again

Select bone "Line02"
, select our meshes of ak47 and push "assign" (To select meshes go to "Model" -> "Select" -> "Vertex" and stifle button "Shift" to attach a lot of meshes)

In this way we reduce polygons and attached meshes to needed bones

Go to File -> Export -> Half-Life SMD save file with the same name closing old file and compile model: Tools -> Half-Life -> Compile QC file

Enjoy

Sometimes polygons don't reduce, and i don't know how to fix this bug

It is all

This tutorial on Russian language: vk.com/topic-121563302_34241696

My group with my and Koshak tutorials about MilkShape3D: vk.com/milkshape3d

My profile in VK.com: vk.com/uliutenkopaul
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Last edited by GAARA54; 09-12-2020 at 09:31.
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Kakarot47
Senior Member
Join Date: May 2015
Location: Pakistan
Old 10-04-2016 , 11:49   Re: [TUT][Modelling] How to reduce polygons
Reply With Quote #2

Hi dude i was looking for you what a coincidance

This model is creating problem

its not showing model perfectly in game. Can you fix this model for me please

thanks in advance.
Attached Files
File Type: zip dmc4_nero.zip (1.90 MB, 105 views)
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