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[TF2] Boss Battles (1.2, April 20, 2012)


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Author
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Plugin ID:
2755
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    One guy against the rest of the server, the one guy has loads of health!
    Old 01-02-2012 , 14:26   [TF2] Boss Battles (1.2, April 20, 2012)
    Reply With Quote #1

    Will be fixed someday. Until then, 1.2 is, in most cases, glitchy. Use at your own risk, and have fun if it works.


    WHAT IT DOES

    Lets your players have boss battles! (one guy versus rest of server, the one guy has loads of health)

    If you've ever played VS Saxton Hale Mode, this is similar, however it can be used on any map, and the boss can choose their class and weapons. And no downloads means no 5-minute first-join-times, "why is the boss an ERROR" etc.

    WHAT'S NEW IN 1.2
    • The boss can now win!
    • SDKHooks and TF2Items means spies can backstab and weapons are balanced better!
    • Simulated "Arena Pre-round time"!
    • Many bugfixes!
    • So much more!
    INSTALLATION
    Is as easy as 1-2-celery.
    1. Install SDKHooks and TF2Items (you may already have them installed)
    2. Download boss.zip from the attachments below.
    3. Merge its "tf" folder with your server's "tf" folder.
    4. Edit tf/cfg/sourcemod/bossbattles.cfg and set up Boss Battles to work exactly how you want it to. Change the first cvar (sm_boss_auto) to 1 if you want a Boss Battles server!
    5. Run the server and you should be good to go!
    6. (Optional) Install Capture Toggle and AddTime. Boss Battles will automatically attempt to use these plugins to disable capping and make it so the "real" round can't end, if sm_boss_auto is not 0.
    CHANGELOG
    Spoiler
    After installing/updating, the server must be restarted or the plugin will be broken.
    ^ On the same note, if you want to disable Boss Battles temporarily but not completely turn it off (i.e. switch gamemodes) do sm_boss_auto 0. DO NOT UNLOAD THE PLUGIN or it will break in the same way as above!
    Attached Files
    File Type: zip boss.zip (152.3 KB, 2310 views)
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    Last edited by MasterOfTheXP; 10-17-2012 at 04:05.
    MasterOfTheXP is offline
    rowedahelicon
    Senior Member
    Join Date: Feb 2011
    Location: The Observatory
    Old 01-02-2012 , 20:06   Re: [TF2] Boss Battles 1.0
    Reply With Quote #2

    Gonna try it out, will let you know what we think.
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    raaymond
    Junior Member
    Join Date: Sep 2011
    Old 01-02-2012 , 21:57   Re: [TF2] Boss Battles 1.0
    Reply With Quote #3

    this mod works on what maps?
    area_
    cp_

    also .
    can you make the translation cfg?

    Last edited by raaymond; 01-02-2012 at 22:00.
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-02-2012 , 21:59   Re: [TF2] Boss Battles 1.0
    Reply With Quote #4

    Quote:
    Originally Posted by raaymond View Post
    this mod works on what maps?
    It should work on any map, including Arena maps, although it probably wouldn't be very balanced on those. I haven't tried it on those yet.
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    rowedahelicon
    Senior Member
    Join Date: Feb 2011
    Location: The Observatory
    Old 01-02-2012 , 22:02   Re: [TF2] Boss Battles 1.0
    Reply With Quote #5

    Okay, we played a few rounds of this on our server and you totally have potential here.

    If you could get the todo list finished I'd seriously replace my Saxton Server with this.

    Pros: Everyone loves it. The music is awesome and adds a good touch.
    Con: The automated part needs to exist, it's hard otherwise.

    I love it though, I'd suggest somehow putting in a feature that lets me run commands when a boss is chosen. So we could change his color, strip weapons, etc.

    If you did that, it'd be the best thing ever.
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-02-2012 , 22:13   Re: [TF2] Boss Battles 1.0
    Reply With Quote #6

    Thanks! When I fix most of the issues (eg. double boss support, overheal decay) I'd love to make the whole thing automated.
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    dnk737
    Junior Member
    Join Date: Jun 2011
    Old 01-03-2012 , 02:32   Re: [TF2] Boss Battles 1.0
    Reply With Quote #7

    Whether you that administrators could include this command for usual players can make?
    Sorry for my bad English
    dnk737 is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-03-2012 , 08:21   Re: [TF2] Boss Battles 1.0
    Reply With Quote #8

    Quote:
    Originally Posted by dnk737 View Post
    Whether you that administrators could include this command for usual players can make?
    Sorry for my bad English
    If normal players could manage the boss battles, everything would be pretty crazy...if that's what you meant
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    dnk737
    Junior Member
    Join Date: Jun 2011
    Old 01-03-2012 , 11:38   Re: [TF2] Boss Battles 1.0
    Reply With Quote #9

    I mean that the administrator put players instead of that players operated a plugin
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    MasterOfTheXP
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    Join Date: Aug 2011
    Location: Cloudbank
    Old 01-03-2012 , 11:43   Re: [TF2] Boss Battles 1.0
    Reply With Quote #10

    Quote:
    Originally Posted by dnk737 View Post
    I mean that the administrator put players instead of that players operated a plugin
    Still not sure what you mean...put players?
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