Raised This Month: $51 Target: $400
 12% 

ZR bugs after 2011.10.13 update?


Post New Thread Reply   
 
Thread Tools Display Modes
Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 10-16-2011 , 08:44   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #121

Quote:
Originally Posted by nikooo777 View Post
soo yes i suggest you to have 500. anway if you check here in 15 minutes i have a new update. i am finishing testing it on my test server. it's more precise and doesn't modify the falldamage might be the definitive one!
Man, GREAT SCRIPTED Thanks and our work need have need recompenced
__________________
Sorry for the bad english please.

Paparazziv2 is offline
Send a message via MSN to Paparazziv2
Lmfao
Junior Member
Join Date: Oct 2011
Old 10-16-2011 , 08:51   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #122

>> NEW BUG<<

When a zombie or human is on fire, if a human or zombie pass on him, human is slow and lose a point of kevlar every second

And if a player lunch a nade, If the grenade goes through a player, the player is slowed down and lose a point of kevlar..

IDK it's only on my server?
Lmfao is offline
nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-16-2011 , 08:53   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #123

People I'm glad to announce that tests were successful
instructions:
download the damage_reducer.smx
put it in plugins folder
go in configs/zr, open playerclasses.txt
edit the knockback of every classes by multiplying the factor * 10
I.e: if the knockback is 3, make it 30.
edit the health so that it's less than 510, if you can, make it 10 times less than the normal (4700 -> 470)

you may want to edit the regen amount to currentvalue/10.
and the hp on infect.. all in playerclasses.txt.

Quote:
"health" "1800" <-- this will be 180
"health_regen_amount" "75" <-- this will be 7 or 8
"health_infect_gain" "100" <-- this will be 10
"knockback" "3.0" <-- this will be 30
please report any issues so i can hopefully patch them
Attached Files
File Type: smx damage_reducer.smx (3.0 KB, 105 views)
File Type: sp Get Plugin or Get Source (damage_reducer.sp - 237 views - 2.5 KB)
__________________

Last edited by nikooo777; 10-16-2011 at 09:18. Reason: second Plugin correction! forgot to comment a debugging thing
nikooo777 is offline
GD_Nano
New Member
Join Date: Apr 2011
Old 10-16-2011 , 09:00   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #124

Niko=best!!

realy thx!! freaking glad to see a solution for this problem :/
GD_Nano is offline
nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-16-2011 , 09:30   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #125

wanna trick your players so they don't complain about low health? i edited the showhealth plugin from exvel to show your health X 10
remember to set zr_zhp "0" in zombiereloaded.cfg

E: known issues:

at start, Terrorists will see 1000 instead of 100 :/
Attached Files
File Type: sp Get Plugin or Get Source (showhealth.sp - 255 views - 3.6 KB)
__________________

Last edited by nikooo777; 10-16-2011 at 09:38. Reason: now only T team sees HP*10
nikooo777 is offline
cmer
Member
Join Date: Apr 2009
Old 10-16-2011 , 09:45   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #126

Hello

I get a lot of error


Code:
L 10/16/2011 - 15:22:14: [SM] Native "GetClientTeam" reported: Client index 194 is invalid
L 10/16/2011 - 15:22:14: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:14: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:14: [SM] Native "GetClientTeam" reported: Client index 194 is invalid
L 10/16/2011 - 15:22:14: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:14: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:15: [SM] Native "GetClientTeam" reported: Client index 194 is invalid
L 10/16/2011 - 15:22:15: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:15: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:15: [SM] Native "GetClientTeam" reported: Client index 196 is invalid
L 10/16/2011 - 15:22:15: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:15: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:15: [SM] Native "GetClientTeam" reported: Client index 196 is invalid
L 10/16/2011 - 15:22:15: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:15: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:15: [SM] Native "GetClientTeam" reported: Client index 194 is invalid
L 10/16/2011 - 15:22:15: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
L 10/16/2011 - 15:22:15: [SM]   [0]  Line 74, C:\Users\Niko\Desktop\pawnstudio\temp118.sp::SDK_Forwarded_TraceAttack()
L 10/16/2011 - 15:22:15: [SM] Native "GetClientTeam" reported: Client index 196 is invalid
L 10/16/2011 - 15:22:15: [SM] Displaying call stack trace for plugin "damage_reducer.smx":
Thx
__________________


cmer is offline
-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 10-16-2011 , 09:47   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #127

Very good job nikoo, but i will stick with your first plugin and i'm gonna add the showhealth plugin.

I have to admit you did a great job on those plugins.
Will see what richard comes with <3

Last edited by -=Leb=-; 10-16-2011 at 09:50.
-=Leb=- is offline
RaZzR
Junior Member
Join Date: Oct 2011
Old 10-16-2011 , 09:47   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #128

Quote:
Originally Posted by nikooo777 View Post
People I'm glad to announce that tests were successful
instructions:
download the damage_reducer.smx
put it in plugins folder
go in configs/zr, open playerclasses.txt
edit the knockback of every classes by multiplying the factor * 10
I.e: if the knockback is 3, make it 30.
edit the health so that it's less than 510, if you can, make it 10 times less than the normal (4700 -> 470)

you may want to edit the regen amount to currentvalue/10.
and the hp on infect.. all in playerclasses.txt.



please report any issues so i can hopefully patch them
i tried the plugin and it made so humans coudl shoot eachoter and there where no zombies
RaZzR is offline
RaZzR
Junior Member
Join Date: Oct 2011
Old 10-16-2011 , 09:50   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #129

ah i looked in teh logs and it was that 40 knockback is to much so it disabled the class what to do about knockback?
RaZzR is offline
nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-16-2011 , 09:58   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #130

Quote:
Originally Posted by RaZzR View Post
ah i looked in teh logs and it was that 40 knockback is to much so it disabled the class what to do about knockback?
only multiply it *10, if it's too much reduce it a bit.

as for the erros.. could you try this?

and for the impossiblity to kill people: do you have the latest snapshot of sourcemod? is everything installed like i said? on my server it works correctly. click on my sig to join and test
Attached Files
File Type: sp Get Plugin or Get Source (damage_reducer.sp - 194 views - 2.5 KB)
File Type: smx damage_reducer.smx (3.0 KB, 92 views)
__________________
nikooo777 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode