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Air Supports 1.1(Beta) [Video ADDED]


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byetovice
Senior Member
Join Date: Nov 2009
Location: Turkey
Old 05-18-2011 , 12:21   Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #1



Air Supports
Description:
This plugin allows you to call in for air strike, hitting anywhere by satellite.
You can call the planes to bomb your map. You will hear a siren, after seconds, everyone outside will die.

Or you can report a coordinate, satellite will hit there. Be carefull, don't kill your friends.

Cvars:
sata_hit_cost 8000 - Cost of satellite cannon $
sata_atom_cost 16000 - Cost of nuclear bomb $

You can pause it from amx_plugins menu

Commands:
say /nuclear - Connects to nuclear station.
say /sata - Connects to Satellite.
+calling - It calls the air strike for nuclear action.
It will be binded automaticly when you buy the nuclear strike.
(With F key. Press F key for 8 seconds to start the air strike)

Commands:
Code:
1.0 - i made it
1.1 - Bug fix
Here is a screenshot of satellite attack.



Some information :
Satellite losts %33 of its energy for per attack. Per round, it charges itself.
Planes must take a new bomb for per nuclear attack. It takes 2 minutes.

Sorry for bad english.
If you report the bugs, i can fix it.
Thanks..

Edit : > Video added. Plugin in the video is turkish version. Plugins sounds are good, but video is silent
http://www.youtube.com/watch?v=G24IaJMfQzY
Attached Files
File Type: sma Get Plugin or Get Source (Sata.sma - 1846 views - 16.5 KB)

Last edited by byetovice; 05-19-2011 at 04:22. Reason: Video added.
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ANTICHRISTUS
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Join Date: Jun 2010
Location: My kingdom is not in thi
Old 05-18-2011 , 20:05   Re: Air Supports (Beta)
Reply With Quote #2

seems to be different than this one, but yes good idea
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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 05-18-2011 , 20:27   Re: Air Supports (Beta)
Reply With Quote #3

The image isn't working for me, I can't click on it and zoom in cause the redirect page says error.

Maybe post a video so people know what the whole airstrike animation is, and how it looks like when you select where to put it?
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elitetaco
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Join Date: Jan 2009
Location: You know the answer to t
Old 05-18-2011 , 21:01   Re: Air Supports (Beta)
Reply With Quote #4

omg whats with these horrible upload host's My gawd upload it somewhere else better :
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byetovice
Senior Member
Join Date: Nov 2009
Location: Turkey
Old 05-19-2011 , 02:02   Re: Air Supports (Beta)
Reply With Quote #5

sorry, im uploading a new photo.
But nuclear attack doesn't have a screenshot. It makes you blind
i'm uploading a video, but it will take some time

Last edited by byetovice; 05-19-2011 at 02:09.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 05-19-2011 , 22:52   Re: Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #6

I enjoy how you call it air support and show a picture of jets, but in fact, its just a satellite and nuke attack which have nothing to do with jets or airstrikes.

I think that the satellite attack looks really cool though, and your giving me ideas .
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tuty
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Join Date: Jul 2008
Location: UK
Old 05-21-2011 , 06:54   Re: Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #7

ugly damn coded.. indent your code and make a damn stock for that multiple temporary entity messages.
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bibu
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Join Date: Sep 2010
Old 05-21-2011 , 16:11   Re: Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #8

TR:

FM Stocklarini kullanma. cstrike ve fun cok daha iyi.
Canlanma hookunu ham'le degisttir.

EN:

Don't use FM stocks. Use cstrike and fun instead.
Use Ham to hook spawn.
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byetovice
Senior Member
Join Date: Nov 2009
Location: Turkey
Old 05-22-2011 , 10:00   Re: Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #9

its my first plugin. Its not working.. i found a bug. But i won't fix it.
I'm trying to write a new plugin =) In turkey, there is a few people writing amxmodx plugins.
So i must find my tutorials/example plugins myself.

Why the cstrike and fun are better ?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-22-2011 , 10:12   Re: Air Supports 1.1(Beta) [Video ADDED]
Reply With Quote #10

You don't need people from your country to be able to learn amxx, I never did.

fm_* stocks are just for show, they shouldn't be used.

Using a module native runs faster than making a stock that calls more module natives to do the same thing.
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