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[TUT] [Modelling] fixing bugged models


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GAARA54
Veteran Member
Join Date: Oct 2009
Location: Everywhere
Old 09-28-2010 , 04:35   [TUT] [Modelling] fixing bugged models
Reply With Quote #1

[TUT] [Modelling] fixing bugged models


~Credits~:
Koshak - he teach me how to do it, big thanks
GAARA54 - for this tutorial XD


I have some requestes from forum members to fix models, which have bug ingame like this:

http://forums.alliedmods.net/attachment.php?attachmentid=74257&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74258&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74256&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74255&stc=1&d=119 0966108


How it can be fixed ?
it is'nt very hard.
you need milkshape3d and only.

Consider on the example of this model:



Decompile model with Milkshape3D:
Tools - > Half Life -> Decompile Normal HL mdl file

Find .qc file in decompile folder
find in .qc this lines:

Code:
$bodygroup studio
{
studio "1"
}

$bodygroup studio
{
studio "2"
}
it show to you what we must import
Import 1.smd and 2.smd
File -> Import -> Half-Life SMD file
Put a check on Triangles and only

We must make model apparts from head to foot [i don't know how to do it true, but i do it so, and it work very well]

Go to:
Model -> Select -> Face, put a check on By vertex




Allocate part of the model, and leave for example the head or part of it
Press Delete (on keyboard)
Then go to: File -> Export -> Half-Life SMD file save for example as PART-1.smd


Then press CTRL+Z , then press CTRL+I , and Delete

You see we have model without head

then again allocate part of the model, and save piecemeal

Like this:



Red lines show how you should divide it into parts


Now we have 4 part's:
PART-1.smd
PART-2.smd
PART-3.smd
PART-4.smd


Edit .qc file

Code:
$bodygroup studio
{
studio "1"
}

$bodygroup studio
{
studio "2"
}


Code:
$bodygroup studio
{
studio "PART-1"
}

$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}
But 1 important thing: we must move 1 part to end, after other part's

Code:
$bodygroup studio
{
studio "PART-1"
}

$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}


Code:
$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}

{
studio "PART-1"
}
Compile model:
Tools -> Half-Life -> Compile QC file

That's all, model fixed, try to testing model ingame

p.s. i always make, not less than 3 part's, usually 4-5, if model have many polygon's we can make a very large number of part's (because when you compiling model with part, which have many polygons you get a error with [to many vertixes], in this case you must make part more little)

You can try it on model which i added in attachment
Attached Thumbnails
Click image for larger version

Name:	hl 2010-07-17 04-40-45-48.jpg
Views:	3992
Size:	95.3 KB
ID:	74255   Click image for larger version

Name:	x20a2o.jpg
Views:	1007
Size:	86.7 KB
ID:	74256   Click image for larger version

Name:	2z7jxac.jpg
Views:	1186
Size:	78.7 KB
ID:	74257   Click image for larger version

Name:	bug1.JPG
Views:	1062
Size:	22.8 KB
ID:	74258   Click image for larger version

Name:	ms3d-1.JPG
Views:	2544
Size:	65.9 KB
ID:	74261  

Click image for larger version

Name:	ms3d-2.JPG
Views:	2387
Size:	64.8 KB
ID:	74262  
Attached Files
File Type: zip unfixed_police.zip (1.37 MB, 379 views)
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Last edited by GAARA54; 09-28-2010 at 05:27.
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 09-28-2010 , 05:37   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #2

thanks for this useful tut
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-28-2010 , 11:47   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #3

About my girl model.. Do you have any way to fix it ? I can use this tutorial to fix, can't i ?
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GAARA54
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Join Date: Oct 2009
Location: Everywhere
Old 09-28-2010 , 11:57   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #4

Quote:
About my girl model.. Do you have any way to fix it ? I can use this tutorial to fix, can't i ?
no she have problems with vertex... this bug she haven't..

Quote:
thanks for this useful tut
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-28-2010 , 13:36   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #5

Quote:
Originally Posted by GAARA54 View Post
no she have problems with vertex... this bug she haven't..



do you think koshak or zombierus can fix it ?
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pr147258
Senior Member
Join Date: Sep 2010
Location: London. UK
Old 09-28-2010 , 20:11   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #6

can u fix ur homer simpson head its buggy
p.s this mesage was to garra
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nss
Junior Member
Join Date: Feb 2011
Old 12-27-2011 , 02:29   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #7

this character model works with all weapon (no sequence bug) - except sg552 ,you can see it :





i did as you wrote
"Then go to: File -> Export -> Half-Life SMD file save for example as PART-1.smd"
but it notice error :
"find vertex with no bone assignment ,please assign all vertices to a bone ! model not exported"
so i can't fix it
if you 'd like ,please fix it for me
here is the link to this model
http://www.mediafire.com/download.php?4nu5vuis16r6ttg
thanks so much !
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Isaac999
Senior Member
Join Date: Nov 2011
Location: Home
Old 12-27-2011 , 02:36   Re: [TUT] [Modelling] fixing bugged models
Reply With Quote #8

Don't revive old threads BTW @gaara54 upload fixed billy please?
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Old 12-27-2011, 03:32
johnbill1236
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