Raised This Month: $51 Target: $400
 12% 

The Matrix 2 Version 1.08 [updated: 4/16/2005]


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-09-2005 , 23:54   The Matrix 2 Version 1.08 [updated: 4/16/2005]
Reply With Quote #1

The Matrix 2: Version 1.08

Purpose:

This plugin simulates 'The Matrix' environment into Counter-Strike. You can choose between four classes: Neo, Agent Smith, Machines, and Phasing Twins. Each class has its own skills and stats. As you level up your character will gain upgrades and you will become a faster, more powerful player. Once you reach level five you achieve your ultimate form and will gain an additional power. Each class has its own pros and cons.

Classes:
  • Neo
    • Ability to blind players for a few seconds.
    • Can create the bullet time effect.
  • Agent Smith
    • Ability to change his skin to an opposing team member.
    • Ability to teleport between players from opposite team.
  • Machine
    • Can shoot a laserbeam at other players.
    • Has rockets to fire at other players.
  • Phasing Twins
    • Ability to phase through walls.
    • Can stop unwanted damage.
Commands:
  • amx_matrix <on/off>
    • Turns the matrix on or off.
  • amx_matrix_xp <authid, nick or #userid> <amount>
    • Set a players XP.
  • matrix_power <on/off>
    • Bind a key to this to use your power.
  • matrix_ultimate
    • Bind a key to this to use your ultimate power.
  • say changeclass, chooseclass, switchclass
    • Brings up the class menu.
  • say changeupgrades, chooseupgrades, switchupgrades
    • Will change the users upgrades
  • say saveme, savexp
    • Will manually allow a player to save his XP.
CVAR's
  • matrix_objminplayers
    • Set this to the minimum amount of players that you require on your server for objective XP (default = 3).
  • matrix_tk_xppenalty
    • This is the amount of XP removed from a player when he TK's someone (default = 15).
  • matrix_rocket_maxdmg
    • This is the maximum damage that can be done when a rocket explodes (default = 150).
  • matrix_rocket_maxdist
    • This is the maximum distance between the rocket and player that will do damage (default = 1000).
  • matrix_flash_maxdist
    • This is the maximum distance that the flash effect will continue to work. (default = 2000).
Requirements:
This plugin requires the cstrike, engine, fun, and VaultX modules to be running. WARNING: The cstrike module was fixed by JGHG but some people seem to have trouble finding it. Get it here: http://forums.alliedmods.net/showthread.php?t=11459.
Attached Files
File Type: zip matrix2.zip (55.0 KB, 2054 views)
__________________
More updates for Matrix Mod!
knekter is offline
Send a message via AIM to knekter Send a message via MSN to knekter
Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-10-2005 , 00:13  
Reply With Quote #2

Sweet. You forgot to set up the vault path before using exists though. Change that.
__________________
Twilight Suzuka is offline
Send a message via AIM to Twilight Suzuka Send a message via MSN to Twilight Suzuka
ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 04-10-2005 , 00:15  
Reply With Quote #3

knecter where have you been i havnt seen you on aim or ventrilo but this is awesome il put it up on our server so we can test it out
__________________
ScubaSteve3465 is offline
ZiP*
Senior Member
Join Date: Jul 2004
Old 04-10-2005 , 07:56  
Reply With Quote #4

Really nice. I'm going to test it right away..


EDIT:

thematrix2.sma
C:\Programmer\Steam\SteamApps\martinrasmussen @stofanet.dk\dedicated server\cs
trike\addons\amxmodx\scripting\thematrix2.sma (166 : error 017: undefined symbo
l "cs_set_user_armor"

1 Error.
Could not locate output file compiled\thematrix2.amx (compile failed).

Compilation Time: 0,36 sec

That's the message i'm getting.. I got the requiered things on.
ZiP* is offline
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-10-2005 , 09:21   hmmm
Reply With Quote #5

if you have the cstrike module running it should work. After 1.01 was released JGHG reposted the cstrike module because someone had the same problem. Make sure you have the new one and if you compiled on the web compiler sometimes it gives you false errors.
__________________
More updates for Matrix Mod!
knekter is offline
Send a message via AIM to knekter Send a message via MSN to knekter
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-10-2005 , 09:33   update
Reply With Quote #6

Update V1.01
  • Added a missing piece of code that would basically screw up the vault saving.
__________________
More updates for Matrix Mod!
knekter is offline
Send a message via AIM to knekter Send a message via MSN to knekter
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-10-2005 , 10:02   update again
Reply With Quote #7

Update V1.02 BETA
  • Added the commands say chooseupgrades, changeupgrads, and switchupgrades.
  • Bullet time now slows down the users a little as well.
__________________
More updates for Matrix Mod!
knekter is offline
Send a message via AIM to knekter Send a message via MSN to knekter
ZiP*
Senior Member
Join Date: Jul 2004
Old 04-10-2005 , 10:19  
Reply With Quote #8

I re-downloaded the CStrike Add-On again, but still getting the same eror!?
ZiP* is offline
knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-10-2005 , 10:23   hmm
Reply With Quote #9

Well im sorry, I don't know what to tell you. It works for me and my friend so I can't help you m8. In the source just change:
Code:
cs_set_user_armor(id, 100 + (upgrades[id][1] * 5), CS_ARMOR_VESTHELM);

to

Code:
set_user_armor(id, 100 + (upgrades[id][1] * 5));
__________________
More updates for Matrix Mod!
knekter is offline
Send a message via AIM to knekter Send a message via MSN to knekter
harddisk_ripper
Guest
Old 04-10-2005 , 10:24  
Reply With Quote #10

yep! here two i get an error while compiling! (something with output error)


EDIT: I was too slow!
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode