Question, I currently use
http://forums.alliedmods.net/showthread.php?p=834731 and I have 2 completely different cfgs.
This is my versus CFG:
Code:
//[------Boomer Splash Damage.------]\\
l4d_splash_damage_enabled 1
l4d_splash_damage_damage "10.0"
l4d_splash_damage_radius "200"
l4d_splash_damage_notification "2"
//[------Smoker Cloud Damage------]\\
l4d_cloud_damage_enabled 1
l4d_cloud_damage_damage "2.0"
l4d_cloud_damage_radius "225"
l4d_cloud_damage_revive_blocking_enabled "0"
l4d_cloud_damage_sound "player/survivor/voice/choke_5.wav"
l4d_cloud_damage_time "15.0"
l4d_cloud_meleeslow_enabled "1"
l4d_cloud_message_enabled "2"
l4d_cloud_shake_enabled "1"
//[------Boomer Bitch Slap------]\\
l4d2_boomerbitchslap_enabled 1
l4d2_boomerbitchslap_announce "1"
l4d2_boomerbitchslap_cooldown "10.0"
l4d2_boomerbitchslap_power "150.0"
sm_hsay Versus mode ENABLED!
//[-------Versus Advertisements------]
sm_advertisements_file Versusad.txt
sm_cvar vs_max_team_switches 10
//[-------Zombie Controll (Makes zombies stronger, ect.)-------]\\
//[JOCKEY]\\
sm_cvar z_jockey_health 400 //Default 325
-3/22/10
sm_cvar z_jockey_leap_time 0.1 //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_speed 400 //default 250
//[SMOKER]\\
sm_cvar tongue_miss_delay 2 //default 15
sm_cvar tongue_hit_delay 15 //default 20
-3/22/10
sm_cvar tongue_range 950 //default 750
sm_cvar tongue_fly_speed 3000 //default 1000
//[BOOMER]\\
sm_cvar z_vomit_interval 20 // Default 30
sm_cvar z_exploding_health 100 //Default 50 - boomer health
-3/22/10
sm_cvar z_vomit_range 400 // Default 300
sm_cvar z_vomit_maxdamagedist 400 // Defualt 350
sm_cvar z_vomit_boxsize 3 // Default 1
//[SPITTER]\\
sm_cvar z_spitter_max_wait_time 20 //default 30
-3/22/10
sm_cvar z_spitter_speed 250 //default 210
//[CINFECTED]\\
sm_cvar z_common_limit 55 //Default 30
z_background_limit 45 //DEFAULT 20
//[TANK]\\
-3/22/10
sm_cvar versus_tank_chance_intro 1.0 //Default 0.3
sm_cvar versus_tank_chance_finale 1.0 //Default 0.1
sm_cvar versus_tank_chance 1.0 //Default 0.75
//[HUNTER]\\
//[CHARGER]\\
//[WITCH]\\
-3/22/10
sm_cvar versus_witch_chance 1.0
sm_cvar versus_witch_chance_finale 0.0
sm_cvar versus_witch_chance_intro 1.0
//[------SpawnTimes------]\\
sm_cvar z_ghost_delay_max 20 // Default 30
sm_cvar z_ghost_delay_min 15 // Default 20
survivor_revive_health 50 //Default 30
sm_cvar z_fog_spawn 1 // Default 0
//[------Bot Behavior------]\\
sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Default 2
sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Default 1
sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Default 0.5
sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Default 0.5
sm_cvar sb_max_battlestation_range_from_human 200 // Default 750
sm_cvar sb_battlestation_give_up_range_from_human 450 // Default 1500
sm_cvar sb_battlestation_human_hold_time 2 // Default 4
sm_cvar sb_close_checkpoint_door_interval 0.3 // Default 2
sm_cvar sb_separation_danger_max_range 400 // Default 600
sm_cvar sb_separation_danger_max_range 300 // Default 500
sm_cvar sb_separation_range 100 // Default 200
sm_cvar sb_max_scavenge_separation 500
sm_cvar sb_follow_stress_factor 500 // Default 0.5
sm_cvar sb_locomotion_wait_threshold 2 // Default 10
sm_cvar sb_neighbor_range 225 // Default 300 - How close a friend needs to be to feel safe
sm_cvar sb_threat_close_range 200 // Default 150 - Very close range for threats
sm_cvar sb_threat_very_close_range 125 // Default 150
sm_cvar sb_threat_medium_range 600 // Default 300 - Too close for comfort, even when neutral
sm_cvar sb_threat_far_range 1200 // Default 600 - Close enough to be a threat if near several other threats
sm_cvar sb_threat_very_far_range 2000 // Default 1500 - Too far to be a threat, even for boss infected
sm_cvar survivor_ff_avoidance 1 // Default 0 - maybe this is what keeps them from running in front of you? :P
sm_cvar survivor_ff_avoidance_pitch 20 // Default 20
sm_cvar survivor_ff_avoidance_yaw 10 // Default 10
sm_cvar survivor_ff_tolerance 26 // Default 26
sm_cvar sb_max_team_melee_weapons 2
Now, those ones like
sm_cvar versus_tank_chance_intro 1.0 //Default 0.3
sm_cvar versus_tank_chance_finale 1.0 //Default 0.1
sm_cvar versus_tank_chance 1.0 //Default 0.75
do I have to put into the NORMAL MODE cfg
sm_cvar versus_tank_chance_Intro 0.3? or will it just use the default.