Raised This Month: $51 Target: $400
 12% 

Round Terminator


Post New Thread Reply   
 
Thread Tools Display Modes
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-18-2013 , 06:00   Re: Round Terminator
Reply With Quote #171

Quote:
Originally Posted by Arkshine View Post
Well yes, but I've started to review the plugin and updating first post is a pain in the ass. lol
But will do it soon or later.
ahah *read rage thread*
Doc-Holiday is offline
bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 03-19-2013 , 17:17   Re: Round Terminator
Reply With Quote #172

When i install the new signature, server crash :

PHP Code:
Parsing file "EndRoundMessage" started
Argument type 
"char *" validated
Argument type 
"int" validated
Searching 
for name "EndRoundMessage__FPCci"... NOT FOUND
Searching 
for name "_Z15EndRoundMessagePKci"... FOUND
Parsing file 
"EndRoundMessage" ended
Parsing folder 
"CHalfLifeMultiplay" started
Parsing file 
"CheckWinConditions" started
Return type "bool" validated
Searching 
for name "CheckWinConditions__18CHalfLifeMultiplay"... NOT FOUND
Searching 
for name "_ZN18CHalfLifeMultiplay18CheckWinConditionsEv"... FOUND
Parsing file 
"CheckWinConditions" ended
Parsing file 
"UpdateTeamScores" started
Searching 
for name "UpdateTeamScores__18CHalfLifeMultiplay"... NOT FOUND
Searching 
for name "_ZN18CHalfLifeMultiplay16UpdateTeamScoresEv"... FOUND
Parsing file 
"UpdateTeamScores" ended
Parsing folder 
"CHalfLifeMultiplay" ended
Parsing functions ended
.

Orpheu functions search ended.

Orpheu virtual functions search started.

Parsing virtual functions started.
Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

Parsing memory structures started.
Parsing memory file "CGameRulesOffsets"
Processing memory structure "m_fTeamCount"
Added memory search structure "m_fTeamCount"
Processing memory structure "m_fRoundCount"
Added memory search structure "m_fRoundCount"
Processing memory structure "m_iRoundTimeSecs"
Added memory search structure "m_iRoundTimeSecs"
Processing memory structure "m_iAccountTerrorist"
Added memory search structure "m_iAccountTerrorist"
Processing memory structure "m_iAccountCT"
Added memory search structure "m_iAccountCT"
Processing memory structure "m_iNumSpawnableTerrorist"
Added memory search structure "m_iNumSpawnableTerrorist"
Processing memory structure "m_iNumSpawnableCT"
Added memory search structure "m_iNumSpawnableCT"
Processing memory structure "m_iHostagesRescued"
Added memory search structure "m_iHostagesRescued"
Processing memory structure "m_iRoundWinStatus"
Added memory search structure "m_iRoundWinStatus"
Processing memory structure "m_iNumCTWins"
Added memory search structure "m_iNumCTWins"
Processing memory structure "m_iNumTerroristWins"
Added memory search structure "m_iNumTerroristWins"
Processing memory structure "m_bTargetBombed"
Added memory search structure "m_bTargetBombed"
Processing memory structure "m_bBombDefused"
Added memory search structure "m_bBombDefused"
Processing memory structure "m_bMapHasBombTarget"
Added memory search structure "m_bMapHasBombTarget"
Processing memory structure "m_bMapHasBombZone"
Added memory search structure "m_bMapHasBombZone"
Processing memory structure "m_bMapHasRescueZone"
Added memory search structure "m_bMapHasRescueZone"
Processing memory structure "m_bMapHasEscapeZone"
Added memory search structure "m_bMapHasEscapeZone"
Processing memory structure "m_iMapHasVIPSafetyZone"
Added memory search structure "m_iMapHasVIPSafetyZone"
Processing memory structure "m_bRoundTerminating"
Added memory search structure "m_bRoundTerminating"
Processing memory structure "m_flRequiredEscapeRatio"
Added memory search structure "m_flRequiredEscapeRatio"
Processing memory structure "m_iNumEscapers"
Added memory search structure "m_iNumEscapers"
Processing memory structure "m_iHaveEscaped"
Added memory search structure "m_iHaveEscaped"
Processing memory structure "m_pVIP"
Added memory search structure "m_pVIP"
Parsing memory structures ended.

Orpheu memory structures search ended.
L 03/19/2013 22:14:52Server cvar "sv_maxspeed" "900"
Uploading dump (in-process) [proxy '']
/
tmp/dumps/crash_20130319221452_1.dmp
success 
no
error
Failed to open/read local data from file/application
./hlds_runline 41211731 Segmentation fault $HL_CMD
Add 
"-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Tue Mar 19 22
:14:53 CET 2013Server restart in 10 seconds 
__________________
bboygrun is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-19-2013 , 17:31   Re: Round Terminator
Reply With Quote #173

You have to install the latest version of Orpheu too.
__________________
Arkshine is offline
bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 03-19-2013 , 17:51   Re: Round Terminator
Reply With Quote #174

My bad ...

Thanks it works perfectly
__________________
bboygrun is offline
TeddiBer
Senior Member
Join Date: Oct 2011
Old 04-13-2013 , 07:57   Re: Round Terminator
Reply With Quote #175

Hey, I have a surf server so i put this plugin for when the round time hits 0 it will finish.
I put the plugin as you said, i have latest orpheu, I added to amxx.cfg "terminate_round timer".
but it now working, when it 0 the round is not end ...

pleas help me, i'm sure that the problem is not in the plugin it is how it added it.
TeddiBer is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-13-2013 , 08:41   Re: Round Terminator
Reply With Quote #176

You misunderstand something. The command or the native is executed RIGHT AWAY. "terminate_round timer" means will ends a round now AS IF timer was on 0.

If you want to end a round at specific moment, you will need to make a plugin and using the provided native.
__________________
Arkshine is offline
TeddiBer
Senior Member
Join Date: Oct 2011
Old 04-13-2013 , 08:44   Re: Round Terminator
Reply With Quote #177

Quote:
Originally Posted by Arkshine View Post
You misunderstand something. The command or the native is executed RIGHT AWAY. "terminate_round timer" means will ends a round now AS IF timer was on 0.

If you want to end a round at specific moment, you will need to make a plugin and using the provided native.
I don't need it to end in a specific moment, i need it to end as the plugin say, when round time
is 0, but it not work...
TeddiBer is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-13-2013 , 08:52   Re: Round Terminator
Reply With Quote #178

Quote:
I don't need it to end in a specific moment, i need it to end as the plugin say, when round time is 0
You say exactly the reverse...


You don't understand.

Plugin will FORCE a round to end IMMEDIATELY and the way you prefer, like AS IF timer has ended, you will use "timer", AS IF a team has been exterminated, you will use "team".

Plugin is an API. If you want to call a round end type at a specific moment, you NEED to create plugin and using the native. For example, for a map without objective, if timer has ended nothing will happen, if you want the round ends at this moment, you need to create a plugin, hooking when timer is on 0, then calling the native to force the round to end.
__________________

Last edited by Arkshine; 04-13-2013 at 08:53.
Arkshine is offline
TeddiBer
Senior Member
Join Date: Oct 2011
Old 04-13-2013 , 09:00   Re: Round Terminator
Reply With Quote #179

Quote:
Originally Posted by Arkshine View Post
You say exactly the reverse...


You don't understand.

Plugin will FORCE a round to end IMMEDIATELY and the way you prefer, like AS IF timer has ended, you will use "timer", AS IF a team has been exterminated, you will use "team".

Plugin is an API. If you want to call a round end type at a specific moment, you NEED to create plugin and using the native. For example, for a map without objective, if timer has ended nothing will happen, if you want the round ends at this moment, you need to create a plugin, hooking when timer is on 0, then calling the native to force the round to end.
So i don't understand, i asked before in the forum for a plugin that will end the round
when the timer is on 0, and they give me this plugin.
so why this plugin had created ? so other people will need to creat a plugin so it will work ?
you say that it will work if i will creat a plugin, but i don't know how, why is this plugin made for ?
pleas help me ...
TeddiBer is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-13-2013 , 09:11   Re: Round Terminator
Reply With Quote #180

Again, it's an API. That's not possible to release a plugin which does things specifically since people can have very different needs. Like ZP has an API to make new class or items, here it's the same. It allows you to create your own conditions to force a round end. If you don't know how to code, that's something you should request in the Request section. I can check later if I have the time, but you should first start to make a request.
__________________
Arkshine is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode