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[L4D2] Finale Ghost Range Mod


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1453
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Old 02-06-2010 , 10:35   [L4D2] Finale Ghost Range Mod
    Reply With Quote #1

    Valve finally decided to remove autospawning from finales. But just to screw with players they upped the minimum spawning distance by a factor of 5 or something. Its unbelievably bad, particularly to anyone who previously enjoyed unlocked finale ghosts. They didnt include any control convars to it, either.

    Well, screw them. This Plugin gives you the control about how far or close to the Survivors an Infected can spawn, during a Finale.


    Requires the great SDKHooks 1.3 Extension.


    cvars:

    l4d2_finaleghost_rangemod_version

    l4d2_finaleghost_rangemod_enabled (default 1) - toggle functionality
    l4d2_finaleghost_rangemod_range (default 150.0) - i dont actually know where the default was, but 150 seems good.



    Changelog:

    1.0.0 - release
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_finaleghostrangemod.sp - 1006 views - 5.5 KB)
    File Type: smx l4d2_finaleghostrangemod.smx (5.5 KB, 1277 views)

    Last edited by AtomicStryker; 02-06-2010 at 11:35.
    AtomicStryker is offline
    Visual77
    Veteran Member
    Join Date: Jan 2009
    Old 02-06-2010 , 10:43   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #2

    Wow, nice work Atomicstryker. I'll try it later today.

    Last edited by Visual77; 02-06-2010 at 11:32.
    Visual77 is offline
    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 02-06-2010 , 11:24   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #3

    thanks a lot AtomicStryker. great work as usual.

    EDIT: plugin failed to compile
    GanjaStar is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-06-2010 , 11:34   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #4

    Quote:
    Originally Posted by AtomicStryker View Post
    Requires the great SDKHooks 1.3 Extension.
    But it is my bad, ill add a compiled version.
    AtomicStryker is offline
    Nano_Cell
    Member
    Join Date: Jan 2010
    Old 02-06-2010 , 13:32   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #5

    Cheers dude, I'm using the version that you merged with srsmod
    Nano_Cell is offline
    rek075
    Member
    Join Date: Oct 2009
    Old 02-06-2010 , 16:49   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #6

    I have the feeling they increased the minimum spawning distance throughout the game, not just in finales. Has anyone else noticed this?
    rek075 is offline
    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 02-07-2010 , 04:02   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #7

    I wanted to lower mine as well, are there any CVARs for it?

    And thanks for taking the initiative and fixing Valves game for them again time after time.
    Blakeocity is offline
    LTR.2
    Veteran Member
    Join Date: Aug 2009
    Old 02-07-2010 , 20:57   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #8

    Quote:
    Plugin failed to compile! Please try contacting the author.
    =\
    LTR.2 is offline
    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 02-08-2010 , 01:21   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #9

    Quote:
    Originally Posted by LTR.2 View Post
    =\

    Last edited by psychonic; 04-23-2010 at 19:44. Reason: don't link an smx without link to sp
    Blakeocity is offline
    JackieChan
    AlliedModders Donor
    Join Date: Nov 2009
    Old 02-08-2010 , 05:06   Re: [L4D2] Finale Ghost Range Mod
    Reply With Quote #10

    z_finale_spawn_safety_range

    Would that work at all? Default is 600.
    JackieChan is offline
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