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I can has cross-platform scripting engine?


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API
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Join Date: May 2006
Old 01-26-2010 , 15:34   I can has cross-platform scripting engine?
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Hey guys,

As a product of inspiration that I have received from the AlliedMod's team effort, I have decided to develop a cross-platform scripting engine that I have named Antonette. I am still debating with myself, but my goal is a JIT run-time parse method. For example, take the following script:
Code:
#include <antonette>

void main(string version)
{
    print("Version: %s\n",version);
}
Antonette is still very young, and if anyone is interested in learning more or even helping, please let me know either in this thread, by PM, or by email at [email protected]

EDIT: Yes, it does look like C++. If you don't like it, cry about it.
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Last edited by API; 01-26-2010 at 15:38.
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joaquimandrade
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Old 01-26-2010 , 15:52   Re: I can has cross-platform scripting engine?
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It's for which games? It has is own programming language? What you want to accomplish and give to the end user?
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Old 01-26-2010 , 16:22   Re: I can has cross-platform scripting engine?
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Hello.

What do you plan to do with your engine?
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fysiks
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Old 01-26-2010 , 17:52   Re: I can has cross-platform scripting engine?
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What platforms are you crossing?
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wrecked_
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Old 01-26-2010 , 17:56   Re: I can has cross-platform scripting engine?
Reply With Quote #5

Quote:
Originally Posted by fysiks View Post
What platforms are you crossing?
His platform and your platform, to create an eternal love.
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fysiks
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Old 01-26-2010 , 18:20   Re: I can has cross-platform scripting engine?
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Quote:
Originally Posted by wrecked_ View Post
His platform and your platform, to create an eternal love.
. . . umm . . . *running away*
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wrecked_
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Old 01-26-2010 , 18:20   Re: I can has cross-platform scripting engine?
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API
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Old 01-26-2010 , 18:27   Re: I can has cross-platform scripting engine?
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As for platforms, it will support Windows, Linux, and Mac. It is a stand-alone scripting engine, meaning its not for any game or anything, for example lets say you wanted to make a GUI application, eventually there will be a wxWidgets extension.

Code:
void main()
{
    init_wx();
    wx_title("test title");
    ...
}
Basically its like creating an executable within text files.
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joaquimandrade
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Old 01-26-2010 , 18:32   Re: I can has cross-platform scripting engine?
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What is the difference to a scripting language like python?
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Old 01-26-2010 , 18:33   Re: I can has cross-platform scripting engine?
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Quote:
Originally Posted by joaquimandrade View Post
What is the difference to a scripting language like python?
Indeed.

What's the need for this?

What superior features would it have over existing languages?
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