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[L4D2] Bulldozer Certificate


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1289
Plugin Version:
1.1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    13 
    Plugin Description:
    They think they can hide on the floor?!
    Old 11-21-2009 , 14:40   [L4D2] Bulldozer Certificate
    Reply With Quote #1

    I don't like the fact a Charger can't pick up incapped Survivors to whack them around. So i coded a Plugin to make it happen


    This plugin temporally lifts incapitated Survivors as a Charging One approaches, allowing him to either grab them or, if he already has someone, bowl them aside.


    No cvars as of now


    Version History:
    1.0.0 - public release
    1.0.1 - added a line against log errors
    1.0.2 - global timer handle array bugfixing
    1.0.3 - added health reset so being picked up does not HEAL you
    1.0.4 - does not affect ledgehangers anymore, handle error fixes
    1.0.5 - sudden death bugfix
    1.0.6 - new approach for Timer Handle errors
    1.0.7 - bugfix against overhealed Survivors
    1.0.8 - code overhaul, no functional changes
    1.0.9 - small bugfixes
    1.1.0 - small bugfix regarding invalid players ids
    1.1.1 - timer handles, sigh
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_bulldozercertificate.sp - 5655 views - 5.1 KB)

    Last edited by AtomicStryker; 01-14-2012 at 19:22.
    AtomicStryker is offline
    billabonker
    Senior Member
    Join Date: May 2009
    Old 11-23-2009 , 03:20   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #2

    awesome plugin!
    billabonker is offline
    Fragout
    Junior Member
    Join Date: Nov 2009
    Location: lorain
    Old 11-24-2009 , 23:45   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #3

    is there anyway to make the charger brake threw closed doors when he is charging ?
    Fragout is offline
    Guinn
    Junior Member
    Join Date: Sep 2009
    Old 11-26-2009 , 08:01   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #4

    Hi AtomicStryker. I am getting this error in SM Logs.

    Code:
    /home/groups/sourcemod/upload_tmp/phpz1cNCu.sp::Event_Impact()
    L 11/25/2009 - 05:42:42: Error log file session closed.
    L 11/25/2009 - 05:56:52: SourceMod error session started
    L 11/25/2009 - 05:56:52: Info (map "c1m2_streets") (file "errors_20091125.log")
    L 11/25/2009 - 05:56:52: [SM] Native "KillTimer" reported: Invalid timer handle bea0128 (error 3)
    L 11/25/2009 - 05:56:52: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
    L 11/25/2009 - 05:56:52: [SM]   [0]  Line 67,
    Guinn is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 11-26-2009 , 08:45   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #5

    Version 1.0.1 should take care of that
    AtomicStryker is offline
    JDEdmo
    Junior Member
    Join Date: Nov 2009
    Old 11-28-2009 , 02:15   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #6

    Hmm I like the idea of picking on the weak hehe but is there a way to allow the charger to both Stop a failed charge or to charge longer ?
    JDEdmo is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 11-29-2009 , 08:13   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #7

    For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

    But that would break Charger balance. Not being able to stop himself is, like, his one weakness.
    AtomicStryker is offline
    Ket
    Junior Member
    Join Date: Jun 2009
    Old 12-06-2009 , 07:21   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #8

    Getting
    Code:
    L 12/06/2009 - 01:51:57: [SM] Native "KillTimer" reported: Invalid timer handle 168a0109 (error 1)
    L 12/06/2009 - 01:51:57: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
    L 12/06/2009 - 01:51:57: [SM]   [0]  Line 67, l4d2_bulldozercertificate.sp::Event_Impact()
    In Version 1.0.1
    Ket is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 12-06-2009 , 08:44   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #9

    Thanks for reporting that, i really have to be more careful using a global timer handle array ;)

    Posting 1.0.2 which should fix that
    AtomicStryker is offline
    GrossKopf
    Senior Member
    Join Date: Jun 2007
    Old 12-07-2009 , 21:32   Re: [L4D2] Bulldozer Certificate
    Reply With Quote #10

    Quote:
    Originally Posted by AtomicStryker View Post
    For charging longer you adjust z_charge_duration. How to stop a charge i dont know yet.

    But that would break Charger balance. Not being able to stop himself is, like, his one weakness.
    Right clicking while charging stops your charge.
    GrossKopf is offline
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