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Subplugin Submission [ZP] Class : Chinese Zombie 1.2.2 updated (Advanced Leap zombie)


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Old 02-21-2009 , 12:22   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #21

Quote:
Originally Posted by Fry! View Post
If no one ask for this in my plugin so far then it's not a bug for them.
not true
nobody said nothing about cl_lw bug and is also a bug
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Old 02-21-2009 , 19:31   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #22

Quote:
Originally Posted by Fry! View Post
If no one ask for this in my plugin so far then it's not a bug for them.

If a buggy plugin have not any bug report = It have no any bugs?
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Old 02-22-2009 , 00:26   Re: [ZP] Class : Chinese Zombie 1.2.2 update (Not as same as Fry's)
Reply With Quote #23

Quote:
Originally Posted by Fry! View Post
Okay I'm sorry for this but I will ask you something.

Since I updated my Leap zombie I want to know what difference is between his zombie and mine? They do same function...
Okey, why dont you go to do something with your life and stop giving me bad karma on my posts, . I like this plugin and its not a reazon to give me bad karma. So ........
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Old 02-22-2009, 03:02
Fry!
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lionel_lo
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Old 02-22-2009 , 09:32   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #24

//// zp_zclass_leap_zombie.sma
// E:\addons\amxmodx\scripting\zp_zclass_leap_zo mbie.sma(15) : warning 213: tag
mismatch
// Header size: 640 bytes
// Code size: 2028 bytes
// Data size: 1060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=41 cells (164 bytes)
// Total requirements: 20112 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0.28 sec
// ----------------------------------------
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Old 02-23-2009 , 03:31   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #25

Quote:
Originally Posted by lionel_lo View Post
//// zp_zclass_leap_zombie.sma
// E:\addons\amxmodx\scripting\zp_zclass_leap_zo mbie.sma(15) : warning 213: tag
mismatch
// Header size: 640 bytes
// Code size: 2028 bytes
// Data size: 1060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=41 cells (164 bytes)
// Total requirements: 20112 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0.28 sec
// ----------------------------------------
Sorry i don't get this problem

Did you use the newest versiob complier?
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Old 02-23-2009 , 15:52   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #26

I dont see the point in using this over Fry!'s work and what is with the frickin name...it has nothing to do with the features in this plugin...which is very bad as it throws you off too much...

---Stixsmaster
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Fry!
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Old 02-23-2009 , 15:58   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #27

Quote:
Originally Posted by lionel_lo View Post
//// zp_zclass_leap_zombie.sma
// E:\addons\amxmodx\scripting\zp_zclass_leap_zo mbie.sma(15) : warning 213: tag
mismatch
// Header size: 640 bytes
// Code size: 2028 bytes
// Data size: 1060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=41 cells (164 bytes)
// Total requirements: 20112 bytes
//
// 1 Warning.
// Done.
//
// Compilation Time: 0.28 sec
// ----------------------------------------

This sounds like mine zombie class plugin and if it is then why don't you post this in that thread?
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Old 02-24-2009 , 00:37   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #28

Quote:
Originally Posted by Stixsmaster View Post
I dont see the point in using this over Fry!'s work and what is with the frickin name...it has nothing to do with the features in this plugin...which is very bad as it throws you off too much...

---Stixsmaster
I am going to update this plugin that name " Headcrab"

I will let the player who has choosen it will always duck

And i will upload the model with this

& now this is BETA plugin
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Old 02-24-2009 , 00:53   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #29

If you plan to still have long jump feature...along with player always ducking...then you failed...because to long jump you have to be running while not crouched first then quickly tap crouch then jump...

---Stixsmaster
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Old 02-24-2009 , 02:31   Re: [ZP] Class : Chinese Zombie 1.2.2 updated (Not as same as Fry's)
Reply With Quote #30

It possible

It is because the code :
Code:
    if (!((pev(id, pev_flags) & FL_ONGROUND) && (pev(id, pev_flags) & FL_DUCKING)) || fm_get_speed(id) < 10)
        return false

    // Not doing a longjump (added bot support)
    if (!(buttons & IN_USE) && !is_user_bot(id))
        return false
So, i do not need to run and press +JUMP

When i be a headcrab, I just stand(always duck) on the ground and press E (IN_USE)

then i will leap to the target=]
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