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[TF2] PropHunt 1.2


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retsam
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Old 11-06-2009 , 17:11   Re: [TF2] PropHunt 1.2
Reply With Quote #141

I was just looking at that plugin and it looks like its just a cvar it toggles to do that....which is for tournament mode. Id want to do it only for specific players, not everyone on the server. May not be possible without like, dukehacks or something though. Figured id ask anwyays.

Last edited by retsam; 11-06-2009 at 17:13..
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Darkimmortal
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Old 11-06-2009 , 17:23   Re: [TF2] PropHunt 1.2
Reply With Quote #142

Quote:
Originally Posted by retsam View Post
I was just looking at that plugin and it looks like its just a cvar it toggles to do that....which is for tournament mode. Id want to do it only for specific players, not everyone on the server. May not be possible without like, dukehacks or something though. Figured id ask anwyays.
It's a bit more complicated than just mp_tournament 1

Also because most of the things mp_tournament 1 does happen client side there is no other known way of doing it.
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wasder
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Old 11-06-2009 , 18:56   Re: [TF2] PropHunt 1.2
Reply With Quote #143

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Originally Posted by wasder View Post
Why pyro airblast is disabled?
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wasder
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Old 11-06-2009 , 19:15   Re: [TF2] PropHunt 1.2
Reply With Quote #144

Can anybody give me config files for some official maps, please? Such as arena_lumberyard, arena_nucleus, arena_well...
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Darkimmortal
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Old 11-06-2009 , 19:56   Re: [TF2] PropHunt 1.2
Reply With Quote #145

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Originally Posted by wasder View Post
Can anybody give me config files for some official maps, please? Such as arena_lumberyard, arena_nucleus, arena_well...
None of them are playable. In fact, arena_lumberyard and arena_nucleus were almost responsible for me giving up on prophunt development in the first 24 hours. Yes, they're that bad.

Also pyro airblast is disabled because it was very unfair iirc
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B!PP
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Old 11-07-2009 , 08:26   Re: [TF2] PropHunt 1.2
Reply With Quote #146

After playing a lot, many people complain about the fact you have to maintain the right click to stay fix.
:[
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SirLamer
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Old 11-07-2009 , 14:04   Re: [TF2] PropHunt 1.2
Reply With Quote #147

It's true that a built-in toggle would be nice, but for now it's easy for users to build a pair of aliases that make the right mouse button (or any button) work in a toggle mode.

I do that for the minigun spin-up.
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SmackDaddy
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Old 11-08-2009 , 18:43   Re: [TF2] PropHunt 1.2
Reply With Quote #148

Quote:
Originally Posted by Darkimmortal View Post
It's enabled by default so unless you altered the code to comment out #define SCATTERGUN then it should work :/

Could they be just missing it? There isn't much to let you know you've actually got a scattergun.
No, I installed all the files needed, and haven't changed anything....and the players say the last prop left doesn't have anything to shoot...clicking either button "stablizes" the prop....

Last edited by SmackDaddy; 11-09-2009 at 11:19..
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wasder
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Old 11-10-2009 , 09:26   Re: [TF2] PropHunt 1.2
Reply With Quote #149

The start messege with the rules don't work in v1.2, but in previous versions it worked. I also saw this problem on GM servers.
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Mustang
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Old 11-11-2009 , 20:02   Re: [TF2] PropHunt 1.2
Reply With Quote #150

I recall Dark saying it was planned to make Mouse2 toggle by default for props
When he has time, maybe it will go in
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