/////////////////////////////////////
new
g_bLeft4Dead & g_bLeft4Dead2
/////////////////////////////////////
PHP Code:
(L4D) (L4D2)
entity = CreateEntityByName("prop_mounted_machine_gun"); VS entity = CreateEntityByName("prop_minigun");
SetEntityModel(entity, MODEL_50CAL); SetEntityModel(entity, MODEL_50CAL);
entity = CreateEntityByName ("prop_minigun"); VS entity = CreateEntityByName ("prop_minigun_l4d1");
SetEntityModel(entity, MODEL_MINIGUN); SetEntityModel(entity, MODEL_MINIGUN);
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
g_bLeft4Dead
entity = CreateEntityByName("prop_mounted_machine_gun"); // type = 0
SetEntityModel(entity, MODEL_50CAL);
entity = CreateEntityByName ("prop_minigun"); // type = 1
SetEntityModel(entity, MODEL_MINIGUN);
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
g_bLeft4Dead2
entity = CreateEntityByName("prop_minigun"); // type = 0
SetEntityModel(entity, MODEL_50CAL);
entity = CreateEntityByName ("prop_minigun_l4d1"); // type = 1
SetEntityModel(entity, MODEL_MINIGUN);