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[TF2] Building Repair 1.32


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sneakret
Member
Join Date: Jul 2012
Old 08-22-2012 , 11:14   Re: [TF2] Building Repair 1.20
Reply With Quote #11

Quote:
Originally Posted by island55 View Post
ohhhh i request this option, it would help people understand whats going on and that the dispenser helps their other buildings!
please make this option!

I agree completely. Players get frustrated when they can't destroy the buildings. When I do it (probably in the next couple days), I'll probably turn it on by default.
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Kage Musha
Junior Member
Join Date: Feb 2010
Old 08-23-2012 , 04:40   Re: [TF2] Building Repair 1.20
Reply With Quote #12

Nice plugin.
But the cvars are cut off at 29 chars.
So:
Code:
  dispenser_l1_rocket_refill_ra
  dispenser_l1_shell_refill_rat
  dispenser_l2_rocket_refill_ra
  dispenser_l2_shell_refill_rat
  dispenser_l3_rocket_refill_ra
  dispenser_l3_shell_refill_rat
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sneakret
Member
Join Date: Jul 2012
Old 08-25-2012 , 14:03   Re: [TF2] Building Repair 1.20
Reply With Quote #13

Quote:
Originally Posted by Kage Musha View Post
Nice plugin.
But the cvars are cut off at 29 chars.
Thanks for pointing that out. The next version will have a different cvar scheme.
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sneakret
Member
Join Date: Jul 2012
Old 08-31-2012 , 07:51   Re: [TF2] Building Repair 1.20
Reply With Quote #14

Quote:
Originally Posted by Kage Musha View Post
Nice plugin.
But the cvars are cut off at 29 chars.
So:
Code:
  dispenser_l1_rocket_refill_ra
  dispenser_l1_shell_refill_rat
  dispenser_l2_rocket_refill_ra
  dispenser_l2_shell_refill_rat
  dispenser_l3_rocket_refill_ra
  dispenser_l3_shell_refill_rat
Fixed.
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 08-31-2012 , 23:22   Re: [TF2] Building Repair 1.30
Reply With Quote #15

I also agree it would make things a lot better if there was a "healing beam" linked between dispenser & whatever its set to repair/restock.

I know that the [TF2] Amp Node repair node feature has this and it totally makes more sense when you can actually see things happening.
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sneakret
Member
Join Date: Jul 2012
Old 08-31-2012 , 23:28   Re: [TF2] Building Repair 1.30
Reply With Quote #16

Quote:
Originally Posted by Calystos View Post
I also agree it would make things a lot better if there was a "healing beam" linked between dispenser & whatever its set to repair/restock.

I know that the [TF2] Amp Node repair node feature has this and it totally makes more sense when you can actually see things happening.
Funny that you mention Amp Node. That's exactly what I was planning to use as reference.
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brantje
Junior Member
Join Date: Jul 2004
Old 10-03-2012 , 12:45   Re: [TF2] Building Repair 1.32
Reply With Quote #17

br_rocket_refill_rates 0,0,4
Unknown command "br_rocket_refill_rates"
br_shell_refill_rates 1,2,4
Unknown command "br_shell_refill_rates"


[SM] Listing 38 plugins:
01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "AllChat" (1.1.1) by Frenzzy
06 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
07 "Basic Ban Commands" (1.5.0-dev) by AlliedModders LLC
08 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
09 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
10 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
11 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
12 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
13 "Be the Robot" (1.1) by MasterOfTheXP
14 "BuildingsSpawner" (1.0.2) by X3Mano
15 "Building Repair" (1.20) by Sneakret <[email protected]>

What could be the problem?
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sneakret
Member
Join Date: Jul 2012
Old 10-12-2012 , 21:31   Re: [TF2] Building Repair 1.32
Reply With Quote #18

Quote:
Originally Posted by brantje View Post
br_rocket_refill_rates 0,0,4
Unknown command "br_rocket_refill_rates"
br_shell_refill_rates 1,2,4
Unknown command "br_shell_refill_rates"


[SM] Listing 38 plugins:
01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "AllChat" (1.1.1) by Frenzzy
06 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
07 "Basic Ban Commands" (1.5.0-dev) by AlliedModders LLC
08 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
09 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
10 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
11 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
12 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
13 "Be the Robot" (1.1) by MasterOfTheXP
14 "BuildingsSpawner" (1.0.2) by X3Mano
15 "Building Repair" (1.20) by Sneakret <[email protected]>

What could be the problem?
It looks like you're running version 1.20. The current version is 1.32.
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Scipizoa
Senior Member
Join Date: Aug 2012
Location: ask me
Old 11-10-2012 , 17:39   Re: [TF2] Building Repair 1.32
Reply With Quote #19

this is a great mod but It needs to be updated to counter red tape recorders... i know they don't damageso i'd have no idea how exactly a dispenser could fight one off another building ;P unless if you do the healing beam affect as mentioned above maybe buildings touching the beam can't get sapped all together i dunno >>; but great mod love it ;)
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sneakret
Member
Join Date: Jul 2012
Old 01-29-2013 , 16:16   Re: Re: [TF2] Building Repair 1.32
Reply With Quote #20

Quote:
Originally Posted by Scipizoa View Post
this is a great mod but It needs to be updated to counter red tape recorders... i know they don't damageso i'd have no idea how exactly a dispenser could fight one off another building ;P unless if you do the healing beam affect as mentioned above maybe buildings touching the beam can't get sapped all together i dunno >>; but great mod love it ;)
I may add an option for countering the red tape recorder. I do think the red tape recorder improves the balance though.
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