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Connect - A safer OnClientPreConnect forward


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littlebags
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Old 08-19-2012 , 00:45   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #171

Looks like it just load after the 3 attempt.
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Last edited by littlebags; 08-19-2012 at 00:53.
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lucasdidur
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Old 08-19-2012 , 08:05   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #172

Quote:
Originally Posted by Russianeer View Post
Reload the extension, and the gamedata should be updated with the new windows signature.
Thank you, the extension now works
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daleGEND
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Old 08-19-2012 , 09:43   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #173

My apologies if this has already been asked, but is this CS:GO supported or not at this time?
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littlebags
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Old 08-19-2012 , 16:52   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #174

Quote:
Originally Posted by daleGEND View Post
My apologies if this has already been asked, but is this CS:GO supported or not at this time?
Doesn't look it.I'm getting the ,the specified procedure could not be found,when i try to load it.
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Last edited by littlebags; 08-19-2012 at 16:53.
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lucasdidur
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Old 08-21-2012 , 21:34   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #175

After today update, my server is getting 25/24 26/24, may can be Connect? I tried to get snapshot, but the same thing.
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minimoney1
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Join Date: Dec 2010
Old 08-21-2012 , 22:01   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #176

Quote:
Originally Posted by lucasdidur View Post
After today update, my server is getting 25/24 26/24, may can be Connect? I tried to get snapshot, but the same thing.
There were other reports of the same thing happening with Connect on. It might be (and probably is) an issue on Connect's side. (Completely assuming though *inb4 asherkin says no*)
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asherkin
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Join Date: Aug 2009
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Old 08-21-2012 , 22:02   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #177

Quote:
Originally Posted by minimoney1 View Post
There were other reports of the same thing happening with Connect on. It might be (and probably is) an issue on Connect's side. (Completely assuming though *inb4 asherkin says no*)
As far as I've always been able to tell, Connect follows the API to the letter.
Valve themselves had issues in TF2 with the last update causing ghost players.
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lucasdidur
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Old 08-22-2012 , 08:35   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #178

Quote:
Originally Posted by asherkin View Post
As far as I've always been able to tell, Connect follows the API to the letter.
Valve themselves had issues in TF2 with the last update causing ghost players.
So they are ghost players, not real players?
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daleGEND
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Old 08-22-2012 , 20:50   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #179

Does this need a new gamedata file?
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asherkin
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Join Date: Aug 2009
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Old 08-22-2012 , 20:50   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #180

No.
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