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cs_cz_1098
New Member
Join Date: Mar 2006
Old 03-28-2006 , 00:18   help
Reply With Quote #61

L 03/28/2006 - 16:223: [ENGINE] Invalid entity 253
L 03/28/2006 - 16:223: [AMXX] Displaying debug trace (plugin "bullettime.amxx")
L 03/28/2006 - 16:223: [AMXX] Run time error 10: native error (native "entity_get_string")
L 03/28/2006 - 16:223: [AMXX] [0] bullettime_116.sma::pfn_touch (line 22


i get this every tim i shoot
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KaroKunn
Junior Member
Join Date: Mar 2006
Old 04-03-2006 , 04:01  
Reply With Quote #62

try putting debug after the thing in plugins.ini/.cfg

so it'l look like

Custom Plugins Here

bullettime.amxx debug

bullet time doesnt need to be at the top
one bug i found in this plugin is that bullets dont go really far:eg. Bullet goes est 1-100 metres then stop.
also when i turn of the plugin i cant seem to damage anyone
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cccpsmiley
Senior Member
Join Date: Mar 2006
Location: Los Angeles, CA
Old 05-26-2006 , 13:02  
Reply With Quote #63

anyway to take out voting? cuz i wwant it to be an admin command only

thanks
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X-Tender
New Member
Join Date: May 2006
Old 06-24-2006 , 12:18   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #64

Is it maybe possible to just make the trails visible .. without bullet time?
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DaSilva
Senior Member
Join Date: Oct 2005
Location: Germany
Old 07-17-2006 , 11:04   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #65

Quote:
Originally Posted by knekter
lol im very close to completing a huge update on this plugin. It will be faster, cleaner, and have new features such as the shotguns will fire multiple shots ect. Im very close to completing this.
Are you still working on this?
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 07-17-2006 , 17:37   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #66

Quote:
Originally Posted by DaSilva
Are you still working on this?
Aye, I am, give it some time
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DaSilva
Senior Member
Join Date: Oct 2005
Location: Germany
Old 07-17-2006 , 18:01   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #67

Lol ok because this posting is from 2005!
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nitricacid
Member
Join Date: Jul 2005
Location: there
Old 08-10-2006 , 03:15   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #68

i would like an update for this too, i use this in my server now
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Fighterzaka
Member
Join Date: Mar 2006
Old 09-15-2006 , 05:29   LOL
Reply With Quote #69

hey i can "Bullettime" on my server 83.93.31.148:27017

BUT its fucking cuz when i shot its dont do damage onmly the bullets damage can u do so the normal damage are ON and set bullet damage OFF

i can set bullet damage OFF but i'm not sure cuz my server lag when i delete the text so pleasee

if u can so do that 2 things or only the normal damage ON PLEASE
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loren28
Senior Member
Join Date: Nov 2006
Old 12-03-2006 , 07:35   Re: Advanced Bullet Time V0.7 [updated 3/26/2005]
Reply With Quote #70

I want a plugin named "matrix mod" changed,,eventuali made a new one!
I want to keep only the bullets [tail,..] with the tail colors:white,green,blue and red!whitout power menu and the heros neo machine an others,just want bullets whit this proprietes:
And wen i shoot 6 bullets looks like this:--1st:red--2:green--3:blue--4:white--5:red again--6:green again!
and the tail of the bullets can hurt the inamic like in "matrix mod"
I want the plugin have the colors include in "code[.sma]" withaut "cvars".
I hope understand that!!whit the same proprietes for counters and terorists! I use amxmodx 1.76[a][b] cs non steam!one of them .
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