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Entmoving (Old)


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Ingram
Veteran Member
Join Date: May 2004
Old 06-23-2004 , 00:37   Entmoving (Old)
Reply With Quote #1

Please use http://forums.alliedmods.net/showthread.php?t=40834
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File Type: sma Get Plugin or Get Source (entmoving.sma - 1506 views - 32.9 KB)

Last edited by Ingram; 12-31-2007 at 12:22.
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Girthesniper
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Join Date: Mar 2004
Location: Maryland
Old 06-23-2004 , 01:11  
Reply With Quote #2

Nice, is this like EntMod, only with out the phaser model?
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SirTiger
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Join Date: Mar 2004
Old 06-23-2004 , 07:56  
Reply With Quote #3

Very cool... you planning to add debug info to it? Eg. when you moved a wall we can check co-ordinates of it. Also rotating entities would be cool.
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DopeFish
Senior Member
Join Date: Feb 2004
Old 06-23-2004 , 09:28  
Reply With Quote #4

very nice
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Ingram
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Join Date: May 2004
Old 06-23-2004 , 10:26  
Reply With Quote #5

girthesniper ent mod has a lot more commands stuff u can do, so i guess not

frash, i posted one plugin to get all the ent variables, http://forums.alliedmods.net/showthread.php?t=2972, but i don't think thats what you want since its a little detailed. I'll add a command to get the ent number, distance from you, and location. The first two are easy, but location isn't. The origin of an ent is relative to where it is spawned when the map starts. (0,0,0 is the point where it spawned) So to get the location i'd have to add to the min or max (or the mean of them). Once i figure out what to do for location i will add it.
^Pretty much all i'm saying is it won't be done in 2 minutes

Also, for entity rotating, kinda same deal, just a lot easier since i only gotta figure out the value to change. Do you want to be able to rotate on set values? (so one command always rotates 15 or 30) or rotate on values that you choose (rotate 152)?
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SirTiger
Member
Join Date: Mar 2004
Old 06-23-2004 , 11:03  
Reply With Quote #6

Yup that'd be fine
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 06-23-2004 , 14:11  
Reply With Quote #7

In engine_stocks.inc you will find get_brush_entity_origin(ent, Floatrig[3]) which I created
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Ingram
Veteran Member
Join Date: May 2004
Old 06-26-2004 , 04:22  
Reply With Quote #8

well i added the origin command (thx to target) and change copyent to move right after copying, thats all

i am having trouble with rotating entities, since angle rotates them around i guess the origin of the map (so i guess i have to figure out the amount to change the origin of the ent by each time its rotated a certain # of degrees)
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The-56k-LaggA
Senior Member
Join Date: Apr 2004
Location: Germany, Hanover
Old 07-02-2004 , 12:05  
Reply With Quote #9

how to save/load the moved entities?
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 07-02-2004 , 16:31  
Reply With Quote #10

I understand what the plugin does.. but what are some practical uses for this plugin? What kind of enties does this allow you to move? I mean does this allow me to move things like boxes that are part of the map or walls or spawn points?
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