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A Major Bug With the Deadchat


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Coleman
Junior Member
Join Date: Jul 2007
Old 08-10-2007 , 21:07   A Major Bug With the Deadchat
Reply With Quote #1

You'll have to forgive me, as I'm a little annoyed at the moment.

I know there's another thread about Deadchat, I believe it covers a different aspect then the one I'm currently bothered with.

The idea of amx_deadchat as I am to understand it, is for use on servers where sv_alltalk is set to 0, to allow dead players to still chat after they've died. A valuable tool, to be sure.

When sv_alltalk is set to 1, however, most server owners should be smart enough to realize they can turn deadchat off, as it's fairly redundant anyways. However, when it's left ON (I've only experienced this with sv_alltalk 1 as well), it creates a problem with people that wish to have NO talk. If I go into my options and turn off voice, or if, say, I mute a specific player. As soon as I've died, I can still hear everyone (or the person I've muted) talk.

This can be very frustrating. If I go to play on a pub, and they have AMX Super, and deadchat set to 1, that means no matter what I do, I'll still have to listen to people playing music, or annoying noises, or otherwise being idiotic on their mics.

Now I'm no fool, I realize it's not like you can force people to turn deadchat off if alltalk is on. And I know that if you were to fix this bug, that it wouldn't even fix my problem, as people would have to update anyway.

However my hope is that if you DO update (maybe throw in a couple other features) people MIGHT update, and it'll fix this problem.

I don't really post around here, I didn't dig through pages of threads, or pages and pages of the suggestions thread to find out if this has been mentioned. I'm just a Counter-Strike player, that occasionally gets annoyed by children spamming mics.

I hope you guys can fix it, and are interested in doing so.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 08-10-2007 , 23:12   Re: A Major Bug With the Deadchat
Reply With Quote #2

that can be arranged =]
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-13-2007 , 03:31   Re: A Major Bug With the Deadchat
Reply With Quote #3

Yea, once it pinpointed, we'll let yea know and it will be fixed in the next release, if its fixable. ( if you are really gettin bugged, you can take it out for now, and wait, i could hit yea up with it if we get it done sooner for sure, that particular fix)

I can only say, thank you also for being so descriptive.
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-18-2007 , 21:08   Re: A Major Bug With the Deadchat
Reply With Quote #4

Can you try this one and let me know?
Attached Files
File Type: sma Get Plugin or Get Source (amx_super.sma - 922 views - 153.1 KB)
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Coleman
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Join Date: Jul 2007
Old 08-30-2007 , 13:38   Re: A Major Bug With the Deadchat
Reply With Quote #5

I never got a chance to test this, my apologies. Was it added in 3.7?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 08-30-2007 , 16:27   Re: A Major Bug With the Deadchat
Reply With Quote #6

yes it was. =]
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Coleman
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Join Date: Jul 2007
Old 08-31-2007 , 13:43   Re: A Major Bug With the Deadchat
Reply With Quote #7

Well, I managed to test it yesterday, and I don't think it worked. :-\ At least it didn't for me. amx_deadchat set to 1, mute voice, people talk after I've died and I can still hear it.

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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-31-2007 , 13:52   Re: A Major Bug With the Deadchat
Reply With Quote #8

Blah, alright back to lookin into it.
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Coleman
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Join Date: Jul 2007
Old 09-01-2007 , 11:50   Re: A Major Bug With the Deadchat
Reply With Quote #9

Ya know, I dunno why it only took me just now to realize this.

But if it turns out you can't fix it, or it's too complicated deep a problem. How about simply defaulting amx_deadchat to 0. I don't think server owners even look at the config most of the time, much less change items. And if they do, they're not going to bother with something it looks like they don't need. If it's defaulted to 0, it might just save our ears on some servers.
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