hi this is a critical hit plugin, you get a random critical chance hit for this plugin on any random hit, and it is way too frequent, i want to make it only hit maybe 1 time in 3 clips (90 m4a1 or ak ammo)
so like 1:100 odds or something like that but it hits way too often, here is the plugin:
from testing it seems to have made it less frequent but not like i want it, its still doing like 5 crits every 30 ammo or even more than that. thank you!
Last edited by New and Clueless; 01-05-2016 at 14:22.
it says on this to "1. Re-download the multi-lingual file(.txt).
It had a typing mistake and 2 of the messages couldn't
be shown being displayed as a "ML_NOTFOUND" error.
Now it's fixed..." but i cant find multi lingual file for download, so any ideas how to fix this bug?
here is code:
Spoiler
Code:
/*================================================================================
--------------------------------
-*- [ZP] Sub-Plugin: Rewards -*-
--------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin offers certain amounts of ammo packs
to those who frag their enemies or win the round.
Everything is configurable by cvar values.
This is a plugin that shouldn't be missing
from any Zombie Plague server out there...
Enjoy it and have fun!
Original forum thread: http://forums.alliedmods.net/showthread.php?p=1156585
~~~~~~~~~~~~~
- Thanks to -
~~~~~~~~~~~~~
MeRcyLeZZ - For such an awesome mod like Zombie Plague
and for some code i used from it...once again
XxAvalanchexX - For some code i used from his GunGame Mod
Fry! and bmann_420 - For not ignoring me when i
needed help the most (like other 'friends' do)
suNx - For helping me with the plugin tests
abdul-rehman - For being a good friend
And all my real friends...
~~~~~~~~~~~~~
- Changelog -
~~~~~~~~~~~~~
* v1.0 (21 Apr 2010)
- First release
* v1.1 (21 Apr 2010)
- Fixed plugin turning off when
the toggle cvar is set to 1
- Added rewards for surviving
the round as Nemesis or Survivor
- Removed unuseful cvars
* v1.2 (22 Apr 2010)
- Fixed players not getting ammo packs when fragging a enemy
(rescripted the Player Killed part in the plugin)
This wasn't showing up because i was testing the plugin
with bots and it seems that just human players count
- Added giving the players rewards in other rounds
* v1.3 (10 May 2010)
- Fixed bug where a player that killed Nemesis got packs for
a Zombie frag too. Well, Nemesis is just a fancy Zombie...
- Fixed players not getting awards for winning
other rounds than Nemesis or Survivor
- Added knife kill rewards for Survivors and Humans
- Added chat text to notify when a Nemesis
or a Zombie kills or infects a Human
- Fixed chat multiple print bug
- Fixed tons of other chat print bugs
* v1.4 (23 Jun 2010)
- Made the plugin multi-lingual
- Added rewards for killing the first and last Zombie
- Added reward giving for killing the last Human
- Improved some code
- Fixed some chat print errors
- Fixed bug where sometimes bazooka kills
were considered knife kills
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
// Cvars
new cvar_toggle, cvar_nks_ampks, cvar_nks_round, cvar_nem_round, cvar_skn_ampks,
cvar_sknk_ampks, cvar_skn_round, cvar_skz_ampks, cvar_skzk_ampks, cvar_surv_round,
cvar_zks_ampks, cvar_zks_round, cvar_zklh_ampks, cvar_zm_round, cvar_hkn_ampks,
cvar_hknk_ampks, cvar_hkn_round, cvar_hkz_ampks, cvar_hkzk_ampks, cvar_hkfz_ampks,
cvar_hkfzk_ampks, cvar_hklz_ampks, cvar_hklzk_ampks, cvar_hum_round, cvar_nzkih_show,
cvar_nzkih_ampks
// Get server's max players | Create custom chat print
new g_maxplayers, g_msgSayText
public plugin_init()
{
register_plugin("Rewards", "1.4", "93()|29!/<")
register_dictionary("zp_rewards.txt")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
g_maxplayers = get_maxplayers()
g_msgSayText = get_user_msgid("SayText")
}
public plugin_precache()
{
cvar_toggle = register_cvar("zp_rewards", "1") // Turned on/off
cvar_nks_ampks = register_cvar("zp_rewards_nks", "1") // Nemesis kills Survivor
cvar_nks_round = register_cvar("zp_rewards_nks_round", "0") // Only in Plague round
cvar_nem_round = register_cvar("zp_rewards_nem_round", "1") // Nemesis wins the round
cvar_skn_ampks = register_cvar("zp_rewards_skn", "1") // Survivor kills Nemesis
cvar_sknk_ampks = register_cvar("zp_rewards_sknk", "10") // Survivor kills Nemesis with knife
cvar_skn_round = register_cvar("zp_rewards_skn_round", "0") // Only in Plague round
cvar_skz_ampks = register_cvar("zp_rewards_skz", "1") // Survivor kills Zombie
cvar_skzk_ampks = register_cvar("zp_rewards_skzk", "5") // Survivor kills Zombie with knife
cvar_surv_round = register_cvar("zp_rewards_surv_round", "1") // Survivor wins the round
cvar_zks_ampks = register_cvar("zp_rewards_zks", "1") // Zombie Kills Survivor
cvar_zks_round = register_cvar("zp_rewards_zks_round", "0") // Only in Survivor Round
cvar_zklh_ampks = register_cvar("zp_rewards_zklh", "1") // Zombie kills last Human
cvar_zm_round = register_cvar("zp_rewards_zm_round", "1") // Zombies win the round
cvar_hkn_ampks = register_cvar("zp_rewards_hkn", "1") // Human kills Nemesis
cvar_hknk_ampks = register_cvar("zp_rewards_hknk", "10") // Human kills Nemesis with knife
cvar_hkn_round = register_cvar("zp_rewards_hkn_round", "0") // Only in Nemesis round
cvar_hkz_ampks = register_cvar("zp_rewards_hkz", "1") // Human kills Zombie
cvar_hkzk_ampks = register_cvar("zp_rewards_hkzk", "5") // Human kills Zombie with knife
cvar_hkfz_ampks = register_cvar("zp_rewards_hkfz", "1") // Human kills first Zombie
cvar_hkfzk_ampks = register_cvar("zp_rewards_hkfzk", "5") // Human kills first Zombie with knife
cvar_hklz_ampks = register_cvar("zp_rewards_hklz", "1") // Human kills last Zombie
cvar_hklzk_ampks = register_cvar("zp_rewards_hklzk", "5") // Human kills last Zombie with knife
cvar_hum_round = register_cvar("zp_rewards_hum_round", "1") // Humans win the round
cvar_nzkih_show = register_cvar("zp_rewards_nzkih_show", "1") // Nemesis/Zombie kills/infects a Human
cvar_nzkih_ampks = get_cvar_num("zp_zombie_infect_reward") // Find out how many ammo packs a Nemesis/Zombie gets for killing/infecting a Human
}
public plugin_cfg()
{
// Plugin is disabled
if (!get_pcvar_num(cvar_toggle))
return;
// Get configs dir
new cfgdir[32]
get_configsdir(cfgdir, charsmax(cfgdir))
// Execute config file (zp_rewards.cfg)
server_cmd("exec %s/zp_rewards.cfg", cfgdir)
}
// Ham Player Killed Forward
public fw_PlayerKilled(victim, attacker, shouldgib)
{
// Plugin is disabled
if (!get_pcvar_num(cvar_toggle))
return;
// Get deathmatch mode status and whether the player killed himself
static selfkill
selfkill = (victim == attacker || !is_user_connected(attacker)) ? true : false
// Killed by a non-player entity or self killed
if (selfkill) return;
// Get attacker and victim's name
static aname[32], vname[32]
get_user_name(attacker, aname, 31)
get_user_name(victim, vname, 31)
// A Zombie was killed
if (zp_get_user_zombie(victim))
{
// Get the fragger's current weapon
static wpnName[24]
get_killer_weapon(attacker, pev(victim, pev_dmg_inflictor), wpnName, 23)
// Victim was Nemesis. What?! He's a Zombie too, you know?
if (zp_get_user_nemesis(victim))
{
// Survivor's frag
if (zp_get_user_survivor(attacker))
{
// He gets enough ammo packs allready
if (!zp_is_plague_round() && get_pcvar_num(cvar_skn_round))
return;
// He knifed the Nemesis
if (equal(wpnName, "knife"))
{
// Option disabled
if (!get_pcvar_num(cvar_sknk_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_sknk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_SKNK", aname, get_pcvar_num(cvar_sknk_ampks), vname)
}
// Just a normal kill
else
{
// Option disabled
if (!get_pcvar_num(cvar_skn_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_skn_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_SKN", aname, get_pcvar_num(cvar_skn_ampks), vname)
}
}
// Human makes the kill
else
{
// But he won't be so happy
if (!zp_is_nemesis_round() && get_pcvar_num(cvar_hkn_round))
return;
// He knifed the Nemesis
if (equal(wpnName, "knife"))
{
// Option disabled
if (!get_pcvar_num(cvar_hknk_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hknk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKNK", aname, get_pcvar_num(cvar_hknk_ampks), vname)
}
// Just a normal kill
else
{
// Option disabled
if (!get_pcvar_num(cvar_hkn_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hkn_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKN", aname, get_pcvar_num(cvar_hkn_ampks), vname)
}
}
}
// Well this time it was just a Zombie
else
{
// Survivor strikes again
if (zp_get_user_survivor(attacker))
{
// He knifed the Zombie
if (equal(wpnName, "knife"))
{
// Option disabled
if (!get_pcvar_num(cvar_skzk_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_skzk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_SKZK", aname, get_pcvar_num(cvar_skzk_ampks), vname)
}
// Just a normal kill
else
{
// Option disabled
if (!get_pcvar_num(cvar_skz_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_skz_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_SKZ", aname, get_pcvar_num(cvar_skz_ampks), vname)
}
}
// Human wants some ammo packs
else
{
// He knifed the Zombie
if (equal(wpnName, "knife"))
{
// Victim was the first Zombie
if (zp_get_user_first_zombie(victim))
{
// No rewards for this kind of kill
if (!get_pcvar_num(cvar_hkfzk_ampks))
return;
// Award the killer
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hkfzk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKFZK", aname, get_pcvar_num(cvar_hkfzk_ampks), vname)
}
// Last Zombie
else if (zp_get_user_last_zombie(victim))
{
// No rewards for this kind of kill
if (!get_pcvar_num(cvar_hklzk_ampks))
return;
// Award the killer
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hklzk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKLZK", aname, get_pcvar_num(cvar_hklzk_ampks), vname)
}
// Just one of those Zombies
else
{
// Option disabled
if (!get_pcvar_num(cvar_hkzk_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hkzk_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKZK", aname, get_pcvar_num(cvar_hkzk_ampks), vname)
}
}
// Just a normal kill
else
{
// Victim was the first Zombie
if (zp_get_user_first_zombie(victim))
{
// No rewards for this kind of kill
if (!get_pcvar_num(cvar_hkfz_ampks))
return;
// Award the killer
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hkfz_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKFZ", aname, get_pcvar_num(cvar_hkfz_ampks), vname)
}
// Last Zombie
else if (zp_get_user_last_zombie(victim))
{
// No rewards for this kind of kill
if (!get_pcvar_num(cvar_hklz_ampks))
return;
// Award the killer
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hklz_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKLZ", aname, get_pcvar_num(cvar_hklz_ampks), vname)
}
// Just one of those Zombies
else
{
// Option disabled
if (!get_pcvar_num(cvar_hkz_ampks))
return;
// Award him
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_hkz_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_HKZ", aname, get_pcvar_num(cvar_hkz_ampks), vname)
}
}
}
}
}
// Survivor or Human
else
{
// Killed player was Survivor
if (zp_get_user_survivor(victim))
{
// Nemesis is the killer
if (zp_get_user_nemesis(attacker))
{
// And?
if (!get_pcvar_num(cvar_nks_ampks) || !zp_is_plague_round() && get_pcvar_num(cvar_nks_round))
return;
// And he deserves a treat
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_nks_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_NKS", aname, get_pcvar_num(cvar_nks_ampks), vname)
}
// Killer is a Zombie
else
{
// So what?
if (!get_pcvar_num(cvar_zks_ampks) || !zp_is_survivor_round() && get_pcvar_num(cvar_zks_round))
return;
// So let's give him something... Paulie want a cracker?
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_zks_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_ZKS", aname, get_pcvar_num(cvar_zks_ampks), vname)
}
}
// A Human got killed
else
{
// Last Human
if (zp_get_user_last_human(victim))
{
// Feature disabled
if (!get_pcvar_num(cvar_zklh_ampks))
return;
// Reward the killer
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_zklh_ampks))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_ZKLH", aname, get_pcvar_num(cvar_zklh_ampks), vname)
}
// Just a random Human
else
{
// Showing this isn't allowed
if (!get_pcvar_num(cvar_nzkih_show) || !cvar_nzkih_ampks)
return;
// Nemesis' frag
if (zp_get_user_nemesis(attacker))
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_NKH", aname, cvar_nzkih_ampks, vname)
// Zombies are good at killing too
else
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_ZKH", aname, cvar_nzkih_ampks, vname)
}
}
}
}
// ZP User Infected Forward
public zp_user_infected_post(id, infector, nemesis)
{
// Plugin is disabled | Option disabled | No ammo packs to receive | Not infected by a player | Turned into Nemesis
if (!get_pcvar_num(cvar_toggle) || !get_pcvar_num(cvar_nzkih_show) || !cvar_nzkih_ampks || !infector || nemesis)
return;
// Get infector and infected's name
static aname[32], vname[32]
get_user_name(infector, aname, 31)
get_user_name(id, vname, 31)
// Spread the word
zp_colored_print(0, "^x04[Rewards]^x01 %L", LANG_PLAYER, "REWARDS_ZIH", aname, cvar_nzkih_ampks, vname)
}
// ZP Round Ended Forward
public zp_round_ended(winteam)
{
// Plugin is disabled | No one won...
if (!get_pcvar_num(cvar_toggle) || winteam == WIN_NO_ONE)
return;
// Loop trough all the players
static id
for (id = 1; id <= g_maxplayers; id++)
{
// Zombies have conquered the world
if (winteam == WIN_ZOMBIES)
{
// Was Nemesis round
if (zp_is_nemesis_round())
{
// Option turned off
if (!get_pcvar_num(cvar_nem_round))
return;
// Is Nemesis
if (zp_get_user_nemesis(id))
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_nem_round))
if (zp_get_nemesis_count() > 1)
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_NEM_ROUND2", get_pcvar_num(cvar_nem_round))
else
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_NEM_ROUND1", get_pcvar_num(cvar_nem_round))
}
// Other rounds
else
{
// Option turned off
if (!get_pcvar_num(cvar_zm_round))
return;
// Is Zombie
if (zp_get_user_zombie(id))
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_zm_round))
// No Nemesis was found
if (!zp_get_nemesis_count())
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_ZM_ROUND", get_pcvar_num(cvar_zm_round))
// One or more Nemesis were present
else
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_NEM_ZM_ROUND", get_pcvar_num(cvar_zm_round))
}
}
// Humans survived
if (winteam == WIN_HUMANS)
{
// Was Survivor round
if (zp_is_survivor_round())
{
// Option turned off
if (!get_pcvar_num(cvar_surv_round))
return;
// Is Survivor
if (zp_get_user_survivor(id))
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_surv_round))
// More than one Survivor
if (zp_get_survivor_count() > 1)
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_SURV_ROUND2", get_pcvar_num(cvar_surv_round))
// Only one Survivor
else
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_SURV_ROUND1", get_pcvar_num(cvar_surv_round))
}
// Other rounds
else
{
// Option turned on
if (!get_pcvar_num(cvar_hum_round))
return;
// Isn't Zombie
if (!zp_get_user_zombie(id))
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_hum_round))
// No Survivors
if (!zp_get_survivor_count())
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_HUM_ROUND", get_pcvar_num(cvar_hum_round))
// There are Survivors too
else
zp_colored_print(id, "^x04[Rewards]^x01 %L", id, "REWARDS_SURV_HUM_ROUND", get_pcvar_num(cvar_hum_round))
}
}
}
}
// Colored chat print. Thanks to MeRcyLeZZ
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
// Remember changed arguments
static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
// Not connected
if (!is_user_connected(target))
return;
// Format message for player
vformat(buffer, charsmax(buffer), message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
// Stock from AmxMisc
stock get_configsdir(name[], len)
{
return get_localinfo("amxx_configsdir", name, len);
}
// Gets the weapon that the killer used
stock get_killer_weapon(killer, inflictor, retVar[], retLen)
{
static killer_weapon_name[32];
killer_weapon_name = "world"; // by default, the player is killed by the world
if (pev_valid(killer) && (pev(killer, pev_flags) & FL_CLIENT))
{
if (pev_valid(inflictor))
{
if (inflictor == killer)
{
// if the inflictor is the killer, then it must be their current weapon doing the damage
new weapon = get_user_weapon(killer);
get_weaponname(weapon, killer_weapon_name, 31);
}
else pev(inflictor, pev_classname, killer_weapon_name, 31); // it's just that easy
}
}
else
{
if (pev_valid(killer)) pev(inflictor, pev_classname, killer_weapon_name, 31);
else if (killer == 0) killer_weapon_name = "worldspawn";
}
// Strip the monster_* or weapon_* from the inflictor's classname
if (equal(killer_weapon_name, "weapon_", 7))
format(killer_weapon_name, 31, "%s", killer_weapon_name[7]);
else if (equal(killer_weapon_name, "monster_", 8))
format(killer_weapon_name, 31, "%s", killer_weapon_name[8]);
else if (equal(killer_weapon_name, "func_", 5))
format(killer_weapon_name, 31, "%s", killer_weapon_name[5]);
// Output
formatex(retVar, retLen, "%s", killer_weapon_name);
}
here is the .txt file included with this plugin
Spoiler
Code:
[en]
REWARDS_SKN = Survivor %s got %d ammo packs for killing Nemesis %s.
REWARDS_SKNK = Survivor %s got %d ammo packs for killing Nemesis %s with knife.
REWARDS_SKZ = Survivor %s got %d ammo packs for killing Zombie %s.
REWARDS_SKZK = Survivor %s got %d ammo packs for killing Zombie %s with knife.
REWARDS_HKN = Human %s got %d ammo packs for killing Nemesis %s.
REWARDS_HKNK = Human %s got %d ammo packs for killing Nemesis %s with knife.
REWARDS_HKZ = Human %s got %d ammo packs for killing Zombie %s.
REWARDS_HKZK = Human %s got %d ammo packs for killing Zombie %s with knife.
REWARDS_HKFZ = Human %s got %d ammo packs for killing first Zombie %s.
REWARDS_HKFZk = Human %s got %d ammo packs for killing first Zombie %s with knife.
REWARDS_HKLZ = Human %s got %d ammo packs for killing last Zombie %s.
REWARDS_HKLZk = Human %s got %d ammo packs for killing last Zombie %s with knife.
REWARDS_NKS = Nemesis %s got %d ammo packs for killing Survivor %s.
REWARDS_NKH = Nemesis %s got %d ammo packs for killing Human %s.
REWARDS_ZKS = Zombie %s got %d ammo packs for killing Survivor %s.
REWARDS_ZKH = Zombie %s got %d ammo packs for killing Human %s.
REWARDS_ZKLH = Zombie %s got %d ammo packs for killing last Human %s.
REWARDS_ZIH = Zombie %s got %d ammo packs for infecting Human %s.
REWARDS_NEM_ROUND1 = Nemesis got %d ammo packs for winning the round
REWARDS_NEM_ROUND2 = Nemesis got %d ammo packs each for winning the round.
REWARDS_ZM_ROUND = Zombies got %d ammo packs each for winning the round.
REWARDS_NEM_ZM_ROUND = Nemesis and Zombies got %d ammo packs each for winning the round.
REWARDS_SURV_ROUND1 = Survivor got %d ammo packs for winning the round.
REWARDS_SURV_ROUND2 = Survivors got %d ammo packs each for winning the round.
REWARDS_HUM_ROUND = Humans got %d ammo packs each for winning the round.
REWARDS_SURV_HUM_ROUND = Survivors and Humans got %d ammo packs each for winning the round.
[ro]
REWARDS_SKN = Supravietuitorul %s a primit %d pachete de munitie pentru ca l'a omorat pe Nemesis %s
REWARDS_SKNK = Supravietuitorul %s a primit %d pachete de munitie pentru ca l'a omorat pe Nemesis %s cu cutitul
REWARDS_SKZ = Supravietuitorul %s a primit %d pachete de munitie pentru ca l'a omorat pe Zombie %s
REWARDS_SKZK = Supravietuitorul %s a primit %d pachete de munitie pentru ca l'a omorat pe Zombie %s cu cutitul
REWARDS_HKN = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe Nemesis %s
REWARDS_HKNK = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe Nemesis %s cu cutitul
REWARDS_HKZ = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe Zombie %s
REWARDS_HKZK = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe Zombie %s cu cutitul
REWARDS_HKFZ = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe primul Zombie %s
REWARDS_HKFZk = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe primul Zombie %s cu cutitul
REWARDS_HKLZ = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe ultimul Zombie %s
REWARDS_HKLZk = Omul %s a primit %d pachete de munitie pentru ca l'a omorat pe ultimul Zombie %s cu cutitul
REWARDS_NKS = Nemesis %s a primit %d pachete de munitie pentru ca l'a omorat pe Supravietuitorul %s
REWARDS_NKH = Nemesis %s a primit %d pachete de munitie pentru ca l'a omorat pe Omul %s
REWARDS_ZKS = Zombie %s a primit %d pachete de munitie pentru ca l'a omorat pe Supravietuitorul %s
REWARDS_ZKH = Zombie %s a primit %d pachete de munitie pentru ca l'a omorat pe Omul %s
REWARDS_ZKLH = Zombie %s a primit %d pachete de munitie pentru ca l'a omorat pe ultimul Om %s
REWARDS_ZIH = Zombie %s a primit %d pachete de munitie pentru ca l'a infectat pe Omul %s
REWARDS_NEM_ROUND1 = Nemesis a primit %d pachete de munitie pentru castigarea rundei
REWARDS_NEM_ROUND2 = Nemesis au primit %d pachete de munitie fiecare pentru castigarea rundei
REWARDS_ZM_ROUND = Zombie au primit %d pachete de munitie fiecare pentru castigarea rundei
REWARDS_NEM_ZM_ROUND = Nemesis si Zombie au primit %d pachete de munitie fiecare pentru castigarea rundei
REWARDS_SURV_ROUND1 = Supravietuitorul a primit %d pachete de munitie pentru castigarea rundei
REWARDS_SURV_ROUND2 = Supravietuitorii au primit %d pachete de munitie fiecare pentru castigarea rundei
REWARDS_HUM_ROUND = Oamenii au primit %d pachete de munitie fiecare pentru castigarea rundei
REWARDS_SURV_HUM_ROUND = Supravietuitorii si Oamenii au primit %d pachete de munitie fiecare pentru castigarea rundei
[ru]
REWARDS_SKN = Выживший %s получил %d аммо пачек за убийство Немезиды %s
REWARDS_SKNK = Выживший %s получил %d аммо пачек за убийство Немезиды %s с ножа
REWARDS_SKZ = Выживший %s получил %d аммо пачек за убийство зомби %s
REWARDS_SKZK = Выживший %s получил %d аммо пачек за убийство зомби %s с ножа
REWARDS_HKN = Человек %s получил %d аммо пачек за убийство Немезиды %s
REWARDS_HKNK = Человек %s получил %d аммо пачек за убийство Немезиды %s с ножа
REWARDS_HKZ = Человек %s получил %d аммо пачек за убийство зомби %s
REWARDS_HKZK = Человек %s получил %d аммо пачек за убийство зомби %s с ножа
REWARDS_HKFZ = Человек %s получил %d аммо пачек за убийство первого зомби %s
REWARDS_HKFZk = Человек %s получил %d аммо пачек за убийство первого зомби %s с ножа
REWARDS_HKLZ = Человек %s получил %d аммо пачек за убийство последнего зомби %s
REWARDS_HKLZk = Человек %s получил %d аммо пачек за убийство последнего зомби %s с ножа
REWARDS_NKS = Немезида %s получил %d аммо пачек за убийство Выжившего %s
REWARDS_NKH = Немезида %s получил %d аммо пачек за убийство человека %s
REWARDS_ZKS = Зомби %s получил %d аммо пачек за убийство Выжившего %s
REWARDS_ZKH = Зомби %s получил %d аммо пачек за убийство человека %s
REWARDS_ZKLH = Зомби %s получил %d аммо пачек за убийство последнего человека %s
REWARDS_ZIH = Зомби %s получил %d аммо пачек за заражение человека %s
REWARDS_NEM_ROUND1 = Немезида получил %d аммо пачек за то, что выиграл раунд
REWARDS_NEM_ROUND2 = Nemesis got %d ammo packs each for winning the round
REWARDS_ZM_ROUND = Зомби получили %d аммо пачек за то, что выиграли раунд
REWARDS_NEM_ZM_ROUND = Немезида и зомби получили %d аммо пачек за то, что выиграли раунд
REWARDS_SURV_ROUND1 = Выживший получил %d аммо пачек за то, что выиграл раунд
REWARDS_SURV_ROUND2 = Выжившие получили %d аммо пачек за то, что выиграли раунд
REWARDS_HUM_ROUND = Люди получили %d аммо пачек за то, что выиграли раунд
REWARDS_SURV_HUM_ROUND = Выжившие и люди получили %d аммо пачек за то, что выиграли раунд
Last edited by New and Clueless; 01-05-2016 at 15:13.
hi this is a critical hit plugin, you get a random critical chance hit for this plugin on any random hit, and it is way too frequent, i want to make it only hit maybe 1 time in 3 clips (90 m4a1 or ak ammo)
so like 1:100 odds or something like that but it hits way too often, here is the plugin:
from testing it seems to have made it less frequent but not like i want it, its still doing like 5 crits every 30 ammo or even more than that. thank you!
What you've done is just changing the digits.
The ratio is still the same so I assume that your problem is not yet solved