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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 02-27-2011 , 19:17   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #801

- Updated to Version 6.5.4 -

-fixed bug where players could get guns after build time
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File Type: zip basebuilder65.zip (105.2 KB, 247 views)
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Tirant
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Old 02-27-2011 , 19:18   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #802

@saharmie
Set the infect time to 0 to disable

@pewex
Make sure you're using the most recent version of the mod.

@mx_pro
I'm sorry, I don't really understand. You changed it so that players don't get blocked? That's why I added the prep time, so that even if a player is blocked, then they respawn and they are unstuck, or they can move the blocks off of them in the build time.
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Last edited by Tirant; 02-27-2011 at 19:21.
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fmfs10
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Join Date: Mar 2009
Location: Brasil
Old 02-27-2011 , 19:48   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #803

You should add an auto updater, as you update this plugin too much...
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 02-27-2011 , 20:00   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #804

I update it only when it is necessary to do so. Believe me, I hate updating it and making everyone re-download. I believe this is the 3rd update in the last 3-4 months.
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pewex
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Join Date: Dec 2010
Location: AlliedMods
Old 02-28-2011 , 05:40   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #805

Tirant @ so I use..

1. Another bug - does not work command /fixspawn or /respawn when there is too little weld moon, ct can not be reborn again during the build.
2. Sometimes there is no change in teams, that is a few times in the same team.
3.In the logs are getting errory:
Quote:
L 02/24/2011 - 10:45:42: [AMXX] [0] basebuilder65.sma: ham_TakeDamage (line 869)
L 02/24/2011 - 10:45:42: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx)
L 02/24/2011 - 10:45:42: [AMXX] Run time error 4: index out of bounds

up@
4.
At the local fashion, there are two compilations errory:
Quote:
Warning: Tag mismatch on line 2737
Warning: Tag mismatch on line 2741
5. Sometimes, after the time of building blocks are disappearing ...
up@
6. I did update fashion and then we can choose the weapon at the time of building ..

Please fix this ...

Help.


PS: Sorry for the mistakes.

Last edited by pewex; 02-28-2011 at 12:02.
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killmas
New Member
Join Date: Feb 2011
Old 02-28-2011 , 06:06   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #806

Nesesito ayuda con zombie plague 4.3... Cuando pongo un nuevo plugin y intento jugar se me apaga el counter por que.....porfavor ayuda
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Leon_12
Senior Member
Join Date: Jul 2010
Location: Bulgaria
Old 02-28-2011 , 09:38   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #807

Quote:
Originally Posted by pewex View Post
Tirant @ so I use..

1. another bug - does not work command /fixspawn or /respawn when there is too little weld moon, ct can not be reborn again during the build.
2. sometimes there is no change in teams, that is a few times in the same team.
3.In the logs are getting errory:


Please fix this ...

Help.


PS: Sorry for the mistakes.
i have the same error tirant please fix it,and please add cvar for auto lock/claim
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pewex
Senior Member
Join Date: Dec 2010
Location: AlliedMods
Old 02-28-2011 , 12:13   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #808

Help
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Killer12201
Senior Member
Join Date: Dec 2007
Old 03-04-2011 , 17:27   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #809

What are some good additional plugins to be used with this mod?
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kIlLeR iNsTiNcT
Junior Member
Join Date: Feb 2011
Old 03-04-2011 , 22:43   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #810

How do I disable this plugin in a Multimod server? I am using polymorph...Confused whether I should ask fysiks or Tirant, I chose to ask Tirant as this is his mod, so he might have a solution??

When I disabled plugins in plugins-basebuilder.ini and loaded basebuilder using polymorph, it loads but zombies classes are not found. And when I enable plugins in plugins-basebuilder.ini it would load in all the mods. Is there any cvar which can be used to enable or disable basebuilder mod?

Edit: Sorry my mistake, I didn't type zombie class plugin name properly, now works fine. Issue solved.

Last edited by kIlLeR iNsTiNcT; 03-04-2011 at 23:08.
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