Because not all arrays that actually are constant is marked with the const attribute.
Here is the fixed function prototypes.
Note: functions prototypes not from all includes was fixed, only the most common ones.
Code:
// amxmisc.inc
stock register_menu(const title[],keys,const function[],outside=0)
// amxmodx.inc
forward server_changelevel(const map[]);
native register_event(const event[],const function[],const flags[],const cond[]="", ... );
native show_menu(index,keys,const menu[], time = -1, const title[] = "");
native engclient_cmd(index,const command[],const arg1[]="",const arg2[]="");
native set_task(Float:time,const function[],id = 0,const parameter[]="",len = 0,const flags[]="", repeat = 0);
native register_clcmd(const client_cmd[],const function[],flags=-1, const info[]="");
native register_concmd(const cmd[],const function[],flags=-1, const info[]="");
native register_srvcmd(const server_cmd[],const function[],flags=-1, const info[]="");
native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pitch);
native pause(const flag[], const param1[]="",const param2[]="");
native unpause(const flag[], const param1[]="",const param2[]="");
native force_unmodified(force_type, const mins[3] , const maxs[3], const filename[]);
native set_string(param, const dest[], maxlen);
native set_array(param, const source[], size);
native set_array_f(param, const Float:source[], size);
native menu_create(const title[], const handler[], ml=0);
native menu_makecallback(const function[]);
native menu_item_setname(menu, item, const name[]);
native menu_item_setcmd(menu, item, const cmd[]);
// cstrike.inc
native cs_set_user_defuse(index, defusekit = 1, r = 0, g = 160, b = 0, const icon[] = "defuser", flash = 0);
// engine.inc
native register_impulse(impulse, const function[]);
native register_touch(const Touched[], const Toucher[], const function[]);
native register_think(const Classname[], const function[]);
native precache_event(type, const Name[], {Float,Sql,Result,_}:...);
native entity_set_size(index, const Float:mins[3], const Float:maxs[3]);
native entity_set_vector(iIndex, iKey, const Float:vNewVector[3]);
native create_entity(const szClassname[]);
native find_ent_by_class(iIndex, const szClass[]);
native find_ent_by_owner(iIndex, const szClass[], iOwner, iJghgType=0);
native find_ent_by_target(iIndex, const szClass[]);
native find_ent_by_tname(iIndex, const szClass[]);
native find_ent_by_model(iIndex, const szClass[], const szModel[]);
native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius);
native entity_set_origin(iIndex, const Float:fNewOrigin[3]);
native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
native point_contents(const Float:fCheckAt[3]);
native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
native trace_hull(const Float:origin[3],hull,ignoredent=0,ignoremonsters=0);
native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
native get_grenade_id(id, const model[], len, grenadeid = 0);
native playback_event(flags,invoker,eventindex,Float:delay,const Float:origin[3],const Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2);
forward pfn_playbackevent(flags, entid, eventid, Float:delay, const Float:Origin[3], const Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2);
native find_sphere_class(aroundent, const _lookforclassname[], Float:radius, entlist[], maxents, const Float:origin[3] = {0.0, 0.0, 0.0});
native is_in_viewcone(entity, const Float:origin[3]);
native trace_forward(const Float:start[3], const Float:angle[3], Float:give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh);
// engine_stocks.inc
stock fakedamage(idvictim,const szClassname[],Float:takedmgdamage,damagetype)
stock find_ent(iStart, const szClassname[])
stock remove_entity_name(const eName[])
stock set_user_velocity(entity, const Float:vec[3])
stock RadiusDamage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
stock PointContents(const Float:fCheckAt[3])
stock set_size(index, const Float:mins[3], const Float:maxs[3])
// fakemeta.inc
native register_forward(_forwardType,const _function[],_post=0);
// fun.inc
native set_user_origin(index, const origin[3]);
// message_stocks.inc
stock make_deathmsg(killer,victim,headshot,const weapon[])
// string.inc
stock bool:is_str_num(const sString[])
stock split(const szInput[], szLeft[], pL_Max, szRight[], pR_Max, szDelim[])
stock remove_filepath(const szFilePath[], szFile[], pMax)
stock replace_all(string[], len, const what[], const with[])
// vector.inc
native get_distance(const origin1[3],const origin2[3]);
native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
native Float:vector_length(const Float:vVector[3]);
native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);